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 Post subject: Re: Changes Round 5
PostPosted: Thu Oct 28, 2010 22:06 
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Academy
The XP gain multiplier will be reduced down to 4 because of the reduction of hero mortality added to the academy building.


Retaliation Attack
It will be possible to make an Retaliation attack.

Making a successful attack against a kingdom that has attacked your kingdom in the previous 24 hours will gain you 30% extra land.
In order to gain the extra land, the ruler hero must go out on the attack, and your ruler hero must return home before you lose any land.
Being successfully attacked before your ruler hero returns home will result in 0 extra land.


The number 30% may change before the start of the round.

Please test all new changes and report bugs if you get any unexpected results.


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 Post subject: Re: Changes Round 5
PostPosted: Fri Oct 29, 2010 16:22 
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Updated the post with some racial changes.

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In his last Budget as chancellor in 2007, Gordon Brown said: “We will never return to the old boom and bust.”


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 Post subject: Changes Round 6
PostPosted: Thu Dec 09, 2010 23:41 
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The round will last for 6 week. See poll for more information.

General Changes

Academy "Increases XP gain in all battles won except quests by 4 * Academy%." Changed to 3 * Academy%.

Race Changes

Human
No Change

Dwarf
Longbeard -15g

Elf
Woodland Ranger conversions from 70% to 60%

Elemental
No change

Shinobi
No change

Spirit
Banshee 100% casualties from 50%
Phantom +30g

Cannot build Hospitals.


Frostzorb
Frostzorb can not build Slave Pits
Ice Hunter -20g
Frost Giant +50g

Vampire
Remove "During night time Vampire Lords gain 2 offense and 2 defense."
Vampire Lords +2 offense and +2 defense
Daywalkers -35g

Orc
No change

Troll
No change

Leshkin
Burgundy -100g
Amaranthine +50g

Flameweaver
NEW SPELL
Ashes to Ashes, Dust to Dust (SELF, ONE-TIME)
Phoenix killed offensive attacks will be reborn from their ashes in 2 hours, instead of 6 hours. [Cost is 15 * land magic dust.]

I expect the changes to be online tomorrow (in around 24 hours)


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 Post subject: Re: Changes Round 6
PostPosted: Fri Dec 10, 2010 21:16 
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Changes are now online.


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 Post subject: Changes Round 7
PostPosted: Sun Feb 06, 2011 21:59 
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My time for Elveron, during this period between the rounds, has been less than usually due to several reasons. Work has taken more time lately due to a new consultant project. I've also been increasing my training time to include Nordic skiing (Cross Country). I'm going to race the Vasaloppet in the first Sunday in March.
This less time means that I need more help with deciding the changes, which I also have got. Thanks very much for all the help from everyone that came and decided the changes. Also thanks to those that helped to gather and set up the meeting.

I got informed that it have been a lot of suggested changes during the changes meeting, especially on xp play. We feel that many of those changes may need some time to be discussed before maybe implementing.

The changes posted below are probably not the final changes.
I'm expecting the changes to be finished coded by Monday but I'll start this later this evening.

The testing period should be short.


General changes

The round length is 5 weeks

Triple Tap Rule will be moved 48hrs back (GT48 instead of GT96)

It will be impossible to attack below 50% and above 200% of your size, an attempt to do so will result in a "your generals refuse to comply" message similar to when you try to attack the same kingdom twice in an hour.


The amount of land needed to unlock raid attack is lowered to 900 acres from 1000 acres.

Ruler hero xp losses when getting hit lowered from max 3% to max 1.5%.

NO race replacements.

Race changes

Vampire
Kiss of death only working at night time.
Daywalker +20 gold, from 830 to 850 gold.
Vampire bats +10 gold, from 375 to 385 gold.

Frostzorb
Frost giant +15g, from 1,250g, 250r, 45dm to 1,265g, 250r, 45dm

Orc
No change

Trolls
Forest trolls -20% casualties, from 100% to 80%
Cave trolls -20% casualties, from 100% to 80%

Leshkin
No change

Flameweaver
Ashes to ashes, dust to dust, price up from 15x land to 20x land
Magmasur -50g, from 1350g, 150r to 1300g 150r

Human
No change

Dwarf
Axeman +15g, from 475g to 490g
Berserker +100r, from 3750r to 3850r

Elf
No change

Elemental
No change

Shinobi
No change

Spirit
No change


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 Post subject: Re: Changes Round 7
PostPosted: Thu Feb 10, 2011 00:17 
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Changes have been online since Monday evening.


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 Post subject: Re: Changes Round 7
PostPosted: Sun Feb 13, 2011 11:07 
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The new storyline for this round has been posted.


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 Post subject: Changes Round 8
PostPosted: Thu Mar 24, 2011 00:13 
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The round will be 720 ticks (30 days) long.


Unique Hero Changes

-Lord Sky Dunlin
+8% defense to +5% defense
stay time reduced to 5 days

-Kylian
+10% defense to +6% defense

-Shade, the Suicidal
+8% defense to +5% defense
stay time reduced to 5 days

-Dina, Dementia Master
+10% defense to +6% defense
stay time reduced to 5 days

-Vandroiy
0.15% changed to 0.10%
stay time from 5 days to 4 days

-Martin, The Magistrate
+10% gold to +7% gold

-The Chosen One
+8% offense to +6% offense

-Sir Moki the Myth
stay time from 7 days to 5 days

If the game was paused within 1 hour of auction end time, the auction will be updated with +1 hour from the time when the game was unpaused.
This will be both if the game was paused for updates or if server lost power. Auction time will not be updated if the server was online but not accessible, due to for instance problem with the network, during the end of an auction.


Race Changes

-- Human --
No Change

-- Dwarf --
Replaced with Centaur
http://www.elveron.com/elveron/archive/ ... html#race2

-- Elf --
Slyvan Ranger +0.5 offense, +75g
From 5.5/4.0 to 6.0/4.0
From 1,125g, 40l to 1,200g, 40l

Archer of Light +0.5 defense, +75g
From 4.0/5.5 to 4.0/6.0
From 950g, 20m to 1,025g, 20m


-- Elemental --
No Change

-- Shinobi --
No Change

-- Spirit --
+10g to Phantom

-- Frostzorb --
See next post.

-- Orc --
-50% casualties to Villain

More changes will come later.

EDIT
Changes are now online
EDIT 2011-03-27
Updated the information about Elf changes.
EDIT 2011-03-27
Removed reduction to Bloodblade


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 Post subject: Re: Changes Round 8
PostPosted: Sun Mar 27, 2011 14:42 
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Additional Changes

-- Human --
+25g Knights
From 1,100g, 250r to 1,125g, 250r

-50g Battle Mages
From 1,300g, 150r, 50m to 1,250g, 150r, 50m

-- Centaur --
-50g Hexataurs
From 1,450g to 1,400g

-- Shinobi --
-10g to Rokkaku Adept
From 550g to 540g

-30g to Crystal Assassin
From 860g to 830g

-- Frostzorb --
-15g to Frost Giant
From 1,265g, 250r, 45dm to 1,250g, 250r, 45dm

-- Troll --
-50g Mountain Troll
From 3,050g, 300r to 3,000g, 300r

-50fd Cave Troll
From 5,400g, 350fd to 5,400g, 300fd

-- Flameweaver --
Replaced with Dark Dwarf
http://elveron.com/elveron/archive/guid ... html#race9
+30g Gray Rider

-- Orc --
Removed the reduction to Bloodblade


Changes will be online later this evening.


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 Post subject: Re: Changes Round 8
PostPosted: Mon Mar 28, 2011 18:23 
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The last change will be to Troll which will get a new spell to make them more flexible.

Mutation
When spell is active the Forest Troll is trained from Swamp Troll and the gold price is reduced by 500g.

EDIT
Change is now online. Please test it completely.


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 Post subject: Changes round 9
PostPosted: Mon May 09, 2011 01:52 
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This is the changed agreed on by the Elveron Development team.

(There were talks about changing the land defense formula. The change discussed was to change it from 2xLand to 3xLand. This will NOT be introduced for round 9, but the current intention is introduce for next Age, along with the Achievements). Next age will be called The Age of Achievements.


Schedule will come later.

GENERAL CHANGES

Frost temple
Reduces attacking time, and incoming land, by Frost Temple% * 0.25 (changed from 0.3) to max 6 hours. Attacking time can never be less than 6 hours.


RACE CHANGES

HUMAN
no change

CENTAUR
-25g Hexataur, from 1,400g to 1,375g

ELF
Slyvan Ranger -0.5 offense, -75g, from 6 offense to 5.5 offense, from 1,125g, 40l to 1,050g, 40l
Archer of Light -0.5 defense, -75g, from 6 defense to 5.5 defense, from 1,025g 20m to 950g, 20m
Shadow Elves -0.5 defense, from 2 defense to 1.5 defense

- Up to 60% of Archer of Light 'normal casualties' on successful attacks, or defenses are automatically retrained into Woodland Rangers. This process takes 12 hours.

60% changed to 50% (note, this only applies to Archer of Light, not Sylvan Ranger)

ELEMENTAL
Wind Elemental -100g

SHINOBI
no change

SPIRIT
Shade +1 defense, -100% casualities
Ghosts +10g

FROSTZORB
Frost Giant +15g

VAMPIRE
no change

ORC
no change

TROLL
Mutation Troll, SELF
When spell is active the Forest Troll is trained from Swamp Troll and the gold price is reduced by 450g (changed from 500g).
Mountain Troll +100g, from 3,000g, 300r to 3,100g, 300r
Cave Troll +20% casualities, from 80% to 100%

LESHKIN
Will be replaced with MINOTAUR
THIS IS HOW THEY APPEARED LAST TIME THEY WERE IN. You will have to click around to see building, spy and mage, racial difference.

Can now build Frost Temples

DARK DWARF
Web Filled Caves now hold 300 spiders, from 220 spiders.

_________________
In his last Budget as chancellor in 2007, Gordon Brown said: “We will never return to the old boom and bust.”


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 Post subject: Re: Changes round 9
PostPosted: Mon May 09, 2011 23:35 
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ADDITIONAL CHANGES

Academy
Grassland Increases chance of gaining a hero in battle with 7 * Academy%. Increases XP gain in all battles won except quests by 3 * Academy%. Increases the chance to find items in quest with Academy% to max 20%. Decreases hero mortality by Academy% * 4.0 (no max).

CHANGED TO

Academy
Grassland Increases chance of gaining a hero in battle with 7 * Academy%. Increases XP gain in all battles won except quests by 3.5 * Academy%. Increases the chance to find items in quest with Academy% to max 20%. Decreases hero mortality by Academy% * 4.0 (no max).


POWER FARSIGHT

The cost is increased with 30% to landx13.


TROLL

Forest troll casualties +20%, from 80% to 100%

_________________
In his last Budget as chancellor in 2007, Gordon Brown said: “We will never return to the old boom and bust.”


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 Post subject: Re: Changes round 9
PostPosted: Wed May 11, 2011 22:51 
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UNIQUE HEROES


Two added:


Dante's hero E'Tnad, the Pain Inducer

B's hero B, the Builder

Quaffle's hero THE Quaffle


This is hero 50, 51 and 52, but there have been 65 rounds. So if anyone who has won a round, please make on.

Is there any heroes out there that has not yet been added? If so, the administration would like to apologize, but please remind us again.

_________________
In his last Budget as chancellor in 2007, Gordon Brown said: “We will never return to the old boom and bust.”


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