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 Post subject: New war Op
PostPosted: Sat Sep 24, 2011 06:48 
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Joined: Sun Apr 09, 2006 12:29
Posts: 423
Salting the Earth(if a spell)
Sabotage Farms(if a spy op)

Destroys some of target's farms.


Same rules as Sabotage Mines.


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 Post subject: Re: New war Op
PostPosted: Sat Sep 24, 2011 06:51 
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Joined: Wed Apr 13, 2005 21:25
Posts: 1850
Location: Michigan
I would like to see sabotage farms replace sabotage mines.


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 Post subject: Re: New war Op
PostPosted: Sat Sep 24, 2011 07:47 
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Joined: Mon Aug 01, 2011 18:46
Posts: 64
quatrognome wrote:
Salting the Earth(if a spell)
Sabotage Farms(if a spy op)

Destroys some of target's farms.


Same rules as Sabotage Mines.


+1

More useful, versatile. Open up options (=

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 Post subject: Re: New war Op
PostPosted: Sat Sep 24, 2011 18:26 
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Joined: Mon Aug 08, 2011 19:20
Posts: 118
makes it easier to overpop your target :twisted: lolol

+1

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 Post subject: Re: New war Op
PostPosted: Sat Sep 24, 2011 19:57 
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Joined: Sun Apr 24, 2005 20:20
Posts: 6868
Location: Chi-Town
I actually like the idea of adding a black op that destroys farms. That would actually be worth doing in most cases. I play risky at times, using fertility and just enough farms to get by, usually starving for a few hours every couple days. It's not something I recommend, and this would be a great way to punish someone running "perfect" food production.

Destroying Mines is also effective, which would be the most similiar to a Destroy Farms black op. But destroying (diamond) mines doesn't exactly apply to all races (Tollspry, Elf, Minotaur), so adding an additional option would balance it out, per say.

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