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PostPosted: Sun Mar 25, 2012 02:33 
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Joined: Mon Aug 08, 2011 09:26
Posts: 39
i know its a bit late, but y did u add 2 hour return time on legions!!!! i wanted to play them with acads and get 3 waves off 350 land :( doom on you! *whispers gradually getting louder* doom on you...doom on you...doom on you...doom on you

(watch ice age if u dont know what im talking about, very funny movie for every1 :)


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PostPosted: Sun Mar 25, 2012 04:27 
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Joined: Wed Apr 13, 2005 21:25
Posts: 1850
Location: Michigan
Long Answer:
    Barbs lack turtle dp, spec dp, have expensive dp that dies at an increased rate and typically have a smaller econ. They need dp. I know many of you are against hybrid units, but I consider legion to be the turtle portion of the legion/SR combo unit. The inefficiency of a 4/4 unit, 14 hr return times and 150 cas rate should discourage most of the negative effect of hybrid units that you complain about.

    Return times were switched for several reason.
    1) It removes the effectiveness of 3 hits on same landsize OOP (Still possible with elite units, but much less effective)
    2) Allows attacking with SR late game without the need of longships. Longships will still be useful to bring the turtle defense in or attack quicker.
    3) 14 hr return times on a full hybrid unit, allows the player to adopt a 13hr attack cycle, which is much easier than a 14 hr one (2 sets of Legion, 1 for dp, 1 for op. Attack last minute of hour, turtle dp will come in next hour)

Barb should be able to play very competitively, I wouldn't give up on them yet.


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PostPosted: Mon Mar 26, 2012 15:16 
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Joined: Sun May 13, 2007 08:27
Posts: 416
Location: The Lion City
zip wrote:
The round will be about 5 weeks long.

My guess is that sign up will start at the beginning of next week. I think quite many in US have spring break this week which means that many are away on trips. So I guess it's better to wait until they are home. Maybe someone from US can correct me about the spring break if I'm wrong.


any heads-up when round start

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PostPosted: Mon Mar 26, 2012 21:53 
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Joined: Fri Mar 12, 2004 01:04
Posts: 2140
Location: Sweden
Schedule is now posted.


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PostPosted: Sat Mar 31, 2012 18:15 
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Joined: Wed Feb 24, 2010 09:41
Posts: 104
Ehmm......

Why does it say my OOP is at 05:00:00 CEST now?
Announcement said it was at 06:00:00 CEST....

Is this:
a) wrong and will it be fixed
b) because I did something wrong (I used all my free hourchanges earlier, for example)
c) a bug
d) intended (announcement was wrong)
e) something else?

Sure would like to know if I'm to wake up even earlier.... :(


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PostPosted: Sat Mar 31, 2012 18:37 
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Joined: Wed Dec 10, 2008 17:13
Posts: 1564
I think..
g) wrong, but will not get fixed


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PostPosted: Sat Mar 31, 2012 23:43 
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Joined: Fri Mar 12, 2004 01:04
Posts: 2140
Location: Sweden
Didn't notice, usually players leave me a not when the time is wrong but I guess not this time.
I could delay on hour change right now but my guess that would be even more confusing. We'll have to go with OOP at 5 this time. I'll update the schedule post.


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PostPosted: Sun Apr 01, 2012 02:19 
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Joined: Thu Oct 09, 2008 07:08
Posts: 645
I personally think you should pause the game for an hour. People expecting to hit at 5 can hit at 6. But people who planned their oop to hit at 6 will lose an hour if they do not notice the change

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PostPosted: Sun Apr 01, 2012 03:04 
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Joined: Wed Apr 13, 2005 21:25
Posts: 1850
Location: Michigan
Really? We want to pause the game 2 hours before OOP?

I can understand having this conversation yesterday, or the day before, but I can not justify changing this this close to OOP.

The most that I will take out of this discussion is that the game is too dependent on taking land from inactive kingdoms.


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