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quaffle
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Posted: Fri Oct 21, 2011 00:08 |
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| Development Team Spokesperson |
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Joined: Sun Apr 24, 2005 20:20 Posts: 6868 Location: Chi-Town
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GENERAL CHANGESRACE CHANGESGOODSYLVAN
- Unique Spire will be removed and replaced with the new Spire change.
BARBARIAN
- Longship -4000g, +5000l from 4000g, 1000l to 6000l
- Sea Reaver -40g from 2000g to 1960g - REMOVED
- Sister +10% casualties from 100 to 110
- Up to 50% of Legion 'normal casualties' on successful normal attacks on targets bigger than 67% of your land size, or defenses are automatically retrained into Seareavers to a maximum of Sea Reaver casualties on the battlefield. -- Up from 40%
EVILANIMATOR
- Brute +50fd from 530fd to 580fd
VAMPIRE
- Daywalker +15g from 850g to 865g
TROLL
- +5% Gold Production - ADDED
- Forest Troll +20% casualities from 80 to 100
MINOTAUR
- 40 Decorated Shamans summon one Stone Protector each hour. -- Down from 50
- Goblin Scout +0.25 spy, +150g from 1 spy to 1.25 spy, 1200g to 1350g
DARK DWARF
- Slaves die at a rate of 0.5% per hour - ADDED
- Gray Raider +2 hour return time from 12 to 14
- Slave Labour - REMOVED
- Mule Spiders - ADDED
SELF - ONE TIME Spider Riders gain 3 hour return time and Gray Raiders return 2 hours faster. Text in RED are changes we decided were not needed. Text in GOLD are changes we decided to add. Please comment and subscribe to this thread! If you'd like fast answers, or would like to voice your concerns directly, you may contact me through instant messenger on MSN. tccentralpride49@hotmail.com Do not send e-mails there, they will never be read. haha
_________________ The Age of Despair :: Round 2 :: 1 El Norte The Age of Wisdom :: Round 4 :: 1 SmoochyWoochyPoochy The Age of Wisdom :: Round 6 :: 1 Goblin Rings The Age of Achievements :: Round 1 :: 1 Hufflepuff's Cup
Last edited by quaffle on Wed Nov 16, 2011 04:32, edited 14 times in total.
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M80
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Posted: Sat Oct 22, 2011 01:35 |
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Joined: Thu May 12, 2011 20:55 Posts: 123
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No Dark Dwarfs for next round ?
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KenderKillerX666
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Posted: Sat Oct 22, 2011 05:27 |
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Joined: Mon Mar 15, 2010 08:16 Posts: 42 Location: Bethany Beach
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I agree and bring back Leshkin !!! Man im slow just no DD on the list lol. Realized it as soon as i hit the post button. I would like to see Leshkin back tho.
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Dante
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Posted: Sat Oct 22, 2011 07:19 |
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Joined: Wed Dec 10, 2008 17:13 Posts: 1564
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We werent planning to replace any races i think, so i believe that is a typo.
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quaffle
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Posted: Sat Oct 22, 2011 16:20 |
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| Development Team Spokesperson |
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Joined: Sun Apr 24, 2005 20:20 Posts: 6868 Location: Chi-Town
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Dang, M80! Good eye, haha. Yea... I must have deleted them as I was editted the post from last rounds changes. Evil will not have only 5 races next round. ^_^
Sadly Killer, Leshkin will probably not be returning this round.
_________________ The Age of Despair :: Round 2 :: 1 El Norte The Age of Wisdom :: Round 4 :: 1 SmoochyWoochyPoochy The Age of Wisdom :: Round 6 :: 1 Goblin Rings The Age of Achievements :: Round 1 :: 1 Hufflepuff's Cup
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MisterBarca
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Posted: Mon Oct 24, 2011 15:47 |
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Joined: Wed Jun 17, 2009 23:09 Posts: 1288
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Just a few "big picture" stuff, since the round is still on-going, and I have a pretty bad case of bronchitis to think clearly. 1. Bazaar heroes: Problem: We had a guy take 8 Bazaar heroes this round. Though he didn't necessarily make best use of them, I don't think I need to elaborate why this is a problem. The player base is too small to sustain the current scheme. Frequently you have a situation where only 1 elite pack is playing an Alignment and hence can dominate the Bazaar heroes for that Alignment. This is unavoidable, and the penalty for being a minority Alignment is minimal now with the reduction in OP boni to opposite Alignment/Faiths. Solution 1: As Ceekayed and others have advocated, nerf Bazaar heroes a bit more, especially the OP/DP heroes. Solution 2: Make them available to all Alignments-which is my preferred solution. 2. Alignment power imbalance: Problem: Right now Evil would be way too strong in a short round, because Good is lacking in viable fast races. Even if you guys think Gryphons can compete with Dark Dwarves and Vampires in a short round after recent series of nerfs, that's still just 1 race, and Gryphons are better at 5 than 4 week rounds anyways. Solution: I am sure you guys will want Tollsprys boosted, but I fear that that solution is problematic. The basic Tollspry concept is such that the race runs in danger of being over-powered if you over-boost them--just like Halflings. So introduce a new fast race for Good side. My preference would be to make Amazons Good, since Terranoids are problematic with the recent OOP changes, and nobody has been able to contend with Dwarves since Dante did aeons ago when Amuril's Undead won. Besides, why are Amazons Evil anyways? They are just warlike chicks! 
_________________ Our pack's Royal Family Message every round now:
"Please don't hit active guys with huge OP--even if they leave land DP!!!"
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Rain
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Posted: Mon Oct 24, 2011 15:55 |
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Joined: Mon Jun 19, 2006 21:58 Posts: 1200 Location: Pirate. Yarrr
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 btw trollspy is a bad concept. But whatever.
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MisterBarca
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Posted: Mon Oct 24, 2011 16:14 |
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Joined: Wed Jun 17, 2009 23:09 Posts: 1288
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Rain wrote: btw trollspy is a bad concept. But whatever.
Agreed, but I doubt we are getting rid of them, since enough people want to make it work.
_________________ Our pack's Royal Family Message every round now:
"Please don't hit active guys with huge OP--even if they leave land DP!!!"
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Fergy
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Posted: Mon Oct 24, 2011 16:26 |
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Joined: Wed Apr 13, 2005 21:25 Posts: 1850 Location: Michigan
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Fergy wrote: Code: Sweet Melody Harmonizers -< >- Echoing Bell -> Emitter Timber Singer I think this would greatly help. A spell that would allow training of Timber singers from harmonizers. Both sweet Melodies and Timber Singers upgrade into echoing bell.
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Alexandrelg
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Posted: Mon Oct 24, 2011 16:52 |
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Joined: Fri Jul 16, 2010 00:51 Posts: 65
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Fergy wrote: Fergy wrote: Code: Sweet Melody Harmonizers -< >- Echoing Bell -> Emitter Timber Singer I think this would greatly help. A spell that would allow training of Timber singers from harmonizers. Both sweet Melodies and Timber Singers upgrade into echoing bell. I liked that idea when i saw it. I would play tollsprys for sure if tollsprys were like that.
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080
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Posted: Mon Oct 24, 2011 17:34 |
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Joined: Thu Oct 09, 2008 07:08 Posts: 645
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That is a great idea!! Although the melody to bell spell would be better than harm to singer. And the conversion rate would just have to be changed when the spell is active to 3.5 harm to 1 singer in order to balance that.
This idea solves the dp gap issue and really helps with training time
_________________ Oh Eighty ____________________ Wonderland says he is pwning you with a wooden spoon! Immor says i use chopstick
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hiraishin
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Posted: Mon Oct 24, 2011 18:50 |
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Joined: Fri Jul 30, 2010 01:38 Posts: 83
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anyone agrees that a certain race is OP for xping?
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B
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Posted: Tue Oct 25, 2011 00:00 |
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Joined: Tue Jan 04, 2005 12:28 Posts: 2570 Location: The Netherlands
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hiraishin wrote: anyone agrees that a certain race is OP for xping? I think that a certain race is overpowered for land play. Another certain race is overpowered for NW. I think we need to looks into those.... Now that was clear 
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quaffle
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Posted: Tue Oct 25, 2011 00:20 |
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| Development Team Spokesperson |
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Joined: Sun Apr 24, 2005 20:20 Posts: 6868 Location: Chi-Town
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Fergy's suggestion above makes Tollspry easy and boring. There is an exciting risk element Tollspry must face during the times they have Timber Singers. I think that makes them very unique and difficult to play. @ Barca 1. I agree, the way Heroes are bid on is imbalanced. It favors those with time and alignment. But Heroes have always been X-Factors in Elveron, so there is always an imbalance factor associated with them. Can this be fixed? Solution 1 does not solve the imbalance, in my opinion. Alignment/amount of competition and availability are still driving forces of luck. Getting +5% or +2% offense for 50,000g is still cheap. Solution 2 completely solves the alignment/competition problem, but retains the availability problem. Heroes will completely lose their... rarity(?) if this happens. That makes me upset from a fantasy standpoint. Instead, lets increase the minimum bid amount of all Heroes. We can go through and make it unique for each Hero. That solves the alignment/competition problem and keeps their rarity (still not sure if thats the right word...). In addition, we can make the bidding Automatic Bidding style. This solves the availability issue. For exciting purposes, we can make bidding in the lead anonymous. 2. As for the Good vs Evil, I do not totally agree. I do agree Evil has the most flexibility early-mid round, however. Gryphon is the only race on Good right now that can be flexible while playing fast thanks to strong turtle. Evil has 3 races that can play fast with turtle. I believe Tollspry can fill that gap for Good. I disagree about Tollspry being "unbalanceable". Remember, this is their first round. Be thankful we did not make another mistake of introducing an overpowered race? I am very confident Tollspry can be balanced and play many roles in a realm strategy, as well as for the win.
_________________ The Age of Despair :: Round 2 :: 1 El Norte The Age of Wisdom :: Round 4 :: 1 SmoochyWoochyPoochy The Age of Wisdom :: Round 6 :: 1 Goblin Rings The Age of Achievements :: Round 1 :: 1 Hufflepuff's Cup
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B
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Posted: Tue Oct 25, 2011 01:09 |
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Joined: Tue Jan 04, 2005 12:28 Posts: 2570 Location: The Netherlands
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Gryph + Sylvan + (a boosted) Tollspry = Vamp + (probably slightly nerfed) DD + Ele
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