Attempt #2:
Code:
Slinger 2.0 1.0 12.0 9.0 100 250g
Gardener 1.0 6.0 100 175g
- Gardeners train from peasants
- Gardener produces 2.5 food/hour
Slingers changed into a hybrid spec. Gardeners changed into a transitional def unit.
Massive slinger pushes will still ruin the econ, and be limited by workers. However, the 1 def will allow the halfling a chance, of not flaring out, if they do specs OOP.
Gardeners train from peasants to allow the player to train def even if they are low on workers (it also gives more gold when sacrificing). 6 hr train times gives the player tactical reasons for training an inefficient unit. The 2.5 fd/hr is to boost the efficiency of the unit up to the equivalent of a 2 def unit (and thematically it makes sense).
Other changes:
"-8% Income" clarified, "-8% gold production"
Brewer produces 3.5 food/hour, from 1 food/hour
Bowman -50g, from 800g to 750g