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FrostZorb

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Categories: Races | Evil Alignment

Contents

  • 1 Description
  • 2 Bonuses
  • 3 Military
  • 4 Spells
  • 5 Buildings
  • 6 Notes

[edit] Description

An ancient threat to the lands of Elveron, they remained dormant as their chilly homes were frozen. With the reawakening of the Flameweavers in recent years, the lands began to warm all over, even in the artic wastes from which these forces venture. As blood once again began to pump through their cold veins, and impulses travelled along frozen spines, they awoke. They were angry. The warm creatures of the South had disturbed their slumber, and for that they would pay. As the Frostzorbs marched to war, they brought with them a range of creatures, great and small, but all with one aim in mind. They would conquer. The land would freeze. Nothing warm would be left alive.


[edit] Bonuses

  • -20% Population
  • -20% Lumber production
  • -20% Food production
  • +2% Peasant growth rate
  • Start with zero Gem Splitters


[edit] Military

FrostZorb military overview
Name Attack Defense Return Train Casualties Mages Spies Price
Snow Bear 4.0 12 9 100% 500g
Chill Beast 4.0 9 100% 500g
Ice Hunter 3.0 7.0 12 12 100% 920g, 30md
Frost Giant 10.0 3.0 12 12 100% 1200g, 200r, 45dm
Frozen Shadow 9 1.0 1.0 2000g
Gem Splitter 9 7500g, 1ru
Zorb 60g
  • Casualties for Frost Giant on attack is reduced with 0.4*%tundra.
  • Every Gem Splitter produces 15 diamonds each hour.

[edit] Spells

  • Frost Breath SELF, ONE-TIME - Increases offensive powers with 10%


[edit] Buildings

  • Igloo (Home)
  • Jail (Court House)
  • Tavern
  • Farm


[edit] Notes

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