Dante wrote:
Barbarian might need a buff. Though such a lowering of the def price will be a huge buff for an already strong xp race which isnt great imo.
For land play the race cannot catch up it cannot dominate at any specific point in the round, it has no flexibility to give it an edge and I can not see the huge advantages of low casualty offense as it is not enough on its own, but buffing it's low casualty offense seems to b tabu by the balance team. Therefore the only option is to buff its defense or reduce the massive negative bonuses and reduce the offense a bit.
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Tollspry might need a buff, but that is a pretty big one you're suggesting. And not sure if buffing GKs is the best.
Tollspry are near impossible to get up and running, also because of the time it takes to get the improvement up high in a 5 week round it should be nearly +700dm! Remember the round a tollspry won he took great risks at one point and had to go with explorer to make the most of his big income to win! Then Grave knoll production was halved. (50% reduction...) We can spend gold to get improvements up higher but the train time of graveknoll military makes it very hard to do this in a big fashion
+300dm is less than 18% more improvement points tollspry can make. You honestly think that makes them better than a human? or a vampire?
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Shinobi i dont think need a buff.
My focus on shinobies are crystal assassin. Humans are better than shinobies now and crystal assassins are a little to expensive in compared to using full Crescent Knights.
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Animator need no change either i think.. Though i have very little understanding for the race and wont express a strong opinion on it.
This change is small but it gives them a better exploration ability early that helps just enough to make them more comparable to humans and vampires.
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Personally i dont think trolls need a buff if they are +5% gold. But cave trolls might not be used a lot on a 5w round so i can see the reasoning there. I think it might be best then to roll back the +5% gold and do some additional tweaks.
Troll's Forest Trolls are outmatching the cave troll in so many ways it is silly. The 150g is a minor change of 2.4% same amount as found on the my suggestion for the crystal assassin.
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Minotaurs problem isnt really not being able to afford to train elite op. So i dont really see this change as a great idea.
A minotaur land play has to balance the training of defense with a mixture of specs and elites. The offense elite really would need better turtle to support the struggle of getting enough defense with minotaur, but such a change makes minotaur like many other races. So I would either make the elite offense 9 or reduce it's price to better make up for it's low turtle defense.
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Ele dont need a buff at all imo.
The magic dust price is to much for a race with such expensive defense.