Children of Aten
GoodLong ago in the vast desert in the South Eastern part of Elveron, the Children of Aten flourished. Despite the fact that the harsh desert conditions caused their goods to spoil quickly, the coalition of desert dwellers who formed the Children of Aten pooled their collective intelligence, and through their secret magics, were able to have their oassai
(?? anyone know the plural) always produce enough for all the tribes. This power drew the attention of the other races of Elveron, who all wanted this power for their own. In order to protect their secrets, the Children of Aten shrouded their realm in a sandstorm, and were soon forgotten from history.
Then, not to long ago, a human grave robber was wandering the desert, and accidentally stumbled upon the Children's capital city. Word spread through Elveron like wildfire, and many realms mobilized to once again try to lay claim to the Children's ancient secrets. Now the Children of Aten must cast off the shrouds of their isolation, and protect their secrets.
Food Decomposition Rate *3, Food Production rate *1.5
Name Attack Defense Return Train Casualites Mage Spy Price
Horatian Spearman 3.0 2.0 10.0 10.0 100.0 -- -- 430g
Sobektite Hunter 4.0 5.0 12.0 12.0 75.0 -- -- 550g, 75fd
Anubis Elite 10.0 6.0 12.0 12.0 60.0 -- -- 1350g, 85md
Mummy -- 15.0 -- -- 110.0 -- -- --
Embalmer .5 1.0 6.0 12.0 150.0 1.0 -- 900g,100fd
Grave Robber 1.0 2.5 12.0 12.0 40.0 -- 1.0 1200g
Am-heh -- -- -- -- -- -- -- 70g
-Mummies live in tombs, and only consume one slave per hour, otherwise they do not require food
-Mummies cannot be trained
-After every attack, your casualties*(#of embalmers/10) begin being trained as mummies
-If there is no available tomb space, extra mummies are not created/die
-If there are not enough slaves for mummies to feast on, unfed mummies die
Breath of Qebui (SELF-INSTANT) Decreases troop return time by 4 hours
Mercy of Osiris (SELF-ONE TIME) Doubles the number of mummies produced after the next attack
Oasis (Farm) Highland
Pyramid (Tower) Highland
Temple (Frost Temple) Mountain
Tomb (NEW) Highland- Holds 150 Mummies
Storehouse (NEW) Mountain- Reduces food decay by *.02%, max 40%
Im not sure if the mummy slave consumption thing is a good idea or not.
Anyway this was something I threw together just cuz, im open to most, if not all suggestions on improvement
Casualties*(#of embalmers/2) ->Casualties* (#of embalmers/10)
I forgot to put in the store house building as I had originally intended, so I added it.