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 Post subject: FAQ
PostPosted: Tue Feb 08, 2011 17:16 
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Joined: Wed Dec 10, 2008 17:13
Posts: 1564
I thought i might as well start this up, since it usually is great to have one and we dont. Please post questions and/or answers and i will try to edit them into the first post if possible. When there are more questions i will put them into sections covering different aspects of the game.

You can also check out the old FAQ in the Guide, and please try to read the guide anyway since you can find answers to most questions there. The old FAQ is outdated in some respects however since the game does change, so dont hesitate to ask if there is anything you wonder about.
Guide FAQ:
http://www.elveron.com/elveron/guide/faq.jsp

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Race selection and getting started
To help you pick a race, and get easily accesible information about (some of) the races that is more indepth than the guide see Knicoals excellent race selection guide. Some of the races in it are gone atm, and others have come, but it is still an excellent source of information:
viewtopic.php?f=3&t=15610


And here you can see the complete list of races:
viewtopic.php?f=2&t=14275

Q: Why isnt [whatever race] in the game?
A: Every new round there is a chance the admins will replace a race. That means removing one race and adding either an old race or a completely new race suggested by the community in the "Race suggestions" forum. Check above for a link to the list of all races. There are always 6 good alignment races and 6 evil alignment races. Some races may be on either alignment however, elemental has for instance been both good and evil, with only changed names on their military units.

Q: What should i build while in protection?
A: There are a lot of different strategies, depending on race and preferred speed. An awesome guide for how to manage your oop for the races currently in the game has been created by quaffle and can be found here:
viewtopic.php?f=3&t=15739

General about the game

Q: Could someone please advise...at what point into the round are we able to take the 2nd land bonus? Thanks much.

A: 12 hrs after oop there is a new landbonus available. They become available every real 24 hrs, free HCs in protection not counted.

Q: Can someone tell me how the "rankings" tab in -game works?
A: The rankings are updated every 6hrs. Starting from Game Time 6, something will start to show, but before that there is nothing.

Q: What happens when the round is over?
A: In elveron a round is usually between 4 and 6 weeks long, although 3 weeks isnt unheard of. The round is over when the decided amount of time has passed, by clicking "Main" and scrolling down a little you can see how much time is left. Attacking is disabled at a random time some 7-15 hrs before the round ends. When the round is over the rankings are set, and the winner of land and xp decided.

Q: Who wins and what do they get?
The winners are those who are at the top of rankings on the last hourchange. Land that comes in after the last hourchange wont count. The winner of land rankings get to design a new Bazaar hero. The winner of the xp rankings get to design a new item for ruler hero.

Q: What is the Hourchange button?
A: When the round is over you can still "play", but rankings will no longer get updated, and most players will not bother with maintaining their kingdom anymore. At this point you can use the "HOURCHANGE" button that can be found in the left hand list, just below "Guide" and above "Explore land". Using hourchange means that your military and economy gets updated like if a real hour would have passed, but it only affects your own kingdom. This means you can get yourself a superkingdom by just clicking hourchange enough times if you want to invade the round winner for instance.

Q: When does the new round start?
It usually takes about 2-3 weeks for a new round to start. First there is several days when the round that just passed is discussed along with possible balancing changes for the upcoming round. When the admins have decided on changes for the upcoming round there is a simming period when people can "sim" (=simulate, ie testing) strategies. Then there is a sign up period which lately have been 5 days before the round begins.

Protection and OOP
To learn more about OOP (Out Of Protection) see Aceracs great OOP Guide here. Please note that many changes have taken place since it was written, for instance protection was then 60 hrs whereas now it is 12hrs + 48 free HCs:
viewtopic.php?f=2&t=4093

Q: How do i know if someone is in protection?
A: If the kingdom name on the realm page is blue rather than white the kingdom is in protection.

Q: Why cant i attack/spy?
A: Usually because you are in protection, a period of 12 hrs (used to be 60hrs) + 48 free hourchanges that work as virtual hours.
It could also be that whoever you want to attack/spy on is in protection, a kingdom in protection isnt possible to choose from the drop down list when going to attack or spy page.


Gameplay
Q: How do i calculate how much corruption i will have?
A: Corruption is roughly land/100, ie 1 000 land gives roughly 10% corruption (see formula thread for more). Early in the round it is usually slightly higher than that, you might have 5.3% rather than 5% at 500 land for instance. Later in the round it is a bit lower, the difference can be several percentage units on high land, so that on 5000 land you might have 45% rather than 50%.
You can also get corruption from having a too big stock, for gold it is 36 times your raw gold production. See formula thread for more on gold and secondary resources corruption.

Q: How does corruption affect my kingdom?
A: Corruption reduces the production of all resources, except for food, by corruption %. For example, if you have 5% corruption and you make 1,000 gold, corruption will take away 5% of that, or (1,000 * .05) = 50 gold. Corruption also affects exploring and construction/destruction costs.

Q: How do i get rid of my corruption?
A: Build courthouses and/or invest in policing improvements. For every courthouse% you have you get 2% less corruption. Policing gives you the reduction listed on the improvements page under bonus. There are also common heroes that reduce corruption (by .5% at lvl 1-4), a bazaar hero that reduces corruption with 10% (Taco) and a relic (hat) that reduces corruption by 2% for each day you hold to a max of 10%.
Corruption is only updated on a new tick (hourchange,ie a new hour).

Attacking
To learn more about how to attack, see YFs attack guide here. It might be a little outdated in parts, but the main points are still valid:
viewtopic.php?f=2&t=10714

- Also check out Angelfires more advanced/psycological game play advice on the first page of the formula thread.

Q: Why cant i attack/spy?
A: Usually because you are in protection, a period of 12 hrs (used to be 60hrs) + 48 free hourchanges that work as virtual hours or because your target is in protection.

Q: How many resources are some for Raid attacks?
A: 20% if your target is 100% your size, 10% if your target is 67% your size.

Q: Longships raid some resources on attacks above 67% of your land size. Each ship can carry max 1,000 resources of each type. (isit 25%? of the target's resources?) Why not state it in the guide like: "Longships raid 25% of your target's resources on attacks above 67% of your land size."
A:The formula isnt that easy, so it cant really be written like that. Longships use the same formula as raid attacks afaik. So at 100% landsize you can raid 20%, at 67% it is 10%. And then you ofc need to have enough longships as well.

Q: Up to 50% of Legion 'normal casualties' on successful normal attacks on targets bigger than 67% of your land size, or defenses are automatically retrained into Seareavers to a maximum of Sea Reaver casualties on the battlefield.
(This is important, so if I hit 100% 1:1 ratio will do. What if I hit 67%, what ratio should i send to have max conversions?)
A: Roughly 50% more for 67% (~/.67), ie Legion/seareever = Your land / target land.

Q: When attacking during night and Kiss of Death is active Vampire Lords "kiss" some enemy peasants and turn them into "The Kissed". The spell only works if your target is between 67%-150% of your land size. The spell won't be used if you fail the attack. (How many peasants does the Lords kiss? = How many Lords should I build vs Dhampire/Daywalker)
A: It is a set quota of the amount of peasants the target has, 10% of (target peasants - 1000). So typically you wouldnt wanna do more than 3k lords maximum for the spell, probably less for xp.

Math and formulas
If you want to know more about the math in the game, a good start is the Formula thread where many of the formulas are revealed. On the first page there are also some general game play advice from a legendary player of the game, Angelfire:
viewtopic.php?f=2&t=12129

XP play
An old, and in parts outdated, but still pretty useful guide to playing for xp by sacramento tzar:
viewtopic.php?f=3&t=9108

Izzionsona also has an old but interesting thread on xp play in the strategy forum. It is a FAQ and can answer many questions on xp play:
viewtopic.php?f=3&t=10282

Donating

Elveron is free to play, but it is possible to donate to the game. If you donate at least $5 you get some benefits for a round. If any kingdom in the realm has donated you get realm book for the whole realm. The realm book is an archive for information gathering operations (spying, farsight, revelation) that can be immensely useful. Check out quaffles tutorial on donating to learn more:
http://www.youtube.com/watch?v=5gd8pOV7Uz4


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 Post subject: Re: FAQ
PostPosted: Wed Feb 09, 2011 02:57 
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Joined: Fri Jul 30, 2010 01:38
Posts: 83
very nice! this sums up everything what a new player needs :D


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 Post subject: Re: FAQ
PostPosted: Sun Feb 20, 2011 21:05 
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Joined: Sun Jan 30, 2011 06:19
Posts: 35
i hesitate to ask this question but i've been told a different number regarding the maximum housing improvement percentage by a pretty well-respected vet:

this is what the Guide > Improvements says (before alchemies and laboratories)



Improvements
Improvement Max Bonus Action
Housing 15.0% more population
Banking 20.0% higher income
Walls 10.0% more defense
Forges 10.0% more offense
Policing 10.0% less corruption

Could someone verify the housing max or verify what i've been told that its a different number?

Thanks.


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 Post subject: Re: FAQ
PostPosted: Sun Feb 20, 2011 21:09 
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Joined: Wed Dec 10, 2008 17:13
Posts: 1564
Orthodis wrote:
i hesitate to ask this question but i've been told a different number regarding the maximum housing improvement percentage by a pretty well-respected vet:

this is what the Guide > Improvements says (before alchemies and laboratories)



Improvements
Improvement Max Bonus Action
Housing 15.0% more population
Banking 20.0% higher income
Walls 10.0% more defense
Forges 10.0% more offense
Policing 10.0% less corruption

Could someone verify the housing max or verify what i've been told that its a different number?

Thanks.


Those numbers are correct. The vet you talked to may have been talking about modded numbers which could make it all a bit confusing. With alchs, labs or some heroes you can increase the percentages a lot. The numbers you quote above are the maximum base improvement percentages, not the maximum actual improvement percentages.


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 Post subject: Re: FAQ
PostPosted: Sun Feb 20, 2011 21:10 
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Joined: Wed Jun 17, 2009 23:09
Posts: 1288
Dante wrote:
Orthodis wrote:
i hesitate to ask this question but i've been told a different number regarding the maximum housing improvement percentage by a pretty well-respected vet:

this is what the Guide > Improvements says (before alchemies and laboratories)



Improvements
Improvement Max Bonus Action
Housing 15.0% more population
Banking 20.0% higher income
Walls 10.0% more defense
Forges 10.0% more offense
Policing 10.0% less corruption

Could someone verify the housing max or verify what i've been told that its a different number?

Thanks.


Those numbers are correct. The vet you talked to may have been talking about modded numbers which could make it all a bit confusing. With alchs, labs or some heroes you can increase the percentages a lot. The numbers you quote above are the maximum base improvement percentages, not the maximum actual improvement percentages.


Also, most top packs will max out BOTH Kingdom AND Realm Improvements.

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 Post subject: Re: FAQ
PostPosted: Sun Feb 20, 2011 21:14 
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Joined: Wed Dec 10, 2008 17:13
Posts: 1564
Indeed barca, well, not maxing out, but utilising both anyway. Maybe the vet was talking about the total improvements, where obviously the max is twice those numbers, one time for kingdom and one time for realm improvements.


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 Post subject: Re: FAQ
PostPosted: Sun Feb 20, 2011 22:06 
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Joined: Sun Jan 30, 2011 06:19
Posts: 35
yep, sorry

he/she has since responded to me telling me that is precisely what he/she meant.

they didn't realize that me being in a realm with less than 3 people, i did not have access to realm improvements. (thats the cut off? 3 people?)

ok, thanks for quick responses.


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 Post subject: Re: FAQ
PostPosted: Tue Apr 05, 2011 08:19 
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Joined: Sat Nov 20, 2010 12:02
Posts: 72
Could someone please advise...at what point into the round are we able to take the 2nd land bonus? Thanks much.


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 Post subject: Re: FAQ
PostPosted: Tue Apr 05, 2011 08:36 
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Joined: Sun Jan 15, 2006 22:23
Posts: 366
Location: Prague, Czech Republic
12 hours after OOP, each 24 real hours (free hcs are not included).


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 Post subject: Re: FAQ
PostPosted: Tue Apr 05, 2011 09:03 
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Joined: Sat Nov 20, 2010 12:02
Posts: 72
Thank you!


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 Post subject: Re: FAQ
PostPosted: Thu Dec 15, 2011 10:31 
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Joined: Wed Dec 10, 2008 17:13
Posts: 1564
Updated with a few of the questions zeminth had, i put them under the attacking headline.


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 Post subject: Re: FAQ
PostPosted: Sun May 06, 2012 23:51 
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Joined: Sun May 06, 2012 23:46
Posts: 2
Location: Somewhere In The Uk
Hi, I'm kinda new as this was my first round.

Ummm.... Well what happens in the second round. Do i have to re-register make a new account or just re-login when it comes round to it...?

xD If someone could explain it to me like i'm, lets say, nine. It would help....

This is the only game I'm allowed to play online, I really like it.
Thankies.

Katy,


:wink: :x :P :cry: :evil: :? :shock: :o :( :) :D :roll: :wink: :!: :arrow: :?: :| :mrgreen: :evil:


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 Post subject: Re: FAQ
PostPosted: Mon May 07, 2012 00:26 
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Joined: Thu May 12, 2011 20:55
Posts: 123
Yes you would have to re register for the new round. There is normally a 4 to 5 day registration period where you have to use up your free hourchanges. Keep checking the announcement forum for updates on when it would start. You can also keep checking the changes thread in gametalk and questions. Use this time to formulate strategy for the next round :)


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 Post subject: Re: FAQ
PostPosted: Wed May 09, 2012 11:24 
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Joined: Wed May 09, 2012 11:22
Posts: 1
only to find out I can't attack him w/o burned acres (and no xp)... Would be helpful if I knew the exact rule for this....

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 Post subject: Re: FAQ
PostPosted: Fri May 11, 2012 10:40 
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Joined: Wed Dec 10, 2008 17:13
Posts: 1564
fenshi wrote:
only to find out I can't attack him w/o burned acres (and no xp)... Would be helpful if I knew the exact rule for this....


You have to attack someone above 67% of your size in order not to get burnt acres.
In addition if you attack someone in violation of the triple-tap rule (If they havent attacked your realm only two attacks in 48hrs allowed) you will get 100% burnt acres.


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