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PostPosted: Mon Aug 15, 2005 00:30 
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In response to your attack, I will cringe slightly, tap a forest and play Fog, and then assumming you have no response to that, I will breathe a sight of relief.

I wasn't expecting this to be a ladder game, but if you want it to be thats fine. I am testing the changes I made to my deck. So far though I have yet to pull any pieces of my winning combo out so...just going to ride it out and see what happens :)

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PostPosted: Mon Aug 15, 2005 01:46 
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Cenerae wrote:
In response to your attack, I will cringe slightly, tap a forest and play Fog, and then assumming you have no response to that, I will breathe a sight of relief.

I wasn't expecting this to be a ladder game, but if you want it to be thats fine. I am testing the changes I made to my deck. So far though I have yet to pull any pieces of my winning combo out so...just going to ride it out and see what happens :)


what i ment was that I DID NOT WHAT THIS A LADDER GAME.

sorry if you miss under stood me. i find it common for ppl to do that.

by the way i like fog. it a good card to have in the hole if this sort of things comes along.

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PostPosted: Mon Aug 15, 2005 01:48 
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Cenerae, just a quick suggestion for another tweak to that deck. If you have any laying around, I'd suggest using Respite instead of Fog. It costs one more mana, but it is well worth it, especially against swarm decks.

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PostPosted: Mon Aug 15, 2005 01:49 
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pitty i dont have any or them. now that a nice card.

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PostPosted: Mon Aug 15, 2005 02:01 
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that would actually work far better than fog for how I planned to use it.

I have a pair of Isochron Scepter cards in this deck I added, one to imprint with fog and the other with twincast. Respite would be a nice addition for sure :D

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PostPosted: Mon Aug 15, 2005 02:40 
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Location: Anorein, City in the Sky
Upkeep: None
Draw: Draw one
Main Phase 1: None
Attack: Faerie Noble, Cloud of faeries
Main Phase 2: None
End of Turn: After your untap step I will tap 3 islands to tap all nonflying creatures

In Play:
4x island (3T)
2x forest
Veiled Sentry (1/1) (T)
Llanowar Elves (T)
Elven Lyre
Cloud of Faeries (T)
Faerie Noble (T)
Nantuko Elder (T)
Aboshan, Cephalid Emperor (T)


Cards in hand: 2

Cards in graveyard:
Collective Restraint
Fog
Current Life: 16

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PostPosted: Mon Aug 15, 2005 18:45 
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Location: in a cave guarding my horde
Upkeep: N/A
Draw: Draw na
Main Phase 1:

tap 1 mana and play
vitalize

trigger elvish header abilaty at a cost of 1 mana and cast it on uktabi wild cats





attack with: uktabi wild cats (currently 8/8 ) with blanchwood armor (8/8 ) which makes a 16/16 critter with trample.
&
elvish lookout
&
sacred prey

Main Phase 2:



End of Turn:

In Play:


LAND

8 X forest: 2 is (T)
wild growth

MONSTERS

uktabi wild cats (currently 8/8 ), blanchwood armor (8/8 ) (T)

elvish header (T)
elvish lookout (T)
sacred prey(T)

Artifacts



ENCHARNTMENTS

blanchwood armor
wild growth

Cards in hand: 0

Cards in graveyard:

vitalize
veteran explorer
desert twister
rampant growth

Current Life: 11

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PostPosted: Mon Aug 15, 2005 18:56 
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Cenerae wrote:
End of Turn: After your untap step I will tap 3 islands to tap all nonflying creatures


You can't attack with your critters drac, they are already tapped.

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PostPosted: Mon Aug 15, 2005 19:00 
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nope, with that vitalise he untaps them all and I die :(

good match, I was just stalling for time at that point anyway

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PostPosted: Mon Aug 15, 2005 19:04 
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Location: Pervading the thoughts of others...
Yay! I finally understood something going on in these games - I was just about to point out draconia's use of Vitalise in response to bledderag's point.

**Feels special.**

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PostPosted: Tue Aug 16, 2005 01:12 
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i was crossing my fingers hopeing that what i did was leagel.

i was expecting to be told no you cant.


but a question.

would vitalize let me make a second attack. or just let me untap my critters so they are ready to repale any attack in the next turn.

this would be inportant. as it's all about when you play the card.

i ask, because how i under stand things, you can only declear one attack per turn unless the card says othere wize.

as i untaped my critter before the attack phase i could attack. but if i untaped them after the attack phase i could not.

i hope that explains my question.

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PostPosted: Tue Aug 16, 2005 01:13 
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by the way thanks for the game, i now know what i need to do to slime down the deck to make it fit under 80 cards.

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PostPosted: Tue Aug 16, 2005 05:01 
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you'd hit the attack phase, go through the blocker and damage phase, then enter main phase 2. You'd then use vitalise to untap them, but you couldnt attack again as there isn't a second attack phase.

I thin I need to slim down on the amount of variety this deck has if I want it to be strong, but I just don't really wanna. I have other decks I built to be 'competetive', and this is going to be a casual deck. :)

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PostPosted: Tue Aug 16, 2005 23:48 
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Cenerae wrote:
you'd hit the attack phase, go through the blocker and damage phase, then enter main phase 2. You'd then use vitalise to untap them, but you couldnt attack again as there isn't a second attack phase.

I thin I need to slim down on the amount of variety this deck has if I want it to be strong, but I just don't really wanna. I have other decks I built to be 'competetive', and this is going to be a casual deck. :)


its a good deck.

i like decks that give you flexabilaty.

ok you can only have so many options but to me not having options is dangeruse.

i make decks for multy player games you see.

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PostPosted: Wed Aug 17, 2005 00:29 
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I make my decks based on what I need to make it strong. It might be greedy, but I like to include some boosting enchantments, so they could be useful in a team game. My casual decks have more variety, but their main flaw is I find it hard to get what I need at times. And if a critical piece is taken out I am dead in the water

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