Legends of Elveron
Forums for Legends of Elveron

Home Guide Forum Archive
FAQ SearchRegisterLogin



Post new topic Reply to topic  [ 230 posts ]  Go to page Previous  1 ... 9, 10, 11, 12, 13, 14, 15, 16  Next

All times are UTC + 1 hour [ DST ]

Author Message
PostPosted: Mon Nov 07, 2011 23:12 
Offline
User avatar

Joined: Sat Aug 27, 2011 01:51
Posts: 30
When i read the requirement i thought it meant that a player must consider an option of casting or not casting a racial spell instead of just casting the spell whenever the bonus it gives can be applied (which in case of some hourly spells is always. Like the one dd had before).

After reading that thread my understanding is still the same though. So i either have mis-understood something or missed a part. I would be glad to be corrected though :)


And the idea of spell i gave before could be reworded (for the sake of easy coding and xp balance) as each harmonizer and sweet melody producing 0.5 diamonds and each timber, echo and emitter producing 2 diamonds instead of the per op point wording.


Top
 Profile  
 
PostPosted: Mon Nov 07, 2011 23:30 
Offline
User avatar

Joined: Wed Apr 13, 2005 21:25
Posts: 1850
Location: Michigan
Acetal wrote:
When i read the requirement i thought it meant that a player must consider an option of casting or not casting a racial spell instead of just casting the spell whenever the bonus it gives can be applied (which in case of some hourly spells is always. Like the one dd had before).

After reading that thread my understanding is still the same though. So i either have mis-understood something or missed a part. I would be glad to be corrected though :)


And the idea of spell i gave before could be reworded (for the sake of easy coding and xp balance) as each harmonizer and sweet melody producing 0.5 diamonds and each timber, echo and emitter producing 2 diamonds instead of the per op point wording.
Your understanding is correct, but the spell you listed would always be cast (which is therefore bad). In fact, since it makes units with OP/DP produce resources, it makes the spell very bad.

EDIT: Sorry acetel, I was thinking your spell gave production to OP/DP units... A complete Reading comprehension fail on my part.

A better spell would be:
Chimes produce 3.5 md per hr, and 0 gold


Last edited by Fergy on Tue Nov 08, 2011 08:14, edited 1 time in total.

Top
 Profile  
 
PostPosted: Mon Nov 07, 2011 23:44 
Offline

Joined: Sat Jul 02, 2011 23:33
Posts: 116
When do we get a start time for next round!

How about this spell:

Pure Harmony Tollspry, SELF, ONE-TIME
All offensive bonuses that normally apply vs. evil faiths now apply vs good and the attack bonus that applies vs. the opposite faith now applies to the same faith as this kingdom. Bonuses against opposite faith or alignment are void. Defensive bonuses are not affected.

Then both good and evil have this unique ability.


Top
 Profile  
 
PostPosted: Mon Nov 07, 2011 23:51 
Offline
User avatar

Joined: Thu Oct 09, 2008 07:08
Posts: 645
That spell really does nothing to fit tollspry at all and it is also the elemental spell which is looks like you copy and pasted.

_________________
Oh Eighty
____________________
Wonderland says
he is pwning you with a wooden spoon!
Immor says
i use chopstick


Top
 Profile  
 
PostPosted: Tue Nov 08, 2011 00:08 
Offline

Joined: Sat Jul 02, 2011 23:33
Posts: 116
... It does not fit at all? That is funny because you think it fits perfectly for elementals? Tollspry race is about harmony and equality but they still have a much larger offensive bonus versus evil for some reason.

And about it being the elemental spell. I DID say then BOTH evil and good would have this strong option. Rather than now that only EVIL has a race with this ability. It balances the two alignments out quite a bit.

In any case if we really need to fix spells by Fergys request. Then a lot of races need a change.

Something like the following:

Trolls brutish Hunger is in a way and should be a race trait rather than a spell. That is why they are considered "very bad race spells" is it not?

vampires
Dark Clouds:
Dhampires now have 6 offense and 3 defense during the day and 3 offense and 6 defense during the night.

Animators
Battlefield Scavengers -> race trait not a spell.

Barbarians
Compressed raid:
Longships reduce return time by (Longships x 1200 / offense) hours to max 3 hours and no longer raid resources.

Shinobi:
Night Strike Shinobi, SELF, ONE-Time
100% of Crystal Assassins and Crescent Knights 'normal casualties' on successful attacks on targets bigger than 67% of your land size or defenses are automatically reborn as Shadowsylphs. Offense reduced by 5%.

Sylvan
Preservation becomes a race trait
Spell:
Frenzied plants:
Young Saplings gain 1 attack(8) and oak guardians lose 1 defense(9).

Human
Holy Armor Human, SELF
Decreases military casualties by 30%. reduce offense by 5%.

Can we get a start date anytime soon?


Top
 Profile  
 
PostPosted: Tue Nov 08, 2011 00:19 
Offline
User avatar

Joined: Tue Jan 04, 2005 12:28
Posts: 2570
Location: The Netherlands
You are totally right Nost Gam about that more spells need to be revised. Since we had no time to do that for this round, we left it for next. But since we are changing the Tollspry spell anyway, we thought we can start with a good choice spell (since we already knew that more spells are go be revised next rd). I like your ideas :) We will keep them in mind.


Top
 Profile  
 
PostPosted: Tue Nov 08, 2011 00:21 
Offline
Development Team Spokesperson
User avatar

Joined: Sun Apr 24, 2005 20:20
Posts: 6868
Location: Chi-Town
B, your lucky Kalle killed Elveron and reset my response! hehe ^_^

Anyway, yea. We are taking the spell replacements at a slow pace as to not dramatically change the game at once. Some spell suggestions could completely change each race! This round, you saw the DD spell changed. Expect more races to get similar changes in the future.

_________________
The Age of Despair :: Round 2 :: 1 El Norte
The Age of Wisdom :: Round 4 :: 1 SmoochyWoochyPoochy
The Age of Wisdom :: Round 6 :: 1 Goblin Rings
The Age of Achievements :: Round 1 :: 1 Hufflepuff's Cup


Top
 Profile  
 
PostPosted: Tue Nov 08, 2011 01:10 
Offline

Joined: Tue Mar 16, 2004 20:11
Posts: 616
Location: Sweden
Nost Gam wrote:
Tollspry race is about harmony and equality but they still have a much larger offensive bonus versus evil for some reason.


Lol I see, I pictured them as naughty little masochists. Guess my mind is wicked.


On a side note im suprised no one else like Acetal's idea! It fullfils all the requirements:

It has a good effect, a bad effect and an ugly(fits the race theme of sacrificng themselves all the time).


Top
 Profile  
 
PostPosted: Tue Nov 08, 2011 01:43 
Offline
User avatar

Joined: Tue Jan 04, 2005 12:28
Posts: 2570
Location: The Netherlands
New changes posted, see page 1! Schedule soon to come.


Top
 Profile  
 
PostPosted: Tue Nov 08, 2011 03:11 
Offline
Development Team Spokesperson
User avatar

Joined: Sun Apr 24, 2005 20:20
Posts: 6868
Location: Chi-Town
Because I am the driving force in the "Tollspry department", I'd like to explain myself and apologize for the many changes. So to start, I am sorry for again changing Tollspry so much. I believe this is the best version of Tollspry while keeping their main concept in tact.

@ Singer and Bell op/dp swap
This is most likely the most noticeable change. In a bigger picture, we believe this swap creates a more stable base strategy for them. At the same time, it maintains flexibility and x-factors to take advantage of. Of course, we are cautious about possible abuse and are confident Tollspry is not overpowered. We will let you decide how you want to play them. =)

Tollspry had a very difficult time transitioning from Melody --> Emitter. In the version that is currently in the game, it takes 15 hours to make that switch. This version is only 12 hours. However, the difference being now, 3 hours and then 9 hours gap between defense. Before, it was 9 hours and then 6 hours. This will make defending much easier while upgrading and allow for better strategic upgrading.

As exciting as an 8/0 tier three unit sounded, it felt strange to many of the other Dev Team members. It also caused a strange upgrading stage where you GAIN military, DECREASING economy. This is not how Tollspry's concept is supposed to work. As you upgrade, you should LOSE military and INCREASE your economy. We could have made the Bell more efficient, but we couldn't agree on anything that seemed to work well. It also created this enormous economy swing where you are saccing so many Melodys for Singers. We prefer more consistency in the upgrading conversions.

There is still the question: Which is better to attack with, Singer or Bell? We will let time decide this and make changes as we see fit.

@ Train time changes
These are to help the train time to Emitters.

There is concern about "instant" offense, but in theory, it doesn't make economical sense to sit on excess Melodies. Sure, it's possible. Personally, I am interested to see how that all works out. It absolutely adds uniqueness to the race.

@ Prices
Code:
        GPP
Harmony 170
Meldoys 165.1
Singer  169.3
Bell    181.4
Emitter 218.3
Please keep in mind this race has an innate population penalty they must deal with. Stocking is a bit more acceptable with shorter train times, but they still suffer from having to push large amounts of workers to get military.

@ New spell swap
Instant Maturation just sucks. With diamond costs increasing on each unit, the spell is less useful. The concept is quite fun, but hard to balance correctly. We believed they needed a new spell that helped some of their weaknesses.

Echo of Melioration is awesome. Without it, you must upgrade to Emitters to gain an acceptable amount of diamonds. With it, you can skip the 15 extra hours needed to upgrade to Grave Knolls. The spell does yield you less diamonds per gold, but you get the improvements much quicker. A good choice spell, credit to Nost Gam.



If you have concerns, please let me know.

_________________
The Age of Despair :: Round 2 :: 1 El Norte
The Age of Wisdom :: Round 4 :: 1 SmoochyWoochyPoochy
The Age of Wisdom :: Round 6 :: 1 Goblin Rings
The Age of Achievements :: Round 1 :: 1 Hufflepuff's Cup


Top
 Profile  
 
PostPosted: Tue Nov 08, 2011 04:01 
Offline
User avatar

Joined: Thu Oct 09, 2008 07:08
Posts: 645
Good spell. A lot better than stealing another race's spell :lol:

_________________
Oh Eighty
____________________
Wonderland says
he is pwning you with a wooden spoon!
Immor says
i use chopstick


Top
 Profile  
 
PostPosted: Tue Nov 08, 2011 04:19 
Offline
User avatar

Joined: Thu Oct 09, 2008 07:08
Posts: 645
You guy's really murdered the return times eh? What was the purpose of that?

_________________
Oh Eighty
____________________
Wonderland says
he is pwning you with a wooden spoon!
Immor says
i use chopstick


Top
 Profile  
 
PostPosted: Tue Nov 08, 2011 04:42 
Offline
User avatar

Joined: Sun Apr 09, 2006 12:29
Posts: 423
Just want ask if the cost of longships could be reduced. I don't mind gold being added on to it but as it is i am running 231.25% more sawmills (80 sawmills last round 185 this round) and getting only 59% of the longships (200 longships last round to 118 this round) as i did last round.

This is a buff? ummm how? I expected a reduction from what i could make last but last round i mass trained and still got more longships made than i could make this round by hourly training(which definitely trains more over all given decay).

I suggest reducing the cost by about 500-2500 lumber. though if it gets reduced over 1500 lumber i would expect a gold cost to return.


Top
 Profile  
 
PostPosted: Tue Nov 08, 2011 04:48 
Offline
User avatar

Joined: Thu Oct 09, 2008 07:08
Posts: 645
You were able to raid all of your gold last round and therefore it was cheap and easy. This round you will need to build and you can't raid nearly as much lumber. If you are saying you can't build as many before OOP then it's due to the fact you don't build GM for OOP so there is really no direct comparison for the cost of lumber and gold until later on in the round.

_________________
Oh Eighty
____________________
Wonderland says
he is pwning you with a wooden spoon!
Immor says
i use chopstick


Top
 Profile  
 
PostPosted: Tue Nov 08, 2011 04:49 
Offline
Development Team Spokesperson
User avatar

Joined: Sun Apr 24, 2005 20:20
Posts: 6868
Location: Chi-Town
Ships aren't made of gold, they are made of lumber! Longships were nerfed, I guess.

_________________
The Age of Despair :: Round 2 :: 1 El Norte
The Age of Wisdom :: Round 4 :: 1 SmoochyWoochyPoochy
The Age of Wisdom :: Round 6 :: 1 Goblin Rings
The Age of Achievements :: Round 1 :: 1 Hufflepuff's Cup


Top
 Profile  
 
Display posts from previous:  Sort by  

All times are UTC + 1 hour [ DST ]

Post new topic Reply to topic  [ 230 posts ]  Go to page Previous  1 ... 9, 10, 11, 12, 13, 14, 15, 16  Next

All times are UTC + 1 hour [ DST ]


Who is online

Users browsing this forum: Google[Bot] and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  





Elveron - the online strategy game
Elveron phpBB3 style by Ulf Frisk and Michael Schaeffer
Copyright © Ulf Frisk, Michael Schaeffer 2007.
Powered by phpBB® Forum Software © phpBB Group