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PostPosted: Tue Nov 10, 2009 01:24 
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greybeard wrote:
would it be possible, for a person merging, to change his kingdom name to fit his new realms theme?

That would be impossible as your kingdom name generates your kingdom id. The kingdom id is the main connector in all database tables.


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PostPosted: Wed Jul 21, 2010 21:06 
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From the improvement page for a kingdom.

Quote:
This is the improvements page. Here you can invest diamonds and other resources into improvements. The kingdom improvements are yours only, points invested into realm improvements are shared by the whole realm. You cannot invest more than a certain percentage of the points into the realm improvements. This percentage is based on the number of kingdoms in the realm. Bonuses from both investments are added to your kingdom. If you need help visit the improvement guide.


The sentence in bold should be; "This percentage is based on the ratio kingdom land (+150) divided by realm land times 150%, with a minimum of 10%".

I have bold the almost similar sentence in the guide also and red in some stuff that should be added.

the Guide: Improvements wrote:
Haha you think you can improve yourself. Well you are correct. You can invest your resources into several areas to gain bonuses either for yourself or for your whole realm. The maximum amount you can invest in realm improvements is depending on the number of kingdoms in your realm although an initial investment of 250,000 is allowed but not for your first 12 hours. This is because realm improvements are supposed to be a team-effort not a one-man-job You cannot invest into realm improvements while you are in protection if the round started for more than 6 days.

The table below lists into which improvements you can invest and the maximum bonus you can acquire (before bonuses from alchemies AND LABORATORIES).

Below is also a summary how many improvement points each resource yields. As you can see diamonds are by far the most effective resource to invest into improvements.

Realm improvements... The bonus you get from normal kingdom improvements are based on your land size, your investment and the amount of alchemies AND LABORATORIES you got (should be you have). The realm investment bonus is based on the realm size, total investment and the percentage of alchemies in your kingdom.

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PostPosted: Sun Jul 25, 2010 14:50 
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Guide is now updated.


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PostPosted: Fri Sep 03, 2010 19:44 
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Defense You cannot send out more than half of your defense the same hour.

Miltary section. This no longer applies.

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PostPosted: Sat Sep 04, 2010 03:16 
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Apparently the Buildings & Population section doesn't say how many hours it takes to build.

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PostPosted: Tue Sep 07, 2010 23:07 
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Those two last posts will corrected in the update for next round.


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PostPosted: Sun Oct 10, 2010 21:50 
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Quote:
War!
Before you and your realm can declare war on someone you must declare hostile relations to that realm. You cannot declare a hostile relation if your realm got a new kingdom the last 24 hours. Declaring hostile relations is done on the government page. When hostile relations is declared each realm member can vote yes for war. If more than 50%, or more than 4, of the realm members vote yes war is automatically declared on the realm you have hostile relations with. A war will last for 36 hours. A realm can only declare war on one realm at the same time, and max two other realms can declare war on another realm. That means that one realm can be involved in no more than three wars at any given time.


Should be like "If more than 50%, or more than 4, of all votes are votes yes war is automatically declared", or something.
Since if the realm has 9 kingdoms and 4 vote yes and one being general, it is neither "more than 4" of the REALM MEMBERS or "more than 50%" of the REALM MEMBERS.
War is decided by number of votes, not by number of members that vote.

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PostPosted: Sun Oct 10, 2010 22:40 
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Yes it should be changed.

+ You need at least 4 votes (General's vote counts as 2), rather than more than 4


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PostPosted: Tue Oct 12, 2010 01:57 
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All good types of elves have come together in "The Elf Alliance" to face the forces of lifelessness and evil. Their society is divided into 3 official clans. These clans are the Sylvan Clan, the Clan of Light, the Clan of the Woods. Elves that don't offically belong to any of those are considered clanless. While in theory all 3 clans are equal, in reality the Clan of the Woods is superior to the Clan of Light and the Sylvan Clan. The Clan of the Woods require applicants fight as members of the lower clans before they are even considered ready to be adopted by the higher clan. All elves have the potential to be members of any of the clans except for Half-elves who are discriminated against and those elves who show exceptional intelligence and too much independence who become Shadow Elves or High Priests.


"type" what a bad word to use.

Does the two last sentences even count as proper English?

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 Post subject: Re: Only small
PostPosted: Tue Oct 12, 2010 06:11 
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Graduated Plum wrote:
Lex152 wrote:
Write what turns are used for and what they do. How many you need to attack someone


o_O


plum is funny

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PostPosted: Mon Dec 06, 2010 21:32 
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Realm Options

Eligibility Requirements for Merging:

* The merging kingdom must not be over 1,500 acres (and this includes incoming acres). NOTE: The acre limit works on a floating value, which means that as long as you are below 1,000 acres at the time of the merger you are still eligible (even if you had at one time previously been over 1,000 acres).


Limit has been once raised to 1500 acres, but only part of the description seems to have changed.


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PostPosted: Mon Feb 07, 2011 19:28 
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forgive me for not reading this entire thread but with people correcting other people's english on a post or commenting that someone is 'funny' in another, i see no point in reading it all.

that being said, i risk repeating something that is already said in this thread.

obviously, any rule that exists or has been enacted since the guide was created should be added to the guide. BUT, since this thread was started in 2007 and i am learning lots of stuff that is not in the guide through players in the forums or via pm, i know that the guide is not updated so i provide 2 alternatives to changing the guide:

1) create a sticky under "announcements" of any and all changes/additions/subtractions to the rules given in the guide. (i was told that the announcements is the only official area regarding game changes so that would be the logical place to put this; if it already exists, please tell me and disregard this suggestion)

2) any time a rule change is made and announced in the announcements (like the ones i just read for this upcoming round) there should be a link to any explanation of the rule in its original state.

what i mean by this is simple. there is a reference in the rule changes for this next round to the "triple tap rule". this i never heard of. i went to the questions forum and asked a question about it that had already been asked and answered about a year ago. unfortunately, that results in more clutter in the forums. if the admins could place a link in the announcements when they modify a rule, there would be no need for further questions.

eg. "This upcoming round will have a change to the triple tap rule. This rule will go in effect 48 hours into the game rather than the 96 hours that was previously the rule. ***place link here***

i hope the logic in these suggestions can be seen without much elaboration. best of luck, admins, with whatever you decide.


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PostPosted: Mon Jun 27, 2011 05:53 
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I'm quite new and don't know if others have had the same problem but I until recently thought ONE TIME meant once in a round.... can we have a better description for it ? ONCE AT A TIME maybe ?


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PostPosted: Tue Sep 13, 2011 17:43 
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aw :o once in a round - maybe clarify

Quote:
Improvements
Improvement Max Bonus Action
Housing 15.0% more population
Banking 20.0% higher income
Walls 10.0% more defense
Forges 10.0% more offense
Policing 10.0% less corruption



my point was wording of income - slightly confusing considering the races value different resources more than others - including gold


higher income means gold only right
so if your a race that uses lots of diamonds the income word is only applied to gold unless its production of everything (then it should say production)

so i think
banking max 20% higher gold income

simple little fix - probably just for me :)

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PostPosted: Wed Sep 14, 2011 03:27 
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another one - i dont know how long it has been like this

Quote:
The last way you can gain more land is by taking your land bonus. You can take it once every 24 hours on the exploration page. If you forget to take your land bonus you can enable auto taking of it. That means the game will automatically take your land bonus if you forget it. You can do this on the main page under the account options link at the bottom.



if you jump into elveron there is no link at the bottom of the main page

its in the options menu on the sidebar and scroll all the way down to the bottom of the page and its on the far right hand side

i want the noobs to turn auto land bonus on... not enough of them can find it! :D
especially if you give them the wrong directions

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