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quaffle
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Posted: Mon Sep 12, 2011 06:00 |
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| Development Team Spokesperson |
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Joined: Sun Apr 24, 2005 20:20 Posts: 6868 Location: Chi-Town
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I will be revising this thread this week, as well as offering rewards to people who present strategies each round. More information will come.
_________________ The Age of Despair :: Round 2 :: 1 El Norte The Age of Wisdom :: Round 4 :: 1 SmoochyWoochyPoochy The Age of Wisdom :: Round 6 :: 1 Goblin Rings The Age of Achievements :: Round 1 :: 1 Hufflepuff's Cup
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Fergy
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Posted: Mon Sep 12, 2011 06:27 |
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Joined: Wed Apr 13, 2005 21:25 Posts: 1850 Location: Michigan
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To give new players an idea of what goes into a good strat.
Halfling Strat
Hour 0 - Cast: Erosion x4, Global Warming x2, Fertility 5 Hr - Rezone into highland: 36 Forest , 54 Swamp - Construct: 2 Gold Mines, 198 Diamond Mines - Investments into Banking
Hour 1 - Construct: 1 Farms, 4 Sawmills, 6 Towers
Hour 2 - Construct: 11 Farms
Hour 3 - Construct: 12 Farms
Hour 4 - Construct: 11 Farms
Hour 5 - Construct: 12 Farms - Cast Fertility 11 hr - Explore 23 highlands
Hour 6 - Construct: 11 Farms
Hour 7 - Take Ld bonus - Cast Erosion - Construct 12 Diamond Mine
Hour 8 - Construct: 2 Farm, 6 Sawmill, 3 Tower
Hour 9 - Construct: 5 Tower, 6 Court House
Hour 12 - Remember to start investing Diamonds every hr
Hour 16 - Cast: Fertility 24 hrs, Slow - Construct: Court House
Hour 17 - Construct: 23 Guild Quarter
Hour 18 - Cast Slow
Hour 30 - Stop investing Lumber/Food
Hour 31 - Train max novices - Start investing in Housing
Hour 33 - Stop investing Magic Dust
Hour 41 - Cast: Fertility 24 hrs
Hour 48 - Train 500 Bowman
Hour 57 - Train specs
Hour 66 - Attack
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zxektok
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Posted: Wed Sep 14, 2011 04:35 |
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Joined: Tue Feb 05, 2008 11:35 Posts: 335
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quaffle wrote: FROSTZORBquaffle wrote: 30 Farms 70 Gold Mines 30 Sawmills 18 Towers 40 Iron Mines 110 Diamond Mines 79 Igloo 1 Guild Quarter 8 Jails
Train Ice Hunters as often as you can. Its possible, if you are constantly training defense, to make a third wave attack. Get to ~600 or 60% diamond mines, 8% farms, 5% towers, 10% iron mines, 4% sawmills, enough Jails to avoid corruption and the rest should go into Igloos.
you said you wanted to hear from other people and their variants my build is rather different - it will probably get shunned but hey - you are going to get it anyway 30 Farms 142 Gold Mines 30 Sawmills 20 Towers 40 Iron Mines 115 Diamond Mines 0 Igloo 1 Guild Quarter 8 Jails with zorbs i dont like homes so much - mid/end round YES heres my zorb igloo vs goldmine --> dont look at me like at start you have to max out your pop and it takes longer<goldmine is better (u agreed) even with 50% peasants + 50% workers/zorbs< goldmine is better heres my fun bit even with 100% workers < goldmine is better ------------- HOME ------- VS ------ GOLDMINE ---------- normally 40*3.5=140g/hr VS 20*3.5+60=130g/hr BUT zorbs have -20% pop so 40*0.8*3.5=112g/hr VS 20*0.8*3.5+60=116g/hr with max Kingdom population improvements it is only marginal 40*0.8*1.15*3.5=128.8hr VS 20*0.8*1.15*3.5+60=124.4g/hr if you are in pack with RIMPS then homes have advantage but only after about 2nd week i'd take the OOP week with MUCH extra gold then build my homes after/near when kimps are done or if need space because there is no way you have 100% population being workers Goldmines arent worth razing either - it would take about 10 days to recover the difference back (raze and build cost) ------------------------------------- frost breath spell is amazing - i fire it before every attack (my extra towers) extra diamonds for defence elites OOP and banking investment (my style) ------------------------ try it - you get much more gold OOP by screwing the igloos and your economy doesnt really suffer Quote: and the rest should go into Igloos you've done a great job with all of the builds - i noticed this one because i play them thats the Zxektok version of Zorb OOP with a bit of attempted math
_________________ What has nobody else done? Lets do that but different :)
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quaffle
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Posted: Wed Sep 14, 2011 05:25 |
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| Development Team Spokesperson |
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Joined: Sun Apr 24, 2005 20:20 Posts: 6868 Location: Chi-Town
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@ zxektokAnother thing to keep in mind: Homes reduce casualties, and realm improvements would boost housing improvements to over 15%. Then when you include Alchemies, Homes are far better. This is, of course, at a much later stage in the game. Where are your statistics for military strength at OOP? What is your transition/general theory for the rest of the round? Try not to use so much math. Simply state: "I believe Gold Mines are more efficient than Igloos, so continue to construct Gold Mines with extra land." These builds are meant for more than veterans, new players should easily understand them with basic knowledge of the game. Remember, less is more. @FergyA little to sore on the eyes. It would be better to give total building productions and specific times for military training only. Also provide exact numbers for military. That way builds can be compared. "Train specs" simply doesn't cut it.
_________________ The Age of Despair :: Round 2 :: 1 El Norte The Age of Wisdom :: Round 4 :: 1 SmoochyWoochyPoochy The Age of Wisdom :: Round 6 :: 1 Goblin Rings The Age of Achievements :: Round 1 :: 1 Hufflepuff's Cup
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zxektok
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Posted: Thu Sep 15, 2011 00:15 |
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Joined: Tue Feb 05, 2008 11:35 Posts: 335
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@quaffle will get you my full numbers near to next round totally agreed with everything you said no homes first week - definately GM at start - got 2 weeks more worth of gold than if u built houses more gold for OOP the better 
_________________ What has nobody else done? Lets do that but different :)
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quaffle
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Posted: Thu Sep 15, 2011 05:20 |
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| Development Team Spokesperson |
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Joined: Sun Apr 24, 2005 20:20 Posts: 6868 Location: Chi-Town
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EDITnomNOMnom
_________________ The Age of Despair :: Round 2 :: 1 El Norte The Age of Wisdom :: Round 4 :: 1 SmoochyWoochyPoochy The Age of Wisdom :: Round 6 :: 1 Goblin Rings The Age of Achievements :: Round 1 :: 1 Hufflepuff's Cup
Last edited by quaffle on Fri Sep 23, 2011 01:45, edited 1 time in total.
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Fergy
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Posted: Thu Sep 15, 2011 08:10 |
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Joined: Wed Apr 13, 2005 21:25 Posts: 1850 Location: Michigan
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quaffle wrote: @Fergy A little to sore on the eyes. It would be better to give total building productions and specific times for military training only. Also provide exact numbers for military. That way builds can be compared. "Train specs" simply doesn't cut it. Knowing what to build helps, knowing when to build helps out more. I wish I had the numbers on the military, but these were the only the notes I kept in the txt file. These notes actually ended hr 41 (because I can remember when to train). I added the others because that's what I remembered. . . 500 Bowman to overcome 3dpa requirement (so I wouldn't get restarted if I overslept hr 51) and a 6 hr delayed OOP. Originally this was going to be an 18hr delayed OOP, but target selection was looking rather thin.
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quaffle
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Posted: Fri Sep 23, 2011 01:34 |
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| Development Team Spokesperson |
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Joined: Sun Apr 24, 2005 20:20 Posts: 6868 Location: Chi-Town
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Updated. Also added a Minotaur strategy that I used for last round, sorry it does not include the post train economy, perhaps someone could sim and tell me it? I will count it towards a Minotaur strategy as your goal of 3.
_________________ The Age of Despair :: Round 2 :: 1 El Norte The Age of Wisdom :: Round 4 :: 1 SmoochyWoochyPoochy The Age of Wisdom :: Round 6 :: 1 Goblin Rings The Age of Achievements :: Round 1 :: 1 Hufflepuff's Cup
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zxektok
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Posted: Sat Nov 12, 2011 16:39 |
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Joined: Tue Feb 05, 2008 11:35 Posts: 335
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couldnt finish the zorbs either they were removed 
_________________ What has nobody else done? Lets do that but different :)
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Dante
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Posted: Sun Nov 13, 2011 13:02 |
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Joined: Wed Dec 10, 2008 17:13 Posts: 1564
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This isnt a complete setup like quaffle does. But it is enough info to use anyway.
Troll - early spec converting to elite strat
Build IM, towers and 174 GM first, build CH last. I skipped fertility one tick since pop maxed before buildings were in anyway, and could thus use volcano a bit more. Extra towers is so you can HC before W2.
8 IM 18 towers 8 CH rest GM
Trained some 960 workers with 27HC left, and 12hrs later 828 workers. When out of HC, train 350 swamp trolls and rest hill, about 1k of them if i remember correctly.
Then train max swamp trolls while hitting. OOP should get you to 900ish acres easily. Build essentials (CH, farm, towers), a bunch of extra IM and sawmills, and then a mix of DM and pits with the rest. I believe i did DM with all high/mountain and pits with the rest. Build most of the pits last, and possibly wait a bit with building them, no point building them if you cant fill them.
Try to get workers up asap so you can fill those pits. Then start training forest trolls that you will use for OP. Stock up a bit and push big swamp trolls. Since you are mainly specs should be able to grow, though not being top op.
Once you cannot grow anymore it is time to stop going fast and go ultra efficient. I sacked all my hill trolls, r/red my GM for DM for a total of 750 DM (on a 5w round), and then aimed for a long sit upgrading swamp trolls to forest. Remember to build some extra IM since now you will start doing mountain trolls.
After a few days i used landbonus to overbuild farms and started doing some cave trolls as well, and then just bottomfeeding whenever i could. After that i trained mountain/cave trolls and continuosly upgrading my swamp trolls for forest. Upgrade when you cant grow/when you have just grown and train new units when you are about to grow/when you have land incoming.
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quaffle
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Posted: Sun Nov 13, 2011 18:40 |
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Joined: Sun Apr 24, 2005 20:20 Posts: 6868 Location: Chi-Town
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Thanks Dante! I think this setup is fine. =) I have decided (after a long time of frustration, thinking about how to accept builds) that the player submitting the strategy should have complete control over the build. The only problem is when the builds are 2-3 screens long >.<
_________________ The Age of Despair :: Round 2 :: 1 El Norte The Age of Wisdom :: Round 4 :: 1 SmoochyWoochyPoochy The Age of Wisdom :: Round 6 :: 1 Goblin Rings The Age of Achievements :: Round 1 :: 1 Hufflepuff's Cup
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Dante
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Posted: Sun Nov 13, 2011 18:50 |
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Joined: Wed Dec 10, 2008 17:13 Posts: 1564
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I would have been happy to post a build that fit your style, but i just dont record all that info on my builds. I typically just think of what i wanna do and then just make a rough sim to see if it works (ie, am i getting decent mili and do i have enough IMs). Simply put i am just a bit too lazy.
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Fergy
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Posted: Sun Nov 13, 2011 20:50 |
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Joined: Wed Apr 13, 2005 21:25 Posts: 1850 Location: Michigan
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Maybe just post the rough summery of the build. Include things like econ at OOP, Raw building numbers, and OP/DP figures. For more detailed information, provide a link to the post in the strategy forum.
I'm fine with you adding my animator protection strat to the wuaffle house. . . but it's not a beginners strat, and would take up a considerable amount of space.
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quaffle
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Posted: Sun Nov 13, 2011 21:02 |
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| Development Team Spokesperson |
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Joined: Sun Apr 24, 2005 20:20 Posts: 6868 Location: Chi-Town
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Ohh, great idea Fergy.
_________________ The Age of Despair :: Round 2 :: 1 El Norte The Age of Wisdom :: Round 4 :: 1 SmoochyWoochyPoochy The Age of Wisdom :: Round 6 :: 1 Goblin Rings The Age of Achievements :: Round 1 :: 1 Hufflepuff's Cup
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Witch King
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Posted: Sun Dec 11, 2011 21:32 |
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Joined: Thu Oct 21, 2004 04:05 Posts: 4526 Location: Charging into hell with his fishing pole
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Can I has Wuaffle?
_________________ "LUF says mini-freud says : you have repressed aggresivity"
"LUF says Mini-freud asks you about your mom. Critical attack! You take 999 damage. You die. Mini-freud wins 4 exp. points. Mini-freud found a wallet."
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