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Kalle
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Posted: Wed May 04, 2011 23:18 |
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Joined: Wed Mar 17, 2004 18:50 Posts: 3054 Location: Umeå, Sweden
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Energy Charge SELF Increases your mages per acre number with 30%
is there anyone using it? At the moment it costs acres x 5 for one hour. Twice as much as blizzard or anarchy (x2.5). Half as much as power farsight (x10).
I am thinking that power farsight was a mistake or that it is too cheap.
I recommend to change PFS to x15 and change Energy Charge to 50% for half the cost.
_________________ In his last Budget as chancellor in 2007, Gordon Brown said: “We will never return to the old boom and bust.”
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Padishar Creel
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Posted: Wed May 04, 2011 23:22 |
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Joined: Thu Mar 18, 2004 01:45 Posts: 755 Location: Falun Sweden
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Agree
_________________ Legends monarch crown version 1.0, no joke!!!
Live long and prosper!
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quaffle
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Posted: Wed May 04, 2011 23:24 |
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Joined: Sun Apr 24, 2005 20:20 Posts: 6868 Location: Chi-Town
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Good for mage whores who are only bursting once a day =P
_________________ The Age of Despair :: Round 2 :: 1 El Norte The Age of Wisdom :: Round 4 :: 1 SmoochyWoochyPoochy The Age of Wisdom :: Round 6 :: 1 Goblin Rings The Age of Achievements :: Round 1 :: 1 Hufflepuff's Cup
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lsd423
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Posted: Thu May 05, 2011 21:19 |
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Joined: Thu Oct 19, 2006 05:13 Posts: 130 Location: Pearland, TX
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if U 1/2 the cost... Still only used for boppers. Can't see using it for defense even at reduced cost.
PFS should be *15 land. Way too powerful spell.
What about a spy charge? Also have it so U can only cast when at 100% full power? Whatcha think?
_________________ Perception of Reality is stronger than Reality itself.
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MisterBarca
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Posted: Thu May 05, 2011 21:23 |
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Joined: Wed Jun 17, 2009 23:09 Posts: 1288
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I think this spell is only used by mage whores, and I suspect halving the cost will simply buff mage whores, because it would still be too expensive for normal land players to use.
_________________ Our pack's Royal Family Message every round now:
"Please don't hit active guys with huge OP--even if they leave land DP!!!"
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Dante
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Posted: Thu May 05, 2011 21:49 |
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Joined: Wed Dec 10, 2008 17:13 Posts: 1564
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Greybeard used to put it on for targetsearching sometimes, but other than that it is rarely used - and especially now that PFS is around ofc.
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Kalle
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Posted: Thu May 05, 2011 21:56 |
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Joined: Wed Mar 17, 2004 18:50 Posts: 3054 Location: Umeå, Sweden
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lsd423 wrote: if U 1/2 the cost... Still only used for boppers. Can't see using it for defense even at reduced cost.
PFS should be *15 land. Way too powerful spell.
What about a spy charge? Also have it so U can only cast when at 100% full power? Whatcha think? How about increasing both MPA and SPA with spell? Or a spy operation that lowers the MPA of a target with 50%, cost like 50% SS and be named like "Forgetfulness potion" or "sleeping potion".
_________________ In his last Budget as chancellor in 2007, Gordon Brown said: “We will never return to the old boom and bust.”
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Kerwil
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Posted: Thu May 05, 2011 22:28 |
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Joined: Fri May 20, 2005 11:24 Posts: 176 Location: Czech Republic
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Please no more boosts for BOPers!!!  And Power FS is just excelent spell, I would not touch it and leave it as it is. Maybe we can even get rid of normal FS...
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lsd423
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Posted: Thu May 05, 2011 22:30 |
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Joined: Thu Oct 19, 2006 05:13 Posts: 130 Location: Pearland, TX
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that sounds cool. mpa m spa increase on one spell. That might be overpowered a bit. Now the forgetfulness potion sounds very cool. 50% sounds a bit extreme though. n the spy op shouldnt stack.
_________________ Perception of Reality is stronger than Reality itself.
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Silencio
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Posted: Sat May 07, 2011 03:48 |
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Joined: Fri Oct 12, 2007 02:50 Posts: 547 Location: belton, Missouri
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All of those boosts just help boppers. I don't think you should boost boppers as they are powerful enough.
I played a coven one round named 24 hour anarchy and I was able to keep 24 hours a day anarchy on every kingdom in the same realm of people who invaded me. I also had enough magic dust to use a lot of flame bursts on people with large amounts of resources in the same realm.
As it is now an entire pack of boppers could easily ruin another packs round and it would not require any strategy. Login once a day cast 24 hour anarchy and 24 hour blizzard on people if they have low food. Then you war the person with low food and keep using abrasion on them every time they try to cast fertility so there food production is even lower.
If they have to buy food with gold or starve they are gonna suffer a lot.
When you add up the other stuff boppers can do with war, it really is the most powerful strategy you can use to hurt another kingdom.
_________________ You cannot define this. There is nothing else like it. It's how you react, no it's not what you say. You're running from nothing you're running away. -Steromud
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MisterBarca
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Posted: Sat May 07, 2011 03:59 |
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Joined: Wed Jun 17, 2009 23:09 Posts: 1288
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Silencio wrote: All of those boosts just help boppers. I don't think you should boost boppers as they are powerful enough.
I played a coven one round named 24 hour anarchy and I was able to keep 24 hours a day anarchy on every kingdom in the same realm of people who invaded me. I also had enough magic dust to use a lot of flame bursts on people with large amounts of resources in the same realm.
As it is now an entire pack of boppers could easily ruin another packs round and it would not require any strategy. Login once a day cast 24 hour anarchy and 24 hour blizzard on people if they have low food. Then you war the person with low food and keep using abrasion on them every time they try to cast fertility so there food production is even lower.
If they have to buy food with gold or starve they are gonna suffer a lot.
When you add up the other stuff boppers can do with war, it really is the most powerful strategy you can use to hurt another kingdom. Agreed. Mage whoring is absolutely out of control now; and they certainly don't need to get any stronger.
_________________ Our pack's Royal Family Message every round now:
"Please don't hit active guys with huge OP--even if they leave land DP!!!"
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quaffle
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Posted: Sat May 07, 2011 08:25 |
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Joined: Sun Apr 24, 2005 20:20 Posts: 6868 Location: Chi-Town
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Im not sure Energy Charge's price needs to be increased. I use it when I am getting prepared to Abrasion a kingdom.
Power Farsight does seem cheap, in my opinion. Its like 5.5x a normal farsight, yes? I wouldnt mind seeing it go to 8-10x the cost of a normal farsight. I feel like this should act as a desperation spell, not something that is easily afforded.
_________________ The Age of Despair :: Round 2 :: 1 El Norte The Age of Wisdom :: Round 4 :: 1 SmoochyWoochyPoochy The Age of Wisdom :: Round 6 :: 1 Goblin Rings The Age of Achievements :: Round 1 :: 1 Hufflepuff's Cup
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Dante
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Posted: Sat May 07, 2011 09:03 |
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Joined: Wed Dec 10, 2008 17:13 Posts: 1564
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quaffle wrote: Im not sure Energy Charge's price needs to be increased. I use it when I am getting prepared to Abrasion a kingdom.
Power Farsight does seem cheap, in my opinion. Its like 5.5x a normal farsight, yes? I wouldnt mind seeing it go to 8-10x the cost of a normal farsight. I feel like this should act as a desperation spell, not something that is easily afforded. +1
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B
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Posted: Sat May 07, 2011 11:03 |
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Joined: Tue Jan 04, 2005 12:28 Posts: 2570 Location: The Netherlands
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Quaffle and silencio get a +1  I think the major reason is that people aren't used to use energy charge (they don't think about using it). Maybe its because of the high price+'only' 30% more mpa, but making the spell more appealing with a price decrease is impossible at the moment cuz boppers shouldn't get boosted.
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Ceekayed
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Posted: Sun May 08, 2011 01:19 |
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Joined: Wed Jul 06, 2005 02:17 Posts: 2748 Location: Finland
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Bopping is only effective if you're running a dedicated, exploring bopper throughout the round. Casual bopping and conversion strats, in most cases, are only good for a little while, then you will fall out of range due to not being built up to bop from the get go (only a few races make an exception to this).
As AF put it well in the past, it's not the bopping that is effective, it's the fear of being bopped that burns the most gold.
Energy charge isn't even needed for a dedicated bopper, it's only used by casual abrasions from land players and conversion boppers when they still haven't got their full mages up, thus I see no reason why the spell couldn't be made cheaper. Not saying it should though, I feel it's well worth the price for the casual abrasion.
_________________ www.ceekayed.com
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