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Reduce pack size to 4 for upcoming round? Instead of round after that.
Poll ended at Fri Dec 16, 2011 15:08
Yes. 70%  70%  [ 19 ]
No. 30%  30%  [ 8 ]
Total votes : 27
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PostPosted: Thu Dec 15, 2011 15:08 
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Quick poll, only open 24hrs.

I believe we have a strong majority to reduce the pack size to 4. However in the development team we have mainly discussed this to be done for the round after next (ie, round that starts sometime in february).
Amuril has now asked that we run a quick poll to see if we can do it for the coming round instead (starting in 1-2 weeks).

We do not know if zip approves of it, so there are no guarantees it will happen either way.


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PostPosted: Thu Dec 15, 2011 15:13 
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Personaly i vote no. I dont see any reason to rush a big change like this. I think it is better if we implement it for the round coming after next as planned, giving everyone time to adjust and plan accordingly.


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PostPosted: Thu Dec 15, 2011 16:23 
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I voted yes.

This game is hurting badly and something radical needs to be done. As I see it, the major issue now compared to "the glory days", is that the expers are so much closer to top landies in size, thus inflating land play. The reason for this imo, is that there is way less landies then it used to but about the same amount of expers, that and the overpowered hospitals(hard to have balanced or slightly weak casulty reduction building for land play and not have them broken for exping).

Reducing pack size would help resolve a few issues like that i think, with smaller packs, there'll be harder bashing on the expers at early stages forcing them to stay below the very tops range(hopefully).

I'm not sure if the game can really afford to wait. Another round as boring as the last one and we might have quite a few less players.


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PostPosted: Thu Dec 15, 2011 16:46 
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the Striker wrote:
I voted yes.

This game is hurting badly and something radical needs to be done. As I see it, the major issue now compared to "the glory days", is that the expers are so much closer to top landies in size, thus inflating land play. The reason for this imo, is that there is way less landies then it used to but about the same amount of expers, that and the overpowered hospitals(hard to have balanced or slightly weak casulty reduction building for land play and not have them broken for exping).

Reducing pack size would help resolve a few issues like that i think, with smaller packs, there'll be harder bashing on the expers at early stages forcing them to stay below the very tops range(hopefully).

I'm not sure if the game can really afford to wait. Another round as boring as the last one and we might have quite a few less players.


Agreed. I'd only add that might need to nerf end-game exploring a bit if we implement these changes. With only 4 kingdoms, it's going to be even harder to throw away a kingdom (usually your strongest) on a suicide.

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PostPosted: Thu Dec 15, 2011 17:12 
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Dante wrote:
Personaly i vote no. I dont see any reason to rush a big change like this. I think it is better if we implement it for the round coming after next as planned, giving everyone time to adjust and plan accordingly.


This is why I voted no too. Tho I really really support it!


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PostPosted: Thu Dec 15, 2011 17:19 
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B wrote:
Dante wrote:
Personaly i vote no. I dont see any reason to rush a big change like this. I think it is better if we implement it for the round coming after next as planned, giving everyone time to adjust and plan accordingly.


This is why I voted no too. Tho I really really support it!


I am usually against dramatic changes, but this time I am for it: The last round was very discouraging...

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PostPosted: Thu Dec 15, 2011 17:40 
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MisterBarca wrote:
Agreed. I'd only add that might need to nerf end-game exploring a bit if we implement these changes. With only 4 kingdoms, it's going to be even harder to throw away a kingdom (usually your strongest) on a suicide.


Hmm, I've no idea about the exploring formula but from what I can remember its a bit too expensive early round and a bit too expensive late round while being too cheap between 2-4k acres where after the price is almost unbearable. Pretty smart of wilan to use this to his advantage and convert to explore early:)

If you observe a full round explorer in a 5 weeker you'll see that they'll be leagues behind, catch up massivly mid round and become one of the top kingdoms and then fall behind again end round. or that's how it usually goes.

The previous semi explore wins I have witnessed, has always been massive land leads from attacking, where you convert with the purpose of defending the lead. This is the first time I've ever seen someone "run away" exploring. If its due to how overpowered tollsprys was or due to the fact that exploring is too cheap at mid round acrages resulting in cheap end round exploring because of the short round, or a combination of both I cannot tell.

Exploring is a passive play style, and I think that's the last thing we need more of, even if its balanced it wouldn't hurt to look over the cost atleast for mid size acrages.


Short version: No more 4 weekers please:)


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PostPosted: Thu Dec 15, 2011 20:31 
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I voted Yes. I think it will encourage more competition as there will be more competitive realms and less opportunity for players to be so risky with sui's because the effect to the realm becomes much greater when losing a player now military wise. (not that sui's have been a huge issue lately... just saying)

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PostPosted: Thu Dec 15, 2011 21:00 
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080 wrote:
I voted Yes. I think it will encourage more competition as there will be more competitive realms and less opportunity for players to be so risky with sui's because the effect to the realm becomes much greater when losing a player now military wise. (not that sui's have been a huge issue lately... just saying)

You do realize the vote isnt about the suggestion as such but rather on this or next round though?


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PostPosted: Thu Dec 15, 2011 22:08 
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Ah well I see it now. The thread title is correct the poll is not. The poll should say this or next not yes or no.

I would say next then because people who already have plans will get screwed.

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PostPosted: Thu Dec 15, 2011 22:15 
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Sorry for the confusion. Edited poll. Anyone else that misundetstood?


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PostPosted: Thu Dec 15, 2011 22:30 
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Also allow to change vote then?


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PostPosted: Thu Dec 15, 2011 22:57 
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B wrote:
Also allow to change vote then?

Yeah, ofc, good idea, fixed now.


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