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PostPosted: Sun Dec 18, 2011 12:59 
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Joined: Fri Mar 12, 2004 01:04
Posts: 2140
Location: Sweden
Thank the development team for deciding the changes.

GENERAL CHANGES

  • The round will be about 5.7 weeks long. (960 ticks)

  • A Kingdom may not have more than 2 (two) Unique Heroes at a time. Neither can a kingdom have more than 2, or 1 if already owning a unique hero, bids on different unique heroes.

[*]Maximum pack size will be reduced to 4. -- Down from 6.
[*]Eligibility Requirements for Merging:
The merging kingdom must not be over 1,200 acres [...] -- Down from 1,500 acres.[/list]

RACE CHANGES

GOOD

    HUMAN
  • Holy Armor cost increased to 3md * land. -- Up from 1md * land.

    TOLLSPRY
  • Grave Knolls gained from upgrading are cut in half.
    100 sacrificed Harmonizers mature into 48 Sweet Melody and 1 Grave Knolls. -- Down from 2 GKs.
    100 sacrificed Sweet Melodies mature into 65 Timber Singers and 2 Grave Knolls. -- Down from 4 GKs.
    100 sacrificed Timber Singers mature into 70 Echoing Bells and 4 Grave Knolls. -- Down from 8 GKs.
    100 sacrificed Echoing Bell matures into 95 Emitter and 8 Grave Knolls. -- Down from 16 GKs.

    GRYPHON
  • No Change.

    SYLVAN
  • -5% population -- REMOVED

    SHINOBI
  • No change.

    BARBARIAN
  • Sea Reaver +0.5 attack from 12.0 to 12.5
  • Sea Reaver +100g from 2000g to 2100g
  • Longships +10% casualties from 0 to 10
  • Blood Eagle - REMOVED
    Wood Cutting - ADDED
    SELF - Cost: 0md
    While spell is active, Hunters are sent out to cut trees in barren forest. One acre of barren Forest can employ 50 Hunters and each Hunter produce 5 lumber per hour. Hunters employed as "Wood-cutters" do not produce gold.

EVIL

    ANIMATOR
  • Collectors produce 0.9md per hour. -- Down from 1md per hour.

    VAMPIRE
  • Daywalker -15g from 865g to 850g

    ELEMENTAL
  • No Change.

    TROLL
  • +5% Gold Production - REMOVED
  • Forest Troll -20% casualities from 100 to 80

    MINOTAUR
  • 50 Decorated Shamans summon one Stone Protector each hour. -- Up from 40.

    DARK DWARF
  • Gray Raider -20% casualities from 100 to 80


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