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clwk07
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Posted: Fri Mar 02, 2012 02:22 |
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Joined: Sun May 13, 2007 08:27 Posts: 417 Location: The Lion City
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hmm... bug?
Global Achievements Name Completed By First to 1000 acres None existing
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The One and Only
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zip
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Posted: Fri Mar 02, 2012 08:06 |
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Joined: Fri Mar 12, 2004 01:04 Posts: 2140 Location: Sweden
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Not a bug. The kingdom that completed this achievement probably died.
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Ceekayed
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Posted: Sat Mar 10, 2012 14:03 |
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Joined: Wed Jul 06, 2005 02:17 Posts: 2749 Location: Finland
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I dislike how the new managers tabs only work if you click the text, and not the tab itself. Same goes for ruler actions.
_________________ www.ceekayed.com
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zip
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Posted: Sat Mar 10, 2012 21:08 |
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Joined: Fri Mar 12, 2004 01:04 Posts: 2140 Location: Sweden
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There was some problem with clicking on the element itself so I added links instead and didn't thought about it after that.
I'll take a look at it when I get time. Thanks for using the new layout.
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Ceekayed
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Posted: Sun Mar 11, 2012 04:05 |
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Joined: Wed Jul 06, 2005 02:17 Posts: 2749 Location: Finland
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Another thing I noticed is that when you're in the realm page and you're hovering over the kingdoms with the mouse, the action menu for kingdoms doesn't always disappear correctly when you're changing the page away from realm tab (i.e. you might have the action menu for kingdom x [#y] open when you're trying to build something if you came from the realm page.
A note related to that, the action menu pops up immediately when you hover over a kingdom, it creates a lot of accidental popups as you navigate through realms (same goes for all other tooltips too). Adding a small timer to it (like with the tooltips in the old layout) would probably do good.
_________________ www.ceekayed.com
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Fergy
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Posted: Fri Mar 16, 2012 16:40 |
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Joined: Wed Apr 13, 2005 21:25 Posts: 1850 Location: Michigan
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"The Sacrificial Pit" - Executed selected hero button removes the sidebar
This page is displaying as green. I would think it would display as red (like destroy building page).
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zip
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Posted: Sat Mar 17, 2012 00:33 |
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Joined: Fri Mar 12, 2004 01:04 Posts: 2140 Location: Sweden
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Nice find. I will update.
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zip
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Posted: Sun Mar 18, 2012 00:15 |
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Joined: Fri Mar 12, 2004 01:04 Posts: 2140 Location: Sweden
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Should I make new layout as default for the upcoming round?
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Ceekayed
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Posted: Sun Mar 18, 2012 12:23 |
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Joined: Wed Jul 06, 2005 02:17 Posts: 2749 Location: Finland
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zip wrote: Should I make new layout as default for the upcoming round? Yes, it seems to be working well enough. Though Sven said something about nothing but realm chat working via phone on the new layout. That's uhh, bad.
_________________ www.ceekayed.com
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clwk07
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Posted: Sun Mar 18, 2012 15:22 |
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Joined: Sun May 13, 2007 08:27 Posts: 417 Location: The Lion City
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Ceekayed wrote: zip wrote: Should I make new layout as default for the upcoming round? Yes, it seems to be working well enough. Though Sven said something about nothing but realm chat working via phone on the new layout. That's uhh, bad. sure, but please keep the option of using the old layout.. cos, i will most likely use the old one since the centre scrolling bar is importnat to me, especially when i use the phone to play. Without it (in the new layout) will probably take me forever to scroll up and down to make attack.
_________________ ________________
The One and Only
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Fergy
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Posted: Sun Mar 18, 2012 15:46 |
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Joined: Wed Apr 13, 2005 21:25 Posts: 1850 Location: Michigan
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I use the new layout, it's one of the first things I enable every restart (the first thing I do is disable message in new window).
Zip, would it be possible to not reset Options changes during restarts?
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zip
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Posted: Fri Mar 23, 2012 19:55 |
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Joined: Fri Mar 12, 2004 01:04 Posts: 2140 Location: Sweden
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Resetting the options is necessary because that is true/false values stored as bits in one single integer and it would be complicated to reset just some of the bits in that variable.
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zip
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Posted: Sat Mar 24, 2012 20:58 |
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Joined: Fri Mar 12, 2004 01:04 Posts: 2140 Location: Sweden
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I've added mobile phone detection. If you use mobile phone then the logo and addthis button should be removed. The realm chat should be opened in it's own view, no need to place it at the bottom as it wouldn't fit on the screen anyway. It will be possible to use the realm chat in a mobile phone but not play and chat at the same time as in the ordinary view.
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The---Damned
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Posted: Sun Mar 25, 2012 02:23 |
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Joined: Mon Aug 08, 2011 09:26 Posts: 39
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clwk07 wrote: hmm... bug?
Global Achievements Name Completed By First to 1000 acres None existing that was me  my vamp "The Fear" reached it easily at OOP, but i noobed it after that and deleted. then took the rest of the round off
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zip
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Posted: Wed Mar 28, 2012 00:08 |
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Joined: Fri Mar 12, 2004 01:04 Posts: 2140 Location: Sweden
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Ceekayed wrote: Another thing I noticed is that when you're in the realm page and you're hovering over the kingdoms with the mouse, the action menu for kingdoms doesn't always disappear correctly when you're changing the page away from realm tab (i.e. you might have the action menu for kingdom x [#y] open when you're trying to build something if you came from the realm page.
A note related to that, the action menu pops up immediately when you hover over a kingdom, it creates a lot of accidental popups as you navigate through realms (same goes for all other tooltips too). Adding a small timer to it (like with the tooltips in the old layout) would probably do good. I've tried to reproduce this but I have not succeeded. For me it's impossible to make the popup stay. The popup should close if you move your mouse over the popup and out of it again.
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