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PostPosted: Mon Aug 22, 2005 22:34 
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Instead of trying to create an entire expansion or block, I think I will concentrate on one aspect of gameplay. Specifically, I will deal with Poison as a win condition/mechanic. I personally find Poison to be a good idea since it presents a 3rd win condition (deck depletion and life depletion are the other two). I also agree with Mark Rosewater when he argues here that poison doesn't need to be only green and black. Looking back at previous poison cards, there seems to be two versions of the ability. Some of the creatures had to damage the opponent to deliver the poison counter while others had to be unblocked. I suggest that for simplicity sake (and as a nod to the fact that MTG has apparently code worded pretty much every ability), the ability to give poison counter when damage occurs will be called "Poison" and the ability to give poison counter when unblocked will be called "Toxic". Like Ramage and Busudio (sp?) there would be a number after that which says how many poision counters would be given. Without further adu, here are my card ideas so far (to be fair some are just updated versions of older cards).

**** BLACK ****

Swamp Centapede (creature - Insect)
1(B)
Poison (1)
1/1

Swamp Mosquito (creature - Insect)
1(B)
Flying, Toxic (1)
0/1

Cruel Assassin (creature - Humans Assassin)
1(B)(B)
Fear, Toxic (1)
1/1

Undead Snake (creature - Zombie Snake)
3(B)
Toxic (1)
3/3

Toxic Thrull (creature - Thrull)
(B)(B)
Tap and Sacrifice to give 2 poison counters to target player
1/1

Noxious Shade (creature - Spirit)
3(B)
Swampwalk, Poison (2)
1/2

Poison Gas (sorcery)
X(B)(B)
Sacrifice X creatures and give target player x poison counters

Horrible Sacrifice (sorcery)
2(B)
Give yourself as many poison counters as you want, for each poison counter given this way place 1 +1/+1 token on creature of your choice

**** BLUE****

Giant Jellyfish (Creature - Beast)
3(U)
Islandhome, Toxic (3)
3/3

Phantom Ninja (Creature - Human Assassin)
1(U)(U)
Unblockable, Poison (1)
1/1

Seductive Witch (Creature - Human Witch)
2(U)
Flying, Defender, whenever Seductive Witch blocks give target player 1 poison counter

Poisonous Aura (Enchantment - Aura)
(U)
Whenever enchanted creature is tapped, give 1 poison creature to is controler

Poisonous Feedback (Enchantment - Aura)
1(U)(U)
Durring enchanted players upkeep, enchanted creature gives it's owner 1 poison counter

Venomous Spite (Instant)
2(U)
Counter target spell, give target player 1 poison counter

Venomous Intent (Instant)
2(U)(U)
Return target permanent to the top of it's owner's libary or return target permanent to owner's hand and give target player 1 poison counter

Null Poison (Instant)
Counter target spell if it is a creature spell that has Toxic ability or Poison ability or counter target spell if it will give any player a poison counter

**** RED ****

Goblin Assassin (creature - Goblin)
(R)
Toxic (1); flip a coin before Goblin Assassin gives it poison counter, if heads then no poison counter is given
1/1

Goblin Healer (creature - Goblin)
1(R)
Tap and give yourself 1 poison counter to regenerate target creature
1/1

Poisonous Goblin (creature - Goblin)
(R)(R)
Poisonous Goblin gives every player 1 poison counter durring your upkeep, can't block
2/2

Venomous Fumes (Enchantment)
2(R)(R)
Double the number of poison counters given

Insane Rush (Instant)
(R)(R)
All attacking creatures gain, +2/+0, trample, and first strike until the end of turn, give yourself 1 poison poison counter for every creature affected

Toxic Anger (sorcery)
XX(R)
Give target player X poison counter and pay 1 life for every poison counter given like this, only red mana can be spent on this spell

Toxic Rage (sorcery)
XX(R)
Give every player X poison counters

Poisonous Rain (sorcery)
2(R)(R)
Destroy target land and give target player 1 poison, if land was non-basic then give target player 2 poison counters

**** GREEN ****

Green Ant (creature - insect)
(G)
Toxic (1)
1/1

Marsh Viper (creature - snake)
3(G)
Poison (2)
1/2

Sabertooth Cobra (creature - snake)
2(G)
Poison (1), unless opponent pays 2 before their next upkeep they then get another poison counter
2/2

Elf Blowdarter (creature - elf)
1(G)
Durring your upkeep, put a dart counter on Elf Blowdarter; remove 2 dart counters to give target player a poison counter
1/1

Poison Ivy Dryad (creature - dryad)
2(G)(G)
Forestwalk, Toxic (1), (G) Regenerate
2/2

Poisonous Wurm (creature - wurm)
5(G)(G)
Toxic (4), can't damage players life total
5/5

Toxic Mold (enchantment - land)
(G)(G)
Whenever target land is tapped, Toxic Mold gives (G)(G) in addition to it's normal mana production and player controlling that land gets a poison counter

Nature's Insistance (sorcery)
1(G)(G)
Destroy target enchantment or artifact, give target's controller 1 poison counter

**** WHITE ****

Heroic Defender (creature - avian knight)
1(W)
defender, flying, Heroic Defender takes no damage from any creature with poison toxic or the ability to give poison counters
0/4

Snake Hunter (creature - human knight)
2(W)
tap to do 2pts of damage to target creature with poison or toxic or the ability to give poison counters
1/1

Holy Healer (creature - human cleric)
(W)(W)
tap to give target player 2 life or to remove 1 poison counter from target player
1/1

Moonlit Angel (creature - Angel)
2(W)(W)
As long as Moonlit Angel is in play it's controller can't be given any poison counters, flying
3/3

Leaches (sorcery)
2(W)(W)
Remove all poison counters from target player, target player loses 1 life for every poison counter removed

Poison Controll (instant)
1(W)
Prevent all poison counters being given until the end of turn

Pain to Pleasure (sorcery)
X(W)
Target player gains 2 life for every poison counter he/she has where X equals the number of poison counter he/she has, only white mana can be spent this way

Light Banishment (sorcery)
2(W)
Remove target creature from the game if it has toxic, poison, or the ability to give poison counters

**** Other ****

Rust Wasp (artifact creature - Insect)
4
1: flying until end of turn, 2: toxic (2) until end of turn, 2: poison (2) until end of turn
2/2

Phantom Pool (land)
comes into play tapped, tap to add 2 mana of any color to your mana pool and give yourself 1 poison counter

Toxic Idol (Artifact)
3
Durring your upkeep send Toxic Idol to player of your choice, at the end of turn Toxic Idol gives it's controler 1 poison counter

Snake Charmer's Asprin (Artifact)
5
Tap to remove 2 poison counters from you

Venomous Claws (Artifact - Equipment)
6
Gives equipped creature Toxic (1) or Poison (1); 3 to equip

_________________
http://www.imaginarydaughter.com = Funny weird webcomic that I recently found and that I think you should check out as well. Personally I can't wait to see where it goes next.

PS. Thanks to LUF for making me this imaginary daughter avatar.


Last edited by Sacramento Tzar on Tue Aug 23, 2005 02:41, edited 1 time in total.

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PostPosted: Tue Aug 23, 2005 00:17 
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Location: falling off the cliff of sanity, and bringing you with me!!!
while i do agree that it should not be just black and green, i dont really see many creature cards that have the posion ability, but i do not think you should be able to give yourself posion in order to regen but also i dont think any white creatures should be able to give posion, i mean they are supposed to be holy and posion is usually considered a dirty trick by most people if its not a natural thing like in the case of green cards where they are more like nature. Anyways, White should really only cure, and other then Assassins maybe only orges should get them or goblins since they are supposedly really rotten and gross so bacteria would really become the posion.... and as for blue, maybe merfolk and rootwater divers or such things as that and maybe sea monsters but they are really big usually so they dont normally need it.....

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PostPosted: Tue Aug 23, 2005 01:27 
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hmm. Playing a little on an existing theme here but...

Dauthi Poisoner (Human - Minion)
2(B)(B)
Shadow, Poison (1)
2/1


Solitari Herbalist (Human - Soldier)
1(W)(W)
(W), T: negate all poison counters that would be added this turn. Solitari Herbalist does not untap during your next untap step. Shadow
1/1

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PostPosted: Tue Aug 23, 2005 02:31 
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Morph: If you look closer, you will notice that none of the White creatures give poison counters. In fact, white is totally anti-poison. Please look at their cards again and you will see that. Red often trades long term for short term gain. Saving a creature now at the expense of a poison creature is an example of this. In fact, such a healing ability is so uncaracteristic of Red that it sort of demands such a strong penalty.

Cenerae: Those look like interesting creatures, thing is I was sort of thinking about these cards like they would be our addition to 9th edition. That unfortunatly means that I don't think block specific mechanics are doable. Not only that, but I don't want any of the colors to have more poison related cards than the other colors. Non-specific colored things don't count toward this, but I would like all of the colors to have the same number of cards dealing with poison. That means that if we come up with more cards, that we will need to either have the new cards replace current ones or make up more cards for the other colors.

_________________
http://www.imaginarydaughter.com = Funny weird webcomic that I recently found and that I think you should check out as well. Personally I can't wait to see where it goes next.

PS. Thanks to LUF for making me this imaginary daughter avatar.


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PostPosted: Tue Aug 23, 2005 02:47 
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Location: falling off the cliff of sanity, and bringing you with me!!!
i know, i just felt like being a idiot ^.^

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PostPosted: Tue Aug 23, 2005 06:31 
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Most current edition for Poison Expansion. At this point every color has 8 cards (including the non-color specific category). At this point I would like to discuss balance issues, the possiblity of replacing some cards on this list or expanding the list, possible art and possible flavor text. For example, discussing how specific cards work or don't work with the color wheel would be welcomed.

Remember, the ability to give a poison counter has been broken down into two code words. These reflect how the poison counters are delivered. The number after the code word is the number of poison counters delevered when that happens.
Toxic = Must be unblocked to give poison counter
Poison = Must damage to give poison counter

**** BLACK ****

Swamp Centapede (creature - Insect)
1(B)
Poison (1)
1/1

Swamp Mosquito (creature - Insect)
1(B)
Flying, Toxic (1)
0/1

Cruel Assassin (creature - Humans Assassin)
1(B)(B)
Fear, Toxic (1)
1/1

Undead Snake (creature - Zombie Snake)
3(B)
Toxic (1)
3/3

Toxic Thrull (creature - Thrull)
(B)(B)
T & Sacrifice: Give 2 poison counters to target player
1/1

Noxious Shade (creature - Spirit)
3(B)
Swampwalk, Poison (2)
1/2

Poison Gas (sorcery)
X(B)(B)
Sacrifice X creatures and give target player x poison counters

Horrible Sacrifice (sorcery)
2(B)
Give yourself as many poison counters as you want, for each poison counter given this way place 1 +1/+1 token on creature of your choice

**** BLUE****

Giant Jellyfish (Creature - Beast)
3(U)
Islandhome, Toxic (3)
3/3

Phantom Ninja (Creature - Human Assassin)
1(U)(U)
Unblockable, Poison (1)
1/1

Seductive Witch (Creature - Human Witch)
2(U)
Flying, Defender, whenever Seductive Witch blocks give target player 1 poison counter
1/4

Poisonous Aura (Enchantment - Aura)
(U)
Whenever enchanted creature is tapped, give 1 poison creature to is controler

Poisonous Feedback (Enchantment - Aura)
1(U)(U)
Durring enchanted players upkeep, enchanted creature gives it's owner 1 poison counter

Venomous Spite (Instant)
2(U)
Counter target spell, give target player 1 poison counter

Venomous Intent (Instant)
2(U)(U)
Return target permanent to the top of it's owner's libary or return target permanent to owner's hand and give target player 1 poison counter

Null Poison (Instant)
(U)
Counter target spell if it is a creature spell that has Toxic ability or Poison ability or counter target spell if it will give any player a poison counter

**** RED ****

Goblin Assassin (creature - Goblin)
(R)
Toxic (1); flip a coin before Goblin Assassin gives it poison counter, if heads then no poison counter is given
1/1

Goblin Healer (creature - Goblin)
1(R)
Tap and give yourself 1 poison counter to regenerate target creature
1/1

Poisonous Goblin (creature - Goblin)
(R)(R)
Poisonous Goblin gives every player 1 poison counter durring your upkeep, can't block
2/2

Venomous Fumes (Enchantment)
2(R)(R)
Double the number of poison counters given

Insane Rush (Instant)
(R)(R)
All attacking creatures gain, +2/+0, trample, and first strike until the end of turn, give yourself 1 poison poison counter for every creature affected

Toxic Anger (sorcery)
XX(R)
Give target player X poison counter and pay 1 life for every poison counter given like this, only red mana can be spent on this spell

Toxic Rage (sorcery)
XX(R)
Give every player X poison counters

Poisonous Rain (sorcery)
2(R)(R)
Destroy target land and give target player 1 poison, if land was non-basic then give target player 2 poison counters

**** GREEN ****

Green Ant (creature - insect)
(G)
Toxic (1)
1/1

Marsh Viper (creature - snake)
3(G)
Poison (2)
1/2

Sabertooth Cobra (creature - snake)
2(G)
Poison (1), unless opponent pays 2 before their next upkeep they then get another poison counter
2/2

Elf Blowdarter (creature - elf)
1(G)
Durring your upkeep, put a dart counter on Elf Blowdarter; remove 2 dart counters to give target player a poison counter
1/1

Poison Ivy Dryad (creature - dryad)
2(G)(G)
Forestwalk, Toxic (1), (G) Regenerate
2/2

Poisonous Wurm (creature - wurm)
5(G)(G)
Toxic (4), can't damage players life total
5/5

Toxic Mold (enchantment - land)
(G)(G)
Whenever target land is tapped, Toxic Mold gives (G)(G) in addition to it's normal mana production and player controlling that land gets a poison counter

Nature's Insistance (sorcery)
1(G)(G)
Destroy target enchantment or artifact, give target's controller 1 poison counter

**** WHITE ****

Heroic Defender (creature - avian knight)
1(W)
defender, flying, Heroic Defender takes no damage from any creature with poison toxic or the ability to give poison counters
0/4

Snake Hunter (creature - human knight)
2(W)
tap to do 2pts of damage to target creature with poison or toxic or the ability to give poison counters
1/1

Holy Healer (creature - human cleric)
(W)(W)
tap to give target player 2 life or to remove 1 poison counter from target player
1/1

Moonlit Angel (creature - Angel)
2(W)(W)
As long as Moonlit Angel is in play it's controller can't be given any poison counters, flying
3/3

Leaches (sorcery)
2(W)(W)
Remove all poison counters from target player, target player loses 1 life for every poison counter removed

Poison Controll (instant)
1(W)
Prevent all poison counters being given until the end of turn

Pain to Pleasure (sorcery)
X(W)
Target player gains 2 life for every poison counter he/she has where X equals the number of poison counter he/she has, only white mana can be spent this way

Light Banishment (sorcery)
2(W)
Remove target creature from the game if it has toxic, poison, or the ability to give poison counters

**** Other ****

Rust Wasp (artifact creature - Insect)
4
1: flying until end of turn, 2: toxic (2) until end of turn, 2: poison (2) until end of turn
2/2

Phyrexian Ooze (artifact creature - Ooze)
6
Power and Toughness equalls total number of poison counters in the game; Remove a poison counter from another player to regenerate Phryexian Ooze
*/*

Phantom Pool (land)
comes into play tapped, tap to add 2 mana of any color to your mana pool and give yourself 1 poison counter

Healing Spring (land)
T: to remove 1 poison counter from target player

Toxic Idol (Artifact)
3
Durring your upkeep send Toxic Idol to player of your choice, at the end of turn Toxic Idol gives it's controler 1 poison counter

Snake Charmer's Asprin (Artifact)
3
Tap to remove 2 poison counters from target player

Venomous Claws (Artifact - Equipment)
6
Gives equipped creature Toxic (1); 3 to equip

Poisonous Arrow (Artifact - Equipment)
6
Gives equipped creature Poison (2); 5 to equip

_________________
http://www.imaginarydaughter.com = Funny weird webcomic that I recently found and that I think you should check out as well. Personally I can't wait to see where it goes next.

PS. Thanks to LUF for making me this imaginary daughter avatar.


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PostPosted: Tue Aug 23, 2005 08:09 
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I was just trying to see if I was thinking along the correct lines at all, Sac. To be honest I've never used or seen poison used in a MTG game, though I don't doubt it's effectiveness.

My guess would be you want to keep the number of cards even for each card color? (and the non color, of course)

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PostPosted: Tue Aug 23, 2005 08:36 
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Remember coin flips usually dont get used, alot of plays will stay away from cards that require that such a thing

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Nam si violandum est ius, regnandi gratia violandum est.
Veni, Vedi, Vici.
Vae Victis!


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PostPosted: Tue Aug 23, 2005 15:31 
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Cenerae: The number of the non-color cards aren't as important, but I would like all of the colors to have the same number of cards.

To be honest, poison isn't that effective right now. That's because of a few reasons. First the cards are really old and no doubt hard to find. They havn't printed poison cards since 5th edition. Second, there where never many poison cards and with the exception of the Serpent Generator Artifact all of the poison cards came in the form of creatures that where black or green. Third, Poison creatures tended to be overpriced making them too slow to use. A great example of this would be the Pit Scorpion. It cost the same amount as a Sabertooth Cobra, but it has less power and toughness and doesn't have the possiblity of giving a 2nd poison token. If you build a deck completely around the concept, then it might have a chance in casual.

JrEye: How about the Goblin Assassin be changed to this

Goblin Assassin (creature - goblin)
(R)
Toxic (1), when a player would be given a poison counter from Goblin Assassin that player may pay 2 to prevent the poison counter
1/1

Are there any other cards that you think need to be revised/looked at?

_________________
http://www.imaginarydaughter.com = Funny weird webcomic that I recently found and that I think you should check out as well. Personally I can't wait to see where it goes next.

PS. Thanks to LUF for making me this imaginary daughter avatar.


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PostPosted: Tue Aug 23, 2005 15:56 
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*makes a second attempt*


Dauthi Poisoner (Human - Minion)
2(B)(B)
Shadow
Poison (1)
2/1



Transmuter (Human - Wizard)
3(U)(U)
(U)(U), T: tap target island and add one transmutation counter to it. If target island has 2 or more transmutation counters, remove them and give it's controller 1 poison counter 1(U): Return Transmuter to your hand
2/2



Order of the Ruby Blade (Human - Knight)
(R)(R)
(R): Order of the Ruby Blade gets first strike until end of turn.
(R)(R): Order of the Ruby Blade gains Toxin (1) until end of turn
2/1



Wall of Nightshade (Creature - Wall)
1(G)(G)(G)
Whenever Wall of Nightshade blocks, add one venom counter to Wall of Nightshade
T: Remove one venom counter from Wall of Nightshade to give target player one poison counter
1/4



Solitari Herbalist (Human - Soldier)
1(W)(W)
(W), T: negate the next poison counter that would be added this turn. Solitari Herbalist does not untap during your next untap step.
Shadow
1/1


Dagger of Venom (Artifact - Equipment)
3
Equipped creature gains +1/-1 and poison (1)
Equip (3)

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PostPosted: Tue Aug 23, 2005 20:14 
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Sample reminder text

Poison x (Whenever an opponent recieves damage from this creature, that player recieves x poison counters. Whenever a player has 10 or more poison counters, that player loses the game.)

Toxic x (Whenever an opponent recieves combat damage from this creature, that player recieves x poison counters. Whenever a player has 10 or more poison counters, that player loses the game.)

Some of the cards give players poison too easy remember 10 counters makes them lose the game. Like Seductive Witch, it could become: Flying, Defender, Whenever a creature blocked by Seductive Witch is put into the graveyard from play, give that creature's controller 1 poison counter.

Remember with auras now in the text box you need to specify Enchant creature or what not

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Nam si violandum est ius, regnandi gratia violandum est.
Veni, Vedi, Vici.
Vae Victis!


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PostPosted: Tue Aug 23, 2005 23:28 
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Most current edition for Poison Expansion.

Poison x (Whenever an opponent recieves damage from this creature, that player recieves x poison counters. Whenever a player has 10 or more poison counters, that player loses the game.)

Toxic x (Whenever an opponent recieves combat damage from this creature, that player recieves x poison counters. Whenever a player has 10 or more poison counters, that player loses the game.)

**** BLACK ****

Swamp Centapede (creature - Insect)
1(B)
Poison (1)
1/1

Swamp Mosquito (creature - Insect)
1(B)
Flying, Toxic (1)
0/1

Cruel Assassin (creature - Human Assassin)
1(B)(B)
Fear, Toxic (1)
1/1

Undead Snake (creature - Zombie Snake)
3(B)
Toxic (1)
3/3

Toxic Thrull (creature - Thrull)
(B)(B)(B)
T & Sacrifice: Give 2 poison counters to target player
1/1

Noxious Shade (creature - Spirit)
3(B)
Swampwalk, Poison (2)
1/2

Cute Succubus (creature - Demon)
1(B)(B)
When Cute Succubus comes into play you gain 1 poison counter; flying
3/2

Poison Gas (sorcery)
X(B)(B)
Sacrifice X creatures and give target player x-1 poison counters

Noxious Resurection (sorcery)
2(B)
Take target poison or toxic creature out of target graveyard and into play

**** BLUE****

Giant Jellyfish (Creature - Beast)
3(U)
Islandhome, Toxic (3)
3/3

Phantom Ninja (Creature - Human Assassin)
1(U)(U)
Unblockable, Poison (1)
1/1

Seductive Witch (Creature - Human Witch)
2(U)
Flying, Defender, whenever a creature blocked by Seductive Witch is put into the graveyard from play give that creature's controller 1 poison counter
1/4

Poisonous Aura (Enchantment - Aura)
(U)
Enchant Creature: Whenever enchanted creature is tapped, give 1 poison creature to is controler

Poisonous Feedback (Enchantment - Aura)
1(U)(U)
Enchant Creature: Durring creature's controller's upkeep, enchanted creature gives it's controler 1 poison counter

Venomous Spite (Instant)
2(U)
Counter target spell, give target player 1 poison counter

Poisonous Spite (Insant)
0
Poisonous Spite is a blue spell, counter target spell and gain 1 poison counter

Venomous Intent (Instant)
2(U)(U)
Return target permanent to the top of it's owner's libary or return target permanent to owner's hand and give target player 1 poison counter

Tainted Knowledge (Instant)
(U)
Draw 2 cards and gain 1 poison counter


**** RED ****

Goblin Murderer (creature - Goblin)
(R)
Toxic (1); when a player would be given a poison counter from Goblin Murderer that player may pay 2 to prevent the poison counter from being given
1/1

Poisonous Goblin (creature - Goblin)
(R)(R)
Poisonous Goblin gives every player 1 poison counter durring your upkeep, can't block
2/2

Order of the Ruby Blade (creature - Human Knight)
(R)(R)
(R): Order of the Ruby Blade gets first strike until end of turn.
(R)(R): Order of the Ruby Blade gains Toxin (1) until end of turn
2/1

Venomous Fumes (Enchantment)
2(R)(R)
Double the number of poison counters given

Insane Rush (Instant)
(R)(R)
All attacking creatures gain, +2/+0, trample, and first strike until the end of turn, give yourself 1 poison poison counter for every creature affected

Poisonous Rage (Sorcery)
4(R)(R)
Give target player 2 poison counters

Toxic Anger (sorcery)
XX(R)
Give target player X poison counter and pay 1 life for every poison counter given like this, only red mana can be spent on this spell

Toxic Rage (sorcery)
XX(R)
Give every player X poison counters

Poisonous Rain (sorcery)
2(R)(R)
Destroy target land and give target player 1 poison, if land was non-basic then give target player 2 poison counters

**** GREEN ****

Green Ant (creature - insect)
(G)
Toxic (1)
0/1

Marsh Viper (creature - snake)
3(G)
Poison (2)
1/2

Sabertooth Cobra (creature - snake)
2(G)
Poison (1), unless opponent pays 2 before their next upkeep they then get another poison counter
2/2

Elf Blowdarter (creature - elf)
1(G)
Durring your upkeep, put a dart counter on Elf Blowdarter; remove 2 dart counters to give target player a poison counter
1/1

Elf Snake Charmer (creature - elf)
(G)(G)
All creatures with poison or toxic cost 1 less to play
1/2

Poison Ivy Dryad (creature - dryad)
2(G)(G)
Forestwalk, Toxic (1), (G) Regenerate
2/2

Poisonous Wurm (creature - wurm)
5(G)(G)
Toxic (4), can't damage players life total
5/5

Natural Poison (instant)
(G)
If opponent plays a creature with toxic or poison, you can place one creature with toxic or poison from your hand into play

Nature's Insistance (sorcery)
1(G)(G)
Destroy target enchantment or artifact, give target's controller 1 poison counter

**** WHITE ****

Heroic Defender (creature - avian knight)
1(W)
defender, flying, Heroic Defender takes no damage from any creature with poison toxic or the ability to give poison counters
0/4

Snake Hunter (creature - human knight)
2(W)
T: 2pts of damage to target creature with poison or toxic or the ability to give poison counters
1/1

Holy Healer (creature - human cleric)
(W)(W)
T: give target player 2 life or to remove 1 poison counter from target player
1/1

Young Priestess (creature human cleric)
1(W)
When Young Priestess comes into play, remove 1 poison counter from target player
1/3

Moonlit Angel (creature - Angel)
2(W)(W)
As long as Moonlit Angel is in play it's controller can't be given any poison counters, flying
3/3

Leaches (sorcery)
2(W)(W)
Remove all poison counters from target player, target player loses 1 life for every poison counter removed

Poison Controll (instant)
1(W)
Prevent all poison counters being given until the end of turn

Pain to Pleasure (sorcery)
X(W)
Target player gains 2 life for every poison counter he/she has where X equals the number of poison counter he/she has, only white mana can be spent this way

Light Banishment (sorcery)
2(W)
Remove target creature from the game if it has toxic, poison, or the ability to give poison counters

**** Other ****

Rust Wasp (artifact creature - Insect)
4
1: flying until end of turn, 2: toxic (2) until end of turn, 2: poison (2) until end of turn
2/2

Phyrexian Ooze (artifact creature - Ooze)
6
Power and Toughness equalls total number of poison counters in the game; Remove a poison counter from another player to regenerate Phryexian Ooze
*/*

Phantom Pool (land)
comes into play tapped, tap to add 2 mana of any color to your mana pool and give yourself 1 poison counter

Healing Spring (land)
T: to remove 1 poison counter from target player

Toxic Idol (Artifact)
3
Durring your upkeep pay 2 life to send Toxic Idol to player of your choice, if you controll Toxic Idol at the end of your turn you gain 1 poison counter

Snake Charmer's Asprin (Artifact)
3
Tap to remove 2 poison counters from target player

Resistance Stone (Artifact)
4
While Resistance Stone is in play, it's controller can only be killed by poison if he/she has 13 poison counters or more instead of 10.

Dagger of Venom (Artifact - Equipment)
3
Equipped creature gains +1/-1 and poison (1)
Equip (3)

Poisonous Arrow (Artifact - Equipment)
5
Equipped creature gains first strike and toxic (2)
Equip (4)

_________________
http://www.imaginarydaughter.com = Funny weird webcomic that I recently found and that I think you should check out as well. Personally I can't wait to see where it goes next.

PS. Thanks to LUF for making me this imaginary daughter avatar.


Last edited by Sacramento Tzar on Mon Aug 29, 2005 07:49, edited 2 times in total.

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 Post subject:
PostPosted: Sun Aug 28, 2005 07:00 
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Joined: Mon Mar 15, 2004 04:57
Posts: 3912
Location: Sacramento, Ca
Any more feedback? I am sure that some more balancing is still needed. Pictures would be nice. Perhaps a couple of the cards could be given some flavor text. Hell, perhaps someone could remind me where the online card creation programs can be found.

_________________
http://www.imaginarydaughter.com = Funny weird webcomic that I recently found and that I think you should check out as well. Personally I can't wait to see where it goes next.

PS. Thanks to LUF for making me this imaginary daughter avatar.


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PostPosted: Wed Aug 31, 2005 22:29 
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Joined: Sun Apr 03, 2005 01:32
Posts: 714
Location: My fantasy world, wit no knowledge of how I got there.
Sacramento Tzar wrote:
I personally find Poison to be a good idea since it presents a 3rd win condition (deck depletion and life depletion are the other two).

There are several cards that allow you to win the game.
http://gatherer.wizards.com/gathererloo ... onvergence
http://gatherer.wizards.com/default.asp ... &sort=name

I'm thinking [url href=http://gatherer.wizards.com/gathererlookup.asp?set=Unglued&name=the_cheese_stands_alone]The Cheese Stands Alone[/url] would go well with [url href=http://gatherer.wizards.com/gathererlookup.asp?name=mortiphobia]Mortiphobia[/url]...

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Deviations from perfection will be forgiven, but not permitted.


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 Post subject:
PostPosted: Thu Sep 01, 2005 04:10 
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Joined: Sun Mar 14, 2004 21:03
Posts: 862
Location: Ohio
If anyone wants I have access to templates to create cards

probly best to send through gmail for psd files

_________________
Oderint, dum Metuant.
Nam si violandum est ius, regnandi gratia violandum est.
Veni, Vedi, Vici.
Vae Victis!


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