the Striker wrote:
Upon further consideration the changes will be fine i guess but I still think they're nerfed in the wrong way. And upon reading my posts it seems that I completely failed to explain what i thought was wrong with sylvans.
In my opinion, sylvans are too strong in the early mid round stages, with or without tavs, not even vamps or DD can really stand up to them, only the fact that theese races have such sui potential keeps them safe! The problem isn't the mods but the fact that they can have like tundrahe said 20% more raw military then the competition!
This is a very hard thing to balance, as a race with no hybrid units need military superiority in order to send big safely particularly when they are so open for shadowing, where many of the other fast races can send big keeping themselves safe with their retal power.
I agree. I would consider sylvan and DD very similar in terms of when they are strong and when they are weak. They both have very poor oop and are incredibly powerful week 2-w3. Around 3.5w in DD start loosing pace, sylvans a bit later and more slowly than DD. With the suggested tav change sylvans will loose pace very quickly when tavs become a big factor, more or less evening out the difference compared to DD.
When i speak of them as relatively similar of when they are strong we ofc need to keep in mind that they are strong in completely different ways. A DD has a LOT more flexibility than a sylvan (9hrs return SR, no day dependency, better potential turtle with SR), so a sylvan in order to compete with a DD need to be more powerful in terms of modded military.
I dont really want to change the fact that sylvans work this way. I think it is great that we have a good align race that isnt strong w1, but very powerful w2-4 and then fading. I do feel that the early-mid tavpushes were a bit too powerful (ie, with tavs a bit too strong w2-4) but i dont want to change the basic power setup of the race. They need a general nerf with a shorter round though. And i think the tav change does just this (Ie, nerf to midround tavstrats but not other midround strats; general nerf to the race through the weakening of endgame taving).
the Striker wrote:
As for barbarians, when i look at that race and compare it to a race like shinobi, I just get an overwhelming sense of meh.
they have 6.8p op with 2.6p turtle, decent but low for a bfeeder race. While their defense is fairly cheap early round, the ore prices together with the -15% ore production is just a killer late round. I really don't see how they can compete without a killer start abusing longboats and then being extremely lucky not getting all-ined.
I think the best way to "fix" them would be to reduce the ore prices and increase gold price to make them actually able to shine end round. This would perhaps, buff them too much for exp play though.
They just lack that overdrive other slow races got^^
I still maintain that they are a FW race with some extra features. I think they can be very powerful in a long round, especially if they are in a realm with good cover. For a short round however i think they need a general buff for sure.