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 Post subject: Offset OOP Strat
PostPosted: Wed Jul 13, 2011 17:07 
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Joined: Wed Apr 13, 2005 21:25
Posts: 1850
Location: Michigan
Wave 1
OOP 0: Make 2 attacks, train specs
OOP 9: Make max attacks

Wave 2
OOP 12: Make 2 attacks
OOP 15: Land from first 2 attacks comes in.
OOP 21: Make max attacks

Wave 3:
OOP 24: Land from first max attacks comes in.
OOP 24: {optional} First attacks sit.
OOP 27: Land from second 2 attacks comes in.
OOP 33: Make Max attacks


Reason for using this schedule:
- Only log in once during protection (use elites for small wave)
- Turtle units from the small wave will protect land from the big wave.
- Land from the small wave will raise the max allowable incoming for the 2nd big wave attacks (so you don't reach the land cap).


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 Post subject: Re: Offset OOP Strat
PostPosted: Wed Jul 13, 2011 23:10 
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Joined: Sun Apr 24, 2005 20:20
Posts: 6868
Location: Chi-Town
What is OOP time? Why not just use GT?

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 Post subject: Re: Offset OOP Strat
PostPosted: Thu Jul 14, 2011 04:09 
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Joined: Wed Apr 13, 2005 21:25
Posts: 1850
Location: Michigan
quaffle wrote:
What is OOP time?
When protection was 60 actual hrs long, it was very common to use a T - X system for doing protection strats (ex: T-12 hrs would be the time to train elites). The reason why was because there was a protection timer at the bottom of the main screen that said "You will leave protection in XX hours". Leaving protection is OOP. After this we would count up from OOP by signifying OOP + X hrs (i.e. 12 hours out of protection).

Typically OOP + X was only used in protection strats. Since OOP is so unpredictable, it's very hard to sim your KD much past OOP, and OOP + X was only used for the first part of the game.

I didn't use the T - system for my strats. I preferred the TX system. T0 would be the start of the round and T51 would be the hr to train elites. OOP + X works well with both systems.
Quote:
Why not just use GT?
It's hard to change ;)

So, do you think this is a viable strat?


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 Post subject: Re: Offset OOP Strat
PostPosted: Thu Jul 14, 2011 06:09 
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Joined: Sat Mar 06, 2010 11:40
Posts: 413
Location: Down Under
When do you sleep?

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 Post subject: Re: Offset OOP Strat
PostPosted: Thu Jul 14, 2011 09:40 
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Joined: Tue Jan 04, 2005 12:28
Posts: 2570
Location: The Netherlands
Havent looked at the details, but looks very viable to me


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 Post subject: Re: Offset OOP Strat
PostPosted: Fri Jul 15, 2011 23:52 
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Joined: Wed Apr 13, 2005 21:25
Posts: 1850
Location: Michigan
-dB wrote:
When do you sleep?

- During Protection (no waking up for spec train)
- And between: 0 - 9, 12-21, 21-33, 33 - ?

Must be awake:
0: Attack & train specs
9: Attack
12: Attack & train specs
21: Attack
33: Attack

(You don't need to build the land when it comes in. Train defense after hr 12 if your awake).

It's best to think of this as a 9 hr delayed OOP strat.

First Small wave: Raise land cap for 2nd big wave
First Big wave: Get some land
Second Small wave: Only 60 acres incoming, the defense from elite OP is unneeded at this time. More importantly, the defense from this attack will come in the same time as the slowed big wave.
Second Big wave: Get some more land
Third Big wave: Get even more land (if targets are available)


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