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 Post subject: Good trolls - cyclops
PostPosted: Mon Feb 06, 2012 05:38 
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Joined: Tue Feb 05, 2008 11:35
Posts: 335
Name: Cyclops
Alignment: Good

Bonus/Penalties:


-25% population
Cannot build homes
Cannot build Diamond Mines


Story:

Often referred to as simple peaceful giants they have become almost extinct, although never seen to age (regenerate) and possibly older than Elveron itself they are so rare it is usually deemed lucky to have spotted one high up in the mountains or ice caves. Because of their simple nature and gentle demeanour they have been hunted and persecuted for years by vampires, humans,trolls and barbarians and used for manual labour due to their size and great strength like elephants. It is no surprise that they dislike other creatures now and enjoy their recluse life, but just as these friendly giants numbers were starting to increase, war came to Elveron. Races enslaving other races and forests and mountains being toppled and mined. Only a few Cyclops settlements remain and when discovered they will be forced to into either slave labour or put on the battlefield to kill. Their ancient magic cannot save them, peace is impossible. This is their last stand for freedom, it is the only home they have left and they will fight for it.



Military:
Code:
Name        Att  Def  Ret  Trn  Cas  Mage Spy   Cost
Vengeful     5    2   12   12   80              800g
Gentle       3    6   12   12   80   0.5        1200g
Freedom      9    9   12   12   60              2200g
Homeguard         15       12   60              4300g
Warrior      22   10  12   12   60              5500g
Timeweaver        4         9   200             4100g
Young One   0.5       12        500      0.15   140g


When Timeweavers die they solidify their own souls becoming a rune. All Timeweaver casualties grants 1 rune.

Racial Spells:

Ancient Magic - ONE-TIME
Sacrifices all Timeweavers and gains 1 rune for each Timeweaver sacrificed by this spell.

Genocide Purge - Self, One Time
On your next successful attack the enemies casualties doubles but you only receive 20% of normal land gains



Buildings:
cannot build homes
cannot build diamond mines

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What has nobody else done? Lets do that but different :)


Last edited by zxektok on Mon Feb 06, 2012 05:45, edited 1 time in total.

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PostPosted: Mon Feb 06, 2012 05:44 
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Joined: Tue Feb 05, 2008 11:35
Posts: 335
heavily based on trolls so they can be removed and these guys take their place in good alignment

at the bottom of the race suggestions forums there is a thread for requests

a few wanted a good version of troll, and a way of investing gold.
the rune, timeweaver price should be balanced based on 6g = 1 diamond = 150 imps

it is the only big change really
scrapped the need for extra farms and secondary resource cost for balancing, but made them less efficient but with less casualties

easy race to play
good imp/burst imp potential

unique attacking spell

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What has nobody else done? Lets do that but different :)


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PostPosted: Thu Mar 01, 2012 03:54 
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Joined: Mon Aug 01, 2011 18:46
Posts: 64
I like: Genocide Purge, lots of funny potential in XP play.
Hmm, also has potential to be a powerful cannon where in suicide mode for land play.

I'm still racking over how timeweaver should be played 'correctly'.
what if it has 1atk, muses..

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Do help check out my new race creation, thanks!
The Swarm (Zerg/Tyranid like?) viewtopic.php?f=18&t=17112


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