Legends of Elveron
Forums for Legends of Elveron

Home Guide Forum Archive
FAQ SearchRegisterLogin



Post new topic Reply to topic  [ 56 posts ]  Go to page Previous  1, 2, 3, 4

All times are UTC + 1 hour [ DST ]

Author Message
 Post subject: Re: Minotaur
PostPosted: Wed Sep 08, 2010 18:28 
Offline
User avatar

Joined: Sun Aug 29, 2010 13:25
Posts: 41
Location: Denmark
Deivis111 wrote:
The Posible changes:

1. Labyrinth holds 10 Minotaurs
2. Minotaur down to 25 DP
3. Minotaur cost 10k gold, 1k iron ore and 1rune.
4. Minotaurs train 0.1% Slaves each, every turn
5. Slaves changed to Servants
6. New building :
Castle Wall (Mountain) - for every % built on this building u get +0.3% DP. This building houses no population


Now the labyrinth and minotaur number is a bit more efficient when looking at def per unit. Good.

15 runes to reach same worker training as any other race(1,5%)? Those runes are gained before you leave protection. 0,03% for (4.) is a little better. 30 Runes would then mean you train 0,9 workers every hour. 24 hours = 20% workers trained. Worse than what other races can do, but once you gained 50 runes you train same speed and then more minotaurs would begin to beat other races worker train time.

Limits are very important. Disable Minotaur worker training when 2/3 of peasants are workers is good maybe 3/4 is better.

Is this Castle Wall a replacement of Tavern that gives 0,7% to defense as well as offense? (Big downgrade)


Top
 Profile  
 
 Post subject: Re: Minotaur
PostPosted: Wed Sep 08, 2010 18:34 
Offline
User avatar

Joined: Sat Dec 19, 2009 10:36
Posts: 580
woops i was thinkin of somethin else when making castle wall :D

it will be like tavern tho.

There is a limit to it. It cannot be higher than 2\1 ratio. 67% workers max and 33% peasants. Not counting units.

They are sort of nerfed. Servant produce 3.5g and 3.5r. With the iron cost i have now they can get 4.5k op and 2k dp at oop if done right.

Ow and u cant build iron mines :D

_________________
There's only one thing real about this world and that's us! The players!
Getting stronger and defeating others!
That's the way this game is played!


Top
 Profile  
 
 Post subject: Re: Minotaur
PostPosted: Wed Sep 08, 2010 19:09 
Offline
User avatar

Joined: Sat Sep 04, 2010 13:47
Posts: 160
Maybe a hint :

Look at all your racial abilities, penalties and changes from the race and try to reduce the amount of them. Simplify things. We don't question that you have enough ideas for the race, on the contrary. Decide what you find the main (unique) aspects of the race and try to get rid of the racial changes that are not needed to emphatize that/those aspect(s).

Race nerfing comes later and that might add some additional bonuses or penalties. The fewer bonuses/penalties needed, the better.

If a (new) player looks at the race, they shouldn't need to read a list of racial changes that is bigger than the lists of all the other races together. Also a big list of racial changes makes that more likely some sort of loophole is present.


I realize myself as well that it's hard to simplify a race (I have the same problem with my race), but keep in mind that a race would otherwise be smothered by all the ideas.


Top
 Profile  
 
 Post subject: Re: Minotaur
PostPosted: Wed Sep 08, 2010 19:21 
Offline
User avatar

Joined: Sat Dec 19, 2009 10:36
Posts: 580
I can make Horned heroes trainable.

Take out the 6% of bulls on succesful attacks turn to Horned Heroes

And make Minotaurs eat 0.3 food as other units.


That would take out 3racial bonuses



Others are needed but i can try merge them :D

_________________
There's only one thing real about this world and that's us! The players!
Getting stronger and defeating others!
That's the way this game is played!


Top
 Profile  
 
 Post subject: Re: Minotaur
PostPosted: Wed Sep 08, 2010 19:32 
Offline
User avatar

Joined: Sat Sep 04, 2010 13:47
Posts: 160
Merging is indeed good.


Top
 Profile  
 
 Post subject: Re: Minotaur
PostPosted: Wed Sep 08, 2010 20:27 
Offline
User avatar

Joined: Sat Dec 19, 2009 10:36
Posts: 580
i have changed them but now let me try input the price and train time on Horned Heroes :)

_________________
There's only one thing real about this world and that's us! The players!
Getting stronger and defeating others!
That's the way this game is played!


Top
 Profile  
 
 Post subject: Re: Minotaur
PostPosted: Wed Sep 08, 2010 21:25 
Offline
User avatar

Joined: Sat Dec 19, 2009 10:36
Posts: 580
Sorry for taking it so long , i moved to a house and 3 15-16year guys were showing me the neibhourhood. U wont know how much Ladies(my age) i have seen 8)

I coded it, look if its understandable, if not tell me how much spaces i need to put :)

EDIT:

Every time i wake up i get a good idea, lets just see what i get tomorow mornin :D

Good night guys

_________________
There's only one thing real about this world and that's us! The players!
Getting stronger and defeating others!
That's the way this game is played!


Top
 Profile  
 
 Post subject: Re: Minotaur
PostPosted: Thu Sep 09, 2010 06:53 
Offline
User avatar

Joined: Sat Dec 19, 2009 10:36
Posts: 580
Didnt come up with anythin :D

Tho today ill be more to looking at other races to see the prices and compare to mine with a little diference, feel free to critic me, ill also be in school for 5-8hrs so cya later ;)

_________________
There's only one thing real about this world and that's us! The players!
Getting stronger and defeating others!
That's the way this game is played!


Top
 Profile  
 
 Post subject: Re: Minotaur
PostPosted: Thu Sep 09, 2010 15:49 
Offline
User avatar

Joined: Sat Dec 19, 2009 10:36
Posts: 580
Price changes :

1. Bull 875g, 195r --> 966g, 115r
2. Horned Warrior 825g, 225r --> 1050g, 125r
3. Horned Hero 2715g, 695r --> 3000g, 335r
4. Newborn 1500g --> 705g
5. Minotaur 10000g, 1000r, 1ru --> 12500g, 2500r, 1ru
6. Red Monk 4000g --> 5000g
7. Servants

Are the prices good? Or needs a little more adjustment?

_________________
There's only one thing real about this world and that's us! The players!
Getting stronger and defeating others!
That's the way this game is played!


Top
 Profile  
 
 Post subject: Re: Minotaur
PostPosted: Fri Sep 10, 2010 14:57 
Offline
User avatar

Joined: Sat Dec 19, 2009 10:36
Posts: 580
I guess this race is done. :D

_________________
There's only one thing real about this world and that's us! The players!
Getting stronger and defeating others!
That's the way this game is played!


Top
 Profile  
 
 Post subject: Re: Minotaur
PostPosted: Thu Oct 14, 2010 18:19 
Offline
User avatar

Joined: Sat Dec 19, 2009 10:36
Posts: 580
bump

_________________
There's only one thing real about this world and that's us! The players!
Getting stronger and defeating others!
That's the way this game is played!


Top
 Profile  
 
Display posts from previous:  Sort by  

All times are UTC + 1 hour [ DST ]

Post new topic Reply to topic  [ 56 posts ]  Go to page Previous  1, 2, 3, 4

All times are UTC + 1 hour [ DST ]


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  





Elveron - the online strategy game
Elveron phpBB3 style by Ulf Frisk and Michael Schaeffer
Copyright © Ulf Frisk, Michael Schaeffer 2007.
Powered by phpBB® Forum Software © phpBB Group