Category:Faiths
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[edit] Overview
Faiths are an important part of Legends of Elveron. They give special strengths and weaknesses against kingdoms with a different faith. There are six faiths in total, half of which are of good alignment, the others of evil alignment.
[edit] The Faiths
Below is a list of the six faiths of Legends Of Elveron. Also included is the alignment they are associated with. Good Alignment
- Order - Good faith based on creating a peaceful society through laws of order. (Paired with Chaos)
- Life - Main good faith. The ultimate good guys. (Paired with Death)
- Nature - Good Faith. Nothing is more powerful than nature. At least that is what these followers believe. (Paired with Might)
Evil Alignment
- Chaos - Evil Faith. Death, Chaos, Destruction. Need we say more? (Paired with COrder)
- Death - Main evil faith. You've died? No worries. We'll bring you back. (Paired with Life)
- Might - Evil Faith, Obsessed with power? Can't wait to abuse it? This is the faith for you! Throw your enemies into your prisons and torture them for fun. (Paired with Nature)
[edit] Bonuses
Each faith gives 10% attack power versus kingdoms of the opposing (paired) faith. Each faith gives 5% attack power against faiths aligned with the opposing faith. For example: a life realm has 10% attack power versus death realms and 5% attack power versus chaos and might realms.
Currently faiths do not provide any additional bonuses in other areas than military power.
[edit] Changing Faiths
You choose your faith by voting for it on the government page. But beware: whenever the faith in your realm is changed all kingdoms in your realm will be thrown into anarchy. This anarchy will last for 12 hourchanges and generates an additional 40% unmodified corruption in each kingdom not in protection.
Furthermore all your heroes connected with your previous faith will instantly desert.
