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PostPosted: Tue Dec 06, 2011 01:29 
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Joined: Sun Apr 09, 2006 12:29
Posts: 423
well if anyone could pull it off it would be you. It would be amazing if you could implement it. Thanks.


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PostPosted: Tue Dec 06, 2011 03:24 
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Joined: Thu Oct 09, 2008 07:08
Posts: 645
quaffle wrote:
Not everyone can create Excel sheets, 080. It would be nice in a situation where you are not using the computer with your sheet.


If you are on Elveron you have Internet
If you have Internet you have Google Docs
If you have google docs you have excel
If you are smart you can create excel programs
If you have excel programs you can calc youself

:D

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PostPosted: Tue Dec 06, 2011 22:21 
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Joined: Wed Apr 13, 2005 21:25
Posts: 1850
Location: Michigan
Do you have the power to change the redirect at the top to the new site?


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PostPosted: Tue Dec 06, 2011 22:41 
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Joined: Mon Mar 15, 2004 02:06
Posts: 1293
Location: Imperial Sanctum
Don't see a way to do that with my Mod CP.

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PostPosted: Thu Dec 29, 2011 02:03 
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There should be a significant speed improvement to adding targets out of the realm book (especially when the target has many many ops that you're adding), as I've changed the underlying call to an asynchronous method that lets me call all the ops more or less simultaneously. Total page load should now be under 1 second no matter what you're doing with the calculator. I've pushed this change directly to live as it doesn't alter the logic of the calculator.

Also, thanks to zip for changing something on his end to ensure that the automatic Day/Night handling won't go messy at some point in the future.

ETA: I have a small coding error that's causing 1 API call per target you carry around, no matter how they're added, every time you submit the page, when it should only be making that call for new targets. I have the error fixed in beta and will push it to live once I finish performance testing the other parts of my API calls to verify I spend as little time waiting on the API as possible.

Edit 2: Okay, the final tuning should be online. I got about a 30% improvement in speed for each API call, and I shortened up the number of calls I was making in some places, so things should be significantly zippier than last round. Please let me know if you're having any wierd behavior or performance issues.

Also, if you want to see the load times you're getting, use this link to do your initial access to the calculator: http://esportsinsight.com/legendscalc/i ... usetimer=1. To turn off performance times, either restart your browser, or visit http://esportsinsight.com/legendscalc/i ... usetimer=0. This is mostly testing functionality, so I probably won't make it much cleaner as far as turning the timer ON/OFF.

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