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PostPosted: Sun Aug 07, 2011 19:54 
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Location: Sweden
We are expecting a short paused between the rounds. The achievement system is redesigned and will probably be running the background for testing purpose.

The round will be 5 weeks long.

RACE CHANGES

    HUMAN
    No change

    CENTAUR
  • Hexataur +50g, from 1300g to 1350g
  • Horseman +75g, from 1725g to 1800g

    GRYPHON
    No change

    HALFLING
  • "Starts with 2,600 peasants instead of ordinary 1,600" -- REMOVED
  • Slinger -0.5 offense and -85g, from 2 offense and 250g to 1.5 offense and 165g

See new post about Halfling. These changes aren't correct.

    SHINOBI
  • Crystal Assassin +30g, from 800g to 830g
  • Shadowsylph -1 defense, from 4 defense to 3 defense

    BARBARIAN
  • Legion -25g, from 600g to 575g
  • "Up to 40% of Legion 'normal casualties' on successful normal attacks on targets bigger than 67% of your land size, or defenses are automatically retrained into Seareavers to a maximum of Sea Reaver casualties on the battlefield." -- Up from 30%
  • Longboat renamed to Longship
  • "Each Longship raids some of the targets resources on successful attacks above 67% of your land size." -- ADDED

    FROSTZORB
  • Cannot build slave pits
  • Frost Giant -15g, from 1265g to 1250g

    VAMPIRE
    No change

    ELEMENTAL
    No change

    TROLL
  • "+5% Gold Production" -- REMOVED
  • Forest Troll -20% casualities, from 100 to 80
  • Cave Troll -20% casualities, from 100 to 80

    MINOTAUR
  • "50 Decorated Shamans summon one Stone Protector each hour." -- Up from 40.

    DARK DWARF
    No change


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PostPosted: Mon Aug 08, 2011 21:36 
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Previous post was wrong with Halfling changes was wrong. This is the only change that Halfling get.

    HALFLING
  • Gardener -85g and trained from worker, from 225g to 140g


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PostPosted: Mon Aug 08, 2011 21:48 
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Changes are now online.

If you play Frostzorb and got negative land that is because the race can't build Slave pits. Just restart the kingdom and it will be fine.


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PostPosted: Tue Aug 09, 2011 23:24 
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    BARBARIAN
  • Added a max resource raid cap for Longships to 1,000 of each resource type to prevent the ships from being to strong early in the round.


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PostPosted: Thu Aug 11, 2011 20:39 
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We the admins and the development team would like to apologize for all the confusion with halfling changes.

If there are any confusions about the changes, please see the guide for the final result.

    HALFLING
  • Slinger +15g to 265g
  • Gardener 165g, trained from peasant. -0.5 dp to 1 dp.




    BREWER
  • Each brewer brew 3.5 beer (food) each hour.
    Changed to
    5 beer each hour.

Extra Hops Halfling, SELF
While the spell is active, each Brewer produces an additional food/hour

Changed to

an additional of 5 food/h

_________________
In his last Budget as chancellor in 2007, Gordon Brown said: “We will never return to the old boom and bust.”


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PostPosted: Wed Aug 24, 2011 06:27 
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Moved the unique hero Acerac to from Good to Evil because he could be abused in the hands of a specific race.


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