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PostPosted: Wed Sep 21, 2011 22:10 
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Location: Umeå, Sweden
The round will be 5 weeks.

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In his last Budget as chancellor in 2007, Gordon Brown said: “We will never return to the old boom and bust.”


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PostPosted: Wed Sep 21, 2011 22:12 
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RACE REPLACEMENTS

CENTAUR - REMOVED
Replaced with Tollspry.

HALFLING - REMOVED
Replaced with Sylvan.


FROSTZORB - REMOVED
Replaced with Animator.



Changes are in progress.

So is the schedule.

_________________
In his last Budget as chancellor in 2007, Gordon Brown said: “We will never return to the old boom and bust.”


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PostPosted: Thu Sep 22, 2011 22:09 
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Joined: Fri Mar 12, 2004 01:04
Posts: 2140
Location: Sweden
This are the decided changes so far. More changes and tweaks will come later.


These changes will shortly be brought online. Please simulate and test all changes carefully and report bugs in the bug section.

All races removed has to be restarted.

GENERAL CHANGES

  • The round will be 5 weeks long. (840 ticks)
  • If a kingdom Deletes, Restarts, Defects, Overpopulates, or leaves the realm, their total Realm Investments will be removed from Realm Improvements. (Use Robe's suggestion used here: http://elveron.com/forum/viewtopic.php? ... 07&start=7)
    - Acerac hero back to good alignment

RACE CHANGES

    HUMAN
  • No change.

    CENTAUR - REMOVED
    Replaced with Tollspry.
      TOLLSPRY
    • See below.
    • No change.

    GRYPHON
  • Iron Talon -15g from 1,350g, 150r to 1,335g, 150r
  • Ravenhawk -15g from 1,175g to 1,160g
  • Noble Lord +1ru from 3,000g, 1ru to 3,000g, 2ru
  • Master Hunter +1ru from 3,000g, 1ru to 3,000g, 2ru
  • Fledgeling +15g from 130g to 145g

    HALFLING - REMOVED
    Replaced with Sylvan.
    SYLVAN
  • See below.
    Sylvan
    -5% pop
    Spire changed to this (only for Sylvan!)
    Code:
    Successful offensive spyops and magical spells against kingdom have a chance of getting reflected back 30 * Spire% (max 90%) of the times. Increases spy and magic power by 2.5 * Spire% (no max).

    SHINOBI
  • Crystal Assassin +10g from 830g to 840g

    BARBARIAN
  • Sister -45r from 1,400g, 300r to 1,400g, 255r
  • Sea Reaver -60r from 2,000g, 340r

    FROSTZORB - REMOVED
    Replaced with Animator.
      ANIMATOR
    • See below.
    • Not yet decided.

    VAMPIRE
  • No change.

    ELEMENTAL
  • No change.

    TROLL
  • No change.

    MINOTAUR
  • No change.

    DARK DWARF
  • +20g on Gray Rider, from 1280g, 150r to 1300g, 150r

/***===================================***\

Tollsprys
Good

These creatures are the fun loving sprites of Elveron. Each of these creatures carries a signature chime or sound that they give off when moving, playing, or conversing. Due to the high frequency of vibrations Tollspry give off, they tend to avoid mountainous regions due to avalanches and rock slides.

Once a Tollspry reaches maturity, the pitch and resonance of its chime will change depending its the personality and nature. The ones with the highest pitch chimes are the most sacrificing, the most giving, the most gracious of the race. But some Tollspry develop the deep resonance. This does not represent impure hearts, but those with the fighting spirit, the drive to prevail, and those with iron determination.


  • Sacrifices yield 10% returns

Code:
Name           Atk Def Ret Trn Cas Mage Spy Cost
Harmonizers      2   1  10   9 120          230g
Sweet Melody   1.5   4  10   3  95          30dm
Timber Singer    5      10   9  90          40dm
Echoing Bell     6   5  12   6  85          50dm
Emitter          7   7  14   6  80          1800dm
Grave Knoll                  9      .75 .75 1450g, 20dm
Chime                                       110g

  • Sweet Melody, Timber Singer, Echoing Bell and Emitters cannot be directly trained.
  • 21 sacrificed Harmonizers mature into 10 Sweet Melody.
  • 14 sacrificed Sweet Melodies mature into 10 Timber Screecher.
  • 13 sacrificed Timber Singers mature into 10 Echoing Bells.
  • 13 sacrificed Echoing Bell matures into 10 Emitter.

Instantaneous Maturation: (ONE TIME) On the next successful attack, against kingdom with land size at least 67% or your land size, 5% of each unit sent matures into their next stage. No sacrfice rules apply.

Cannot build Gold Mine
Cannot build Iron Mine
Cannot build Slave Pit
Cannot build Diamond Mine
Cannot build Guild Quarters
Tuning Hall (New, Highland) - Increases worker train rate by Tuning Hall% * 30. (Max 300%) Increases peasant growth rate by Tuning Hall% / 2.
Song Hive (Home)
Mourning Hall (Court House)
Orchard (Farm)

/***===================================***\

Sylvan
Good

Long ago the Treefolk where part of the Elven armies willing to fight with their allies to defend nature. After the ancient Elven empires fell and the newer Elvish kindoms rose, the Elfs found they didn't need to keep using the Treefolk to defend their new holdings. The Treefolk retreated quietly into the forest because they whern't numerous enough to go it alone. Ages past and the Treefolk where busy creating their own allies the plantfolk. Though smaller than the massive Treefolk, unlike the elves, the plantfolk have unquestionable loyalty to the Treefolk and won't abandon them.

Code:
Name            Attack Defense Return Train Cas Mages Spies Price
Weedling           3.0           12.0   9.0 100             350g
Creeping Vine              4.0          9.0 100             550g
Oak Guardian              10.0         12.0 100             1350g, 1000l
Young Sapling      7.0     2.0   12.0  12.0  75             975g, 675l
Woodland Nymph                         12.0 100  0.75  1.25 1500g, 150l
Oak Dryad                  4.0         12.0  20             1600g
Worker                                                      120g

  • Woodland Nymph and Oak Dryad train directly from peasants.
  • For every one Oak Dryad, if you have one barren forest to match the Oak Dryad, they create 200 lumber.
  • Drawing power from sunlight, Young Saplings gain 1 attack during day time.

Preservation: (SELF) Eliminates 90% of all lumber decay.

Grove (Home, Forest)
Growth Temple (Frost Temple, Forest)
Cannot build Sawmill
Cannot build Iron Mine
Tavern (Mountain)

/***===================================***\

Animator
Evil

The Animators have spent thousands of years trying to discover ways to avoid the ravages of age on the body. Years were spent learning how to transfer their essence into basic forms, from which they transferred into the elements of the earth- wood, food, iron, diamonds, and magic itself. Having perfected their process, they are now intent on spreading their way of life-forcing it upon all of the other races of Elveron.

  • -75% rezone cost

Code:
Name            Attack Defense Return Train Cas Mages Spies Price
Brute              3.0           12.0   9.0 100             530fd
Tree Guardian              3.5          9.0 100             750l
Crystal Soldier    8.0     2.0   12.0  12.0  90             215dm
Steel Guardian     4.0     8.0   12.0  12.0  90             2300r
Ether Construct                         9.0       1.0   1.0 1300m
Collector                               6.0                 850g
Mold                                                        130g

  • Collectors trained directly from peasants.
  • Collectors collect 0.4 diamonds, 3.4 iron ore, 1 magic dust each per hour; lives in warehouses only; not counted as citizens.

Battlefield Scavengers: (SELF, ONE-TIME) Gathers 15% of price of units lost in battle while this spell is active.

** Warehouse (Tundra) Reduces decay by 0.5 * Warehouse%. Each warehouse houses 35 Collectors. Do not house citizens in either the building or on the barren land it's built upon.
** Processor (Tundra) Increases food, lumber, iron ore, magic dust and diamond production by 2.7 * Processor%


EDIT

Ravenhawk -15g from 1,175g to 1,150g - 1,150 should of course be 1,160g. The post has been updated.


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PostPosted: Tue Sep 27, 2011 20:51 
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Joined: Fri Mar 12, 2004 01:04
Posts: 2140
Location: Sweden
General Changes

The Onyx Table - REMOVED, will not be replaced.

Race Changes

    TOLLSPRY
  • Emitter price changed to 60dm
  • Grave Knoll price changed to 1740dm
  • 1 sacrificed Emitter matures into 1 Grave Knoll - ADDED

    ANIMATOR
  • Some of the wording for Collectors and Warehouses will be changed.
    Bold segments will be changed. wrote:
    Only Collectors employed by Warehouses[/b] collect 0.4 diamonds, 3.4 iron ore, 1 magic dust each per hour; not counted as citizens.

    Warehouses - Reduces decay by 0.5 * Warehouse%. [b]Each Warehouse employs 35 Collectors. Do not house citizens in either the building or on the barren land it's built upon.
    Summary: Collectors will not be lost when you lose Warehouses, however, having more Collectors than Warehouses can employ will not increase your income.


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