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PostPosted: Sun Aug 28, 2005 03:03 
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I think you can more or less just jump in...though I suppose it would be nice to have at least a little basic idea of what the character is, in the creation thread thing...

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PostPosted: Sun Aug 28, 2005 09:38 
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Yes it would be better if you put your character up, but you can also jump in. Enter the tavern and such or you can go somewhere else in the town. It doesn't matter it just seemed everyone cam to the tavern lol.

And Drac, when you see someone say they have a cloak on them you have to put that into perspective. You yourself knows she is a cleric, but your character that you are playing does not. You cannot use outside information in game. That's like saying if someone sneaks behind you silently, and quickly grabs you, and before they grab you you can do something. You have to play fair. This TB role play which is turn base. It also falls into D&D as well. No using Outside information.

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PostPosted: Sun Aug 28, 2005 13:51 
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Tigris wrote:
Yes it would be better if you put your character up, but you can also jump in. Enter the tavern and such or you can go somewhere else in the town. It doesn't matter it just seemed everyone cam to the tavern lol.

And Drac, when you see someone say they have a cloak on them you have to put that into perspective. You yourself knows she is a cleric, but your character that you are playing does not. You cannot use outside information in game. That's like saying if someone sneaks behind you silently, and quickly grabs you, and before they grab you you can do something. You have to play fair. This TB role play which is turn base. It also falls into D&D as well. No using Outside information.

a freind said this sort of thing is like a greek tragady.

what your eyes is not what your char know.

saying that my claric has 2 points in a skill called read body langauge.

this skill helps him predict what some is about to do and helps give a little insight in to the following.
race, statuse, and ocupation.

he also has the skill spot they out of place.

this helps him spot things that or out of contect with the suronding area.

some one wareing a clock when no else is, or when some fernicher is not where it should be.

these two skill where used to spot a PC and some basic intofmation.

both are persption based skills. who you fit then into the game is up to you.

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PostPosted: Sun Aug 28, 2005 14:36 
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for teh hundreth time, drac, read the rules for DnD. NWN is completely based on it, as are a number of other rpg games. the rules set can be found at the following address:

http://www.wizards.com/default.asp?x=d20/article/srd35

those skills do NOT exist. The entire basis of this was supposed to be a D&D based RP. As such, fit your caharcter into that ruleset, don't try and modify the ruleset around your character.

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PostPosted: Sun Aug 28, 2005 16:37 
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ok i'll explain it again.

for the hard of reading.

rules are not set in stone.

rules are the foundations bace structure that games are set in.

skills are in flux. the game will sugest a set of skills that they think will be helpful but these are added to and altered to fit the campain. the skills geven are picked for a set type of game world.

but if you must be picky to the pint of being stupid the say.
read body langauge is a knowlage skill. not differnt the knowlage on any other topic.

while spot the out of place is a speaclistion on the spot hidden skill. the fouce is altered.

now the last i heared Socaddict's multi your not the GM, so it has nothing to do with you.

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PostPosted: Mon Aug 29, 2005 02:11 
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Though i'm a mere observer of this RP (and an infrequent one at that), I can see that this is only going to be resolved by the GM (Tigris, right?) - you'd be better off awaiting her judgement, as this discussion isn't taking you guys anywhere.

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PostPosted: Mon Aug 29, 2005 11:07 
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Tigris has said it is D&D. As such, until she says otherwise, drac, use the ruleset of D&D unmodified.

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PostPosted: Mon Aug 29, 2005 12:33 
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Socaddict's multi

GM never stick to the rules.

they stick to there interptitaion.

i'm expressing my char and the basic consept.

the rules do nor cover the sort of char i'm playing. why??

becuase i'm not playing a stero type.

D&D is all about stero types.

i play games where the char is not a stero type. they have meat on them. they are fleashed out. they have a personalary. flaws and gifts that make them normal.

D&D is not that sort of game.

its ok if i wanted to play thug the troll barbarain.

or

jack the the human wizard.

but if i wanted to play a proper warrior mage then the system stops and breaks down.

the closes is a warroir/claric multy class.

you see thets the problem. i'm making a char that is normale hand has proper reeal world warrior skills. body langauge is fundmentle for such a char.


also i have not said any thing about your chars. i'm not sticking my noise in you bizness. please keep out of mine.

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PostPosted: Mon Aug 29, 2005 13:11 
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But, if you're both playing in the same game, everyone's play is everyone's business. If you're going to insist on playing by a different set of rules than everyone else, your play will have a serious impact on everyone else's enjoyment of the game. GM or not, the other players do have a right to complain if you're doing something that is not within the ruleset that the GM has explicitly chosen.

If you want to play some mystical warrior mage that can tell who and what someone is just by looking at them and can turn someone to a crisp by snapping his fingers, you need to find a game with a different ruleset. If you're going to play this one, either learn the ruleset of D&D, or be prepared to hear someone complaining about or requesting you change anything that isn't within the rules.

I don't know what your current occupation is in life. But I can't imagine very many things where you'll be able to constantly operate outside of the rules that are established. Good luck to you, in your quest to be the best rebel you can be.

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PostPosted: Mon Aug 29, 2005 13:57 
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Alrighty then no arugeing gees. Ok here's the thing. I have been taught how to play dnd by a guy who has been playing since the 70's, and taught by my husband who has been playing since freshman year of highschool. His dad bought him the books. I know the rules I know how spot works and I know how Sense motive works as well. I have all books going from 1st edition and up to the latest 3.5 edition. It is up to the dm, yes, to decide upon the rules. Spot helps you spot out people, items, and holes. Search helps you when you are searching for something in an area. Sense Motive is when you trying to find out what the mositve is from someone around you or talking to.
drac I respect your opinion and everything but what everyone was getting at I think is when you claimed to have seen another cleric, which in fact you can't tell that they are a cleric unless they reveal it to you, and she did not reveal it to you. So all you know is that she is a woman with a cloak on. And you changed and edited it which I really appriciate you doing, thank you.
Oh and to let you know there is no skill called body language. There is one like that in the modern book, but not in this one. Sense motive is what he meant not body language. And if I'm correct *searches through PHB (players handbook)* Yep I am correct, clerics do not get a + to any skills what so ever. If you do not believe me you can look on page 29 where it starts at all through page 32. No pluses. So your friend lied to you drac, I'm sorry.

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PostPosted: Mon Aug 29, 2005 14:35 
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If you have noticed i brought the skill body langauge as a cross over skill.

as sencie motives is a cross over skill, i change it. this make no differnce to me. GM ruling is final.

as i broght spot as a cross over skill there is no probelm. though i calledit some thing slightly differnt.

these skills fit as best as i can to what i need at any rate.


can you speailize at all.

if so, i'll spealize a bit on these skills to get then to what i need.

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PostPosted: Mon Aug 29, 2005 15:00 
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Okay, draconia, I will allow you to create that skill, but just so you know a class any class doesn't matter what it is does not give you a set body language, fore it does not exist. But I am letting it slide this time.

I do bend the rules a little, but only to certain people. Not because they are better but because I have played a long time with them, and this will be the first time I am handing this out to you. I learned one mistake I made before, and that was letting a guy have a certain skill, that i did not know about or have him tell me about it, and he automatically transforms into a shadow dragon without having any shadow dragon blood in him. That was my fault for not knowing. But since this is a little thing, I will let it slide.

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PostPosted: Mon Aug 29, 2005 15:48 
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no need senic motives is cloce enough for me.

its also less work.

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PostPosted: Wed Aug 31, 2005 09:27 
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bump.

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PostPosted: Wed Aug 31, 2005 13:58 
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bumpidy bump bump

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