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PostPosted: Wed Aug 17, 2005 09:30 
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Location: in a cave guarding my horde
true. my last few decks could not be played in a real game

at my wargaming club. we have one game of magic each year.

i missed tha last game, so i'm going to try and get involved this time.

its normaly a 8 or 10 sided multiplayer mass bundle.

where blue or black is connon. hence why my decks handle these colloure beter than otheres.

but at lest now i have more diverst coulres.

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PostPosted: Wed Aug 17, 2005 09:37 
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8 to 10 players? That's a lot :?

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PostPosted: Wed Aug 17, 2005 21:04 
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LOL. you build slowly and try and not get notice.

then when you have the cards you start to play them and let you power grow slowly.

on turn 7 to 10 some will try and steam roll, if leaft uncheacked this player will win. so every one will stop them. then a second will try and and then a third. its the third person that will win. but this is not always the case, as it some times is more of a lotery than any thing else.

luck and paitians is the way to win a game that big.

its a bit like playing chickin between two fragte trains.

you should try it. the deck should be slow and lumbering with planty of raw power & lots of tricks.

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PostPosted: Wed Aug 17, 2005 21:16 
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mwahaha, so you mean the horribly expensive and impractical dragon deck I built would work well? :D

I think the cheapest creature costs 4 mana, the most expensive wants 10...not easy to get rolling :P

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PostPosted: Thu Aug 18, 2005 01:08 
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evil grin.

yep.

you rember my white deck.

well that was the one i used last time, i played. keeped me alive but had no punck.



Cenerae would you like an other game.???

with some mod i need to do with thelast deck???

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PostPosted: Thu Aug 18, 2005 01:11 
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Sure thing. I need to make a few changes to the deck so probably wont post right away. You take the first turn

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PostPosted: Thu Aug 18, 2005 01:14 
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actually, do you mind playing against the deck I used vs. Bairdsy just now? I made some changes to it and want to get it working. I plan on using this one in future tourneys in here if there are any, so obviously it needs to be strong :wink:

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PostPosted: Thu Aug 18, 2005 03:12 
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Location: Wrapping Roy Orbison in clingfilm. Yes, I know he's dead. So what?
Cenerae wrote:
you'd hit the attack phase, go through the blocker and damage phase, then enter main phase 2. You'd then use vitalise to untap them, but you couldnt attack again as there isn't a second attack phase.


Relentless Assault

*has a few* While they would have been useless in this instance, I highly recommend them for swarm decks.

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PostPosted: Thu Aug 18, 2005 03:18 
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The swarm deck I built makes use of Overrun, and so far when I have gotten round to playing said card, the effect has been too devastating to bounce back from.

But the relentless assault card would be a very tasty addition to that

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PostPosted: Thu Aug 18, 2005 09:27 
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fine by me Cenerae <grin>

after all this is allabout geting decks ready to battle.

but i would prefer you to go first.

as i would like to draw first.

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PostPosted: Thu Aug 18, 2005 22:47 
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allrighty then.




Shuffle deck, draw 7 cards. Reshuffle and redraw as I had no land.

Upkeep: None
Draw: None
Main Phase 1: Play a plains.
Attack: None
Main Phase 2: None
End of Turn: None

In Play:
1x plains
Cards in hand: 6
Cards in graveyard:
Current Life: 20

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PostPosted: Fri Aug 19, 2005 18:26 
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Location: in a cave guarding my horde
sorry for the delay.

shuffal and deal 7 cards.


Upkeep: N/A
Draw: Draw 1 card
Main Phase 1: play a forest

tap forest and play

elvish lookout


attack with:

Main Phase 2:



End of Turn:

In Play:


LAND

1 forest: 1 forest taped.


MONSTERS

elvish lookout

Artifacts



ENCHARNTMENTS



Cards in hand: 5

Cards in graveyard:



Current Life: 20

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PostPosted: Fri Aug 19, 2005 18:33 
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There's no hurry :)


Upkeep: None
Draw: None
Main Phase 1: Play a plains. Tap both plains to play Raise the Alarm. I put two 1/1 white soldier tokens into play
Attack: None
Main Phase 2: None
End of Turn: None

In Play:
2x plains (2T)
2x 1/1 white soldier token
Cards in hand: 5
Cards in graveyard:
Raise the Alarm
Current Life: 20

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PostPosted: Sat Aug 20, 2005 13:23 
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Location: in a cave guarding my horde
Upkeep: N/A
Draw: Draw 1 card
Main Phase 1: play a forest

tap 2 forest and play

hidden ancients


attack with:

Main Phase 2:



End of Turn:

In Play:


LAND

2 forest: forest taped.


MONSTERS

elvish lookout

Artifacts



ENCHARNTMENTS

hidden ancients

Cards in hand: 5

Cards in graveyard:



Current Life: 20


had to edit this post when i found i missed the casting cost for the card i cast.

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Last edited by draconia64 on Sat Aug 20, 2005 21:03, edited 1 time in total.

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 Post subject:
PostPosted: Sat Aug 20, 2005 14:11 
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hm, and that only costs 2 mana? Very nice :D


Upkeep: None
Draw: None
Main Phase 1: Play a plains. Tap 3 plains to play Border Guard.
Attack: None
Main Phase 2: None
End of Turn: None

In Play:
3x plains (3T)
2x 1/1 white soldier token
Border Guard.

Cards in hand: 4
Cards in graveyard:
Raise the Alarm
Current Life: 20

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