Legends of Elveron
Forums for Legends of Elveron

Home Guide Wiki Forum Elveron Art Archive
FAQ Memberlist Usergroups Log out [ V ]
Profile You have no new messages Search

Category:Faiths

From ElveronWiki

Jump to: navigation, search

Contents

  • 1 Overview
  • 2 The Faiths
  • 3 Bonuses
  • 4 Changing Faiths

[edit] Overview

Faiths are an important part of Legends of Elveron. They give special strengths and weaknesses against kingdoms with a different faith. There are six faiths in total, half of which are of good alignment, the others of evil alignment.


[edit] The Faiths

Below is a list of the six faiths of Legends Of Elveron. Also included is the alignment they are associated with. Good Alignment

  • Order - Good faith based on creating a peaceful society through laws of order. (Paired with Chaos)
  • Life - Main good faith. The ultimate good guys. (Paired with Death)
  • Nature - Good Faith. Nothing is more powerful than nature. At least that is what these followers believe. (Paired with Might)

Evil Alignment

  • Chaos - Evil Faith. Death, Chaos, Destruction. Need we say more? (Paired with COrder)
  • Death - Main evil faith. You've died? No worries. We'll bring you back. (Paired with Life)
  • Might - Evil Faith, Obsessed with power? Can't wait to abuse it? This is the faith for you! Throw your enemies into your prisons and torture them for fun. (Paired with Nature)


[edit] Bonuses

Each faith gives 10% attack power versus kingdoms of the opposing (paired) faith. Each faith gives 5% attack power against faiths aligned with the opposing faith. For example: a life realm has 10% attack power versus death realms and 5% attack power versus chaos and might realms.

Currently faiths do not provide any additional bonuses in other areas than military power.


[edit] Changing Faiths

You choose your faith by voting for it on the government page. But beware: whenever the faith in your realm is changed all kingdoms in your realm will be thrown into anarchy. This anarchy will last for 12 hourchanges and generates an additional 40% unmodified corruption in each kingdom not in protection.

Furthermore all your heroes connected with your previous faith will instantly desert.


Retrieved from "http://www.elveron.com/guide/index.php/Category:Faiths"
Powered by MediaWiki
Scion Skin
  • This page was last modified 19:29, 13 July 2007.
  • This page has been accessed 180 times.
  • Privacy policy
  • About ElveronWiki
  • Disclaimers