Found it. Yes, its useful. Did a search for it as was considering playing ani. (=
Sidenote: Is it a good idea to start/have a wiki page? (@wikia maybe?)
It would be a consolidated organised information database instead of pointing guns at newcomers and ask them to use the "search" function.
Anyone with some knowhow to kickstart?
Fergy wrote:
Not sure how useful it will be in future rounds. But this is nearly the same strat I used this round. (I simmed animator like crazy to give my realm a head-start in their simming process. Ended up never getting a chance to sim the race I wanted to play)
Fergy wrote:
Here is what I have playing them slow. (This build lacks towers, for OOP you might need to sacrifice mages to cast slow)
Land Stats:
459 Land
Farm Grassland 30 6.54%
Sawmill Forest 30 6.54%
Tower Swamp 10 2.18%
Iron Mine Mountain 134 29.19%
Diamond Mine Highland 98 21.35%
Court House Grassland 11 2.40%
Warehouse Tundra 10 2.18%
Processor Tundra 136 29.63%
OOP Stats
Brutes: 354
Tree Guardians: 334
Crystal Soldiers: 10 (237 for normal OOP)
Steel Guardians: 260 (436 for normal OOP)
Ether Constructs: 23
Collectors: 102
Molds: 1,480
Can explore: 110 Mountain
4 attacks: 3.3k OP, 4.2k dp
5 attacks: 4.2k OP, 2.6k dp
+6 Hr Delayed OOP stats
Brutes: 387
Tree Guardians: 383
Crystal Soldiers: 288
Steel Guardians: 507
Ether Constructs: 27
Collectors: 102
Molds: 1,480
Can explore: 132 Mountain
4 attacks: 3.4k OP, 5.4k DP
5 attacks: 4.2k OP, 3.9k DP
6 attacks: 5k OP, 2.2k dp
DP gain an hr: +94.5 (steel guardian) + 31.3 (Tree Guardian) = +125.8dp
Post explore Production
Name Production/h Consumption/h Decay/h Change/h
Gold 17,570 0 0 17,570
Lumber 6,210 0 -10 6,200
Iron Ore 27,154 0 0 27,154
Diamonds 1,836 0 0 1,836
Magic Dust 1,083 0 -542 541
Food 5,700 -2,535 -8 3,157
Hour by Hour build cycle:
Hour 0
Sacrifice: 40 Tree Guardian 3 Ether Constructs
Rezone: 60 Swamp & Forest -> 24 Grasslands & 36 Highlands
Cast: 7 Volcano, 6 Ice Age
Construct: 128 IM, 114 Processor, 10 DMs
Explore: 16 Grasslands, 24 Highlands
Invest: Ore & Food into banking
Cast: Fertility 2 hrs
Hour 1
Construct: 10 DMs
Explore: 1 Highland
Train: Max Brutes every hr
Hour 2
Explore: 2 Highland
Cast: Fertility 5 hrs
Hour 3
Explore: 2 Highland
Hour 4
Explore: 3 Highland
Hour 5
Explore: 2 Highland
Hour 6
Explore: 3 Highland
Take ld bonus
Construct: 2 Processors
Hour 7
Construct: 4 Processors, 6 Iron Mines, 10 DM
Cast: Fertility 12 hrs
Hour 8
Construct: 14 DM
Hour 9
Destroy: 5 Houses
Construct: 16 Processors, 5 DMs
Train: Max Tree Guardian every hr
Hour 10
Destroy: 5 Houses
Construct: 5 DMs
Explore: 1 Highland
Hour 11
Explore: 2 Highland
Hour 12
Construct: 24 DMs
Explore: 1 Highland
Hour 13
Construct: 1 DM
Explore: 2 Highland
Hour 14
Construct: 2 DM
Explore: 3 Highland
Hour 15
Construct: 2 DM
Explore: 3 Grassland
Hour 16
Construct: 3 DM
Explore: 3 Grassland
Cast: Slow
Hour 17
Construct: 2 DM
Explore: 3 Grassland
Hour 18
Construct: 3 DM
Explore: 2 Grassland
Train: Max Collectors every hr
Hour 19
Cast: Fertility 24 hrs
Hour 22
Construct: 1 DM
Hour 23
Construct: 2 DM
Hour 24
Construct: 1 DM
Train: 95 Mold (stop training collectors)
Hour 25
Construct: 2 DM
Train: 99 Mold
Hour 26
Construct: 3 DM, 6 CH
Train: 103 Mold
Hour 27
Construct: 5 CH
Train: 108 Mold
Hour 28
Train: 112 Mold
Hour: 29
Train: Max Mold (3 hrs worth)
Hour 32
Train: Max Mold (5 hrs worth)
Hour 37
Train: Max Mold (9 hrs worth)
(stop training Ether constructs)
Hour 41
Cast: Fertility 24hrs
Hour 42
Cast: Battlefield Scavengers
Hour 48
For normal OOP
Train: 227 Crystal Soldiers, 426 Steel Guardian
For 6hr delayed OOP
Train 250 Steel Guardian
Hour 54
For 6 hr delayed OOP
Train: 278 Crystal Soldier, 247 Steel Guardian
Fergy wrote:
Here is the processor formulas I used.
Formula 1: (quote from realm council)
P = Processor %
W = Warehouse %
R = Other Resource building % = Farm% + SM% + IM% + DM% + Tower%
E = Everything Else% = CH% + Home% + ...
V = Value of Warehouse (2.8 to 3.1818)
P = .315 - .5*E + .5*W*|V-1|*(1-(W/(W+R)))
This formula gives: P=31.5 at 0% W and P=31.5 at 0% R. The Maximum % of P happens when E=W=(Approximately 27%). This returns a value of P = 46%. This is not the maximum resource gain, but it's the point of increasing diminishing returns for warehouses (max resource gain is 68.5% W).
(I calced what P would be assuming W was a constant (it should be a variable). Got an answer that I knew was wrong, then changed it to something that might be correct. So far it looks correct, please test it out.)
Formula 2
P = Processor %
W = Warehouse %
H = Home%
R = Other Resource building % = Farm% + SM% + IM% + DM% + Tower%
E = Everything Else% = CH% ... (does not include homes)
V = Value of Warehouse
P = .315 - .5*E + .5*(W+H)*|V*(W/(W+H))-1|*(1-((W+H)/(W+H+R)))
This formula takes into account that warehouses do not have population space.
Use which ever formula gives the higher percentage of processors (formula 2). I would recommend making an excel spreadsheet.
_________________
Do help check out my new race creation, thanks!
The Swarm (Zerg/Tyranid like?)
viewtopic.php?f=18&t=17112