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Spirit

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Categories: Races | Good Alignment

Contents

  • 1 Description
  • 2 Bonuses
  • 3 Military
  • 4 Spells
  • 5 Buildings
  • 6 Notes

[edit] Description

There have been dozens of races who have fought for dominance or perhaps just simple survivial throughout the ages. There are unknown others to come in the future. The one thing almost all of them have in common is where their souls come from. All souls start off as lifesparks from the Sea of Life. When the crude physical form that mortals inhabit dies, their souls then return to that sea and the cycle continues. Something is interfering with that cycle however and before they can return to the Sea of Life some souls are now fighting to find out what and to restore what once was. These spirits are most dangerous durring the day for the purifying power of sunlight allows them to convert some of their enemies into newly enlightened spirits.

[edit] Bonuses

  • +15% population
  • +20% magic dust production
  • Spirit citizens consume 0.1 md/hour and no food


[edit] Military

Spirit military overview
Name Attack Defense Return Train Casualties Mages Spies Price
Banshee 2.0 12 9 50% 320g
Apparition 1.0 2.0 12 9 50% 300g
Phantom 3.0 4.0 12 12 50% 580g, 25md
Ghost 5.0 2.0 12 12 50% 900g, 30md
Ethereal 12 0.5 450g, 20md
Shade 12 0.5 450g
Lost Soul 100g
  • Banshees are trained directly from peasants
  • Apparitions are trained directly from peasants
  • During day all Spirit units convert some enemy casualties on successful attacks into Banshees, Apparitions, and Phantoms


[edit] Spells

  • Haunting Presence SELF, ONE-TIME - Increases amount of enemy casualties that are converted into Banshees, Apparitions, and Phantoms during the day. This spell only works if your target is at least 67% of your land size. The spell won't be used if you fail the attack.


[edit] Buildings

  • Ancient Tombe (Home) - Constructed on Swamp
  • Mushroom Farm (Tower)
  • Spirits cannot build Hospitals

[edit] Notes

This race was originally added to the game in The Age of Heroes round 3.

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