Dante wrote:
I think it sounds pretty cool. But the new building feels a bit op. I mean, if we equate returned recs to lower cas (not exactly the same ofc, but still) it is essentially a hospital that is twice as good but only works on attacks. Landplayers typically hardly ever get hit, so loosing the reduction to defensive cas means very little, meaning this building basically is a hospital with twice the efficiency.
Unless you want to make the use of that building at capped level (9%) a prerequisite for attacking strats with the race and balance everything around that (kinda like dorfs have to run 20% BS) you should prolly lower the efficiency of the building. 7x capped at 70% or something like that would be my suggestion.
Thanks for the input Dante
the building is currently at 1.5 to 1.6 times better than hospitals because gold lost from workers is not recovered with it while it is saved in hospitals
had not thought of comparing it with hospitals before so did some calculations.
I've assumed 80r=40 gold
Code:
Hospital Temple of ressurection
90% 80% 70%
Geryon(units-800)
(casualties-60) ~35400 ~52920 ~47040 ~41160
resource saved 1 1.5 1.33 1.16
Beleth(units-500)
(casualties-39) 30800 49140 43680 38220
resources saved 1 1.59 1.42 1.24
I realise that I should have done the calculation for 1000 units, but I had already done for these so.....
looking at these numbers I'm wanting to change temple of resurrection to :
Temple of resurrection (forest) : resources returned from dead troops on successful attacks by 8% * %Temple of resurrection(down from10%*) to max 80%(down from 90%)
it would also give the spec unit- Fire Demon more spec like casuality of 150 for normal attack, at 70% it would be too much. Does this balance the race ??