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PostPosted: Mon Dec 26, 2011 22:19 
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Joined: Wed Apr 13, 2005 21:25
Posts: 1856
Location: Michigan
Well, I hoped nobody wanted to use it, because someone deleted it.


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PostPosted: Mon Dec 26, 2011 23:12 
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Joined: Wed Dec 10, 2008 17:13
Posts: 1564
Sorry to see that, must have been deleted by mistake by one of the moderators. It might be possible to find a cached version of it on google, zip helped me do that with the "guide to race selection and more" that accidentally got deleted by a mod a while back.


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PostPosted: Tue Dec 27, 2011 19:22 
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Joined: Mon Aug 01, 2011 18:46
Posts: 64
Found it. Yes, its useful. Did a search for it as was considering playing ani. (=

Sidenote: Is it a good idea to start/have a wiki page? (@wikia maybe?)
It would be a consolidated organised information database instead of pointing guns at newcomers and ask them to use the "search" function.

Anyone with some knowhow to kickstart?

Fergy wrote:
Not sure how useful it will be in future rounds. But this is nearly the same strat I used this round. (I simmed animator like crazy to give my realm a head-start in their simming process. Ended up never getting a chance to sim the race I wanted to play)

Fergy wrote:
Here is what I have playing them slow. (This build lacks towers, for OOP you might need to sacrifice mages to cast slow)

Land Stats:
459 Land
Farm Grassland 30 6.54%
Sawmill Forest 30 6.54%
Tower Swamp 10 2.18%
Iron Mine Mountain 134 29.19%
Diamond Mine Highland 98 21.35%
Court House Grassland 11 2.40%
Warehouse Tundra 10 2.18%
Processor Tundra 136 29.63%

OOP Stats
Brutes: 354
Tree Guardians: 334
Crystal Soldiers: 10 (237 for normal OOP)
Steel Guardians: 260 (436 for normal OOP)
Ether Constructs: 23
Collectors: 102
Molds: 1,480
Can explore: 110 Mountain

4 attacks: 3.3k OP, 4.2k dp

5 attacks: 4.2k OP, 2.6k dp

+6 Hr Delayed OOP stats
Brutes: 387
Tree Guardians: 383
Crystal Soldiers: 288
Steel Guardians: 507
Ether Constructs: 27
Collectors: 102
Molds: 1,480
Can explore: 132 Mountain

4 attacks: 3.4k OP, 5.4k DP

5 attacks: 4.2k OP, 3.9k DP

6 attacks: 5k OP, 2.2k dp

DP gain an hr: +94.5 (steel guardian) + 31.3 (Tree Guardian) = +125.8dp

Post explore Production
Name Production/h Consumption/h Decay/h Change/h
Gold 17,570 0 0 17,570
Lumber 6,210 0 -10 6,200
Iron Ore 27,154 0 0 27,154
Diamonds 1,836 0 0 1,836
Magic Dust 1,083 0 -542 541
Food 5,700 -2,535 -8 3,157

Hour by Hour build cycle:
Hour 0
Sacrifice: 40 Tree Guardian 3 Ether Constructs
Rezone: 60 Swamp & Forest -> 24 Grasslands & 36 Highlands
Cast: 7 Volcano, 6 Ice Age
Construct: 128 IM, 114 Processor, 10 DMs
Explore: 16 Grasslands, 24 Highlands
Invest: Ore & Food into banking
Cast: Fertility 2 hrs

Hour 1
Construct: 10 DMs
Explore: 1 Highland
Train: Max Brutes every hr

Hour 2
Explore: 2 Highland
Cast: Fertility 5 hrs

Hour 3
Explore: 2 Highland

Hour 4
Explore: 3 Highland

Hour 5
Explore: 2 Highland

Hour 6
Explore: 3 Highland
Take ld bonus
Construct: 2 Processors

Hour 7
Construct: 4 Processors, 6 Iron Mines, 10 DM
Cast: Fertility 12 hrs

Hour 8
Construct: 14 DM

Hour 9
Destroy: 5 Houses
Construct: 16 Processors, 5 DMs
Train: Max Tree Guardian every hr

Hour 10
Destroy: 5 Houses
Construct: 5 DMs
Explore: 1 Highland

Hour 11
Explore: 2 Highland

Hour 12
Construct: 24 DMs
Explore: 1 Highland

Hour 13
Construct: 1 DM
Explore: 2 Highland

Hour 14
Construct: 2 DM
Explore: 3 Highland

Hour 15
Construct: 2 DM
Explore: 3 Grassland

Hour 16
Construct: 3 DM
Explore: 3 Grassland
Cast: Slow

Hour 17
Construct: 2 DM
Explore: 3 Grassland

Hour 18
Construct: 3 DM
Explore: 2 Grassland
Train: Max Collectors every hr

Hour 19
Cast: Fertility 24 hrs

Hour 22
Construct: 1 DM

Hour 23
Construct: 2 DM

Hour 24
Construct: 1 DM
Train: 95 Mold (stop training collectors)

Hour 25
Construct: 2 DM
Train: 99 Mold

Hour 26
Construct: 3 DM, 6 CH
Train: 103 Mold

Hour 27
Construct: 5 CH
Train: 108 Mold

Hour 28
Train: 112 Mold

Hour: 29
Train: Max Mold (3 hrs worth)

Hour 32
Train: Max Mold (5 hrs worth)

Hour 37
Train: Max Mold (9 hrs worth)
(stop training Ether constructs)

Hour 41
Cast: Fertility 24hrs

Hour 42
Cast: Battlefield Scavengers

Hour 48
For normal OOP
Train: 227 Crystal Soldiers, 426 Steel Guardian
For 6hr delayed OOP
Train 250 Steel Guardian

Hour 54
For 6 hr delayed OOP
Train: 278 Crystal Soldier, 247 Steel Guardian


Fergy wrote:

Here is the processor formulas I used.

Formula 1: (quote from realm council)
P = Processor %
W = Warehouse %
R = Other Resource building % = Farm% + SM% + IM% + DM% + Tower%
E = Everything Else% = CH% + Home% + ...
V = Value of Warehouse (2.8 to 3.1818)

P = .315 - .5*E + .5*W*|V-1|*(1-(W/(W+R)))

This formula gives: P=31.5 at 0% W and P=31.5 at 0% R. The Maximum % of P happens when E=W=(Approximately 27%). This returns a value of P = 46%. This is not the maximum resource gain, but it's the point of increasing diminishing returns for warehouses (max resource gain is 68.5% W).

(I calced what P would be assuming W was a constant (it should be a variable). Got an answer that I knew was wrong, then changed it to something that might be correct. So far it looks correct, please test it out.)

Formula 2
P = Processor %
W = Warehouse %
H = Home%
R = Other Resource building % = Farm% + SM% + IM% + DM% + Tower%
E = Everything Else% = CH% ... (does not include homes)
V = Value of Warehouse

P = .315 - .5*E + .5*(W+H)*|V*(W/(W+H))-1|*(1-((W+H)/(W+H+R)))

This formula takes into account that warehouses do not have population space.

Use which ever formula gives the higher percentage of processors (formula 2). I would recommend making an excel spreadsheet.

_________________
Do help check out my new race creation, thanks!
The Swarm (Zerg/Tyranid like?) viewtopic.php?f=18&t=17112


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PostPosted: Wed Dec 28, 2011 00:36 
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Joined: Wed Dec 10, 2008 17:13
Posts: 1564
Nicely done!
A wiki is a good idea too!


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