Terranoid
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Terranoid
Contents |
[edit] Description
Terranoids live underground on all land types, because they are closer to the World's core, their living environment is relativley similar (hot, dark, moist), regardless of conditions above. They are magically strong, and have mastered the powers of terraforming. Slightly shorter than Human in shape, with several defining characteristics:
- Transparent skin
- Improved vision
- Able to detect minute siesmic vibrations from far away by touch
- Able to withstand high temperatures
- Strong magical bond with earth
[edit] Bonuses
- Zero starting resources
- Zero initial troops in the beginning of a round
- Zero build, destruction and rezone costs
- Land houses 20 citizens, buildings house additional 0
[edit] Military
| Terranoid military overview | ||||||||
|---|---|---|---|---|---|---|---|---|
| Name | Attack | Defense | Return | Train | Casualties | Mages | Spies | Price |
| Rock Slinger | 4.0 | 2.0 | 12 | 12 | 150% | 600g, 25l | ||
| Trap Expert | 5.0 | 9 | 80% | 815g, 30l | ||||
| Earth Burrower | 8.0 | 2.0 | 12 | 12 | 100% | 1550g, 150r | ||
| Living Grotto | 50.0 | 12 | 50% | 12000g, 650fd | ||||
| The Enlightened | 5.0 | 12 | 12 | 20% | 2.0 | 4500g, 50m | ||
| Shadow Walker | 12 | 0.75 | 1800g | |||||
| Abrasionist | 150g | |||||||
- Living Grotto is a massive area of living earth; it requires vast amounts of nutrients to maintain; 5 food per hour, per Living Grotto.
- Living Grotto is limited to 1 per acre of land a kingdom has and will die when the they run out of space to live on (after an invasion).
- Living Grotto increases exploration gold cost by (Living Grotto * 100 / land size)%.
[edit] Spells
- Terra Firma SELF - Reduces build time by 4 hours
[edit] Buildings
[edit] Notes
This race was originally added to the game in The Age of Discovery round 6. This race was based on a suggestion by Aldaris.
