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Raz
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Posted: Wed Sep 08, 2010 18:28 |
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Joined: Sun Aug 29, 2010 13:25 Posts: 41 Location: Denmark
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Deivis111 wrote: The Posible changes:
1. Labyrinth holds 10 Minotaurs 2. Minotaur down to 25 DP 3. Minotaur cost 10k gold, 1k iron ore and 1rune. 4. Minotaurs train 0.1% Slaves each, every turn 5. Slaves changed to Servants 6. New building : Castle Wall (Mountain) - for every % built on this building u get +0.3% DP. This building houses no population Now the labyrinth and minotaur number is a bit more efficient when looking at def per unit. Good. 15 runes to reach same worker training as any other race(1,5%)? Those runes are gained before you leave protection. 0,03% for (4.) is a little better. 30 Runes would then mean you train 0,9 workers every hour. 24 hours = 20% workers trained. Worse than what other races can do, but once you gained 50 runes you train same speed and then more minotaurs would begin to beat other races worker train time. Limits are very important. Disable Minotaur worker training when 2/3 of peasants are workers is good maybe 3/4 is better. Is this Castle Wall a replacement of Tavern that gives 0,7% to defense as well as offense? (Big downgrade)
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Deivis111
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Posted: Wed Sep 08, 2010 18:34 |
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Joined: Sat Dec 19, 2009 10:36 Posts: 580
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woops i was thinkin of somethin else when making castle wall it will be like tavern tho. There is a limit to it. It cannot be higher than 2\1 ratio. 67% workers max and 33% peasants. Not counting units. They are sort of nerfed. Servant produce 3.5g and 3.5r. With the iron cost i have now they can get 4.5k op and 2k dp at oop if done right. Ow and u cant build iron mines 
_________________ There's only one thing real about this world and that's us! The players! Getting stronger and defeating others! That's the way this game is played!
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Ping Pong
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Posted: Wed Sep 08, 2010 19:09 |
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Joined: Sat Sep 04, 2010 13:47 Posts: 160
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Maybe a hint :
Look at all your racial abilities, penalties and changes from the race and try to reduce the amount of them. Simplify things. We don't question that you have enough ideas for the race, on the contrary. Decide what you find the main (unique) aspects of the race and try to get rid of the racial changes that are not needed to emphatize that/those aspect(s).
Race nerfing comes later and that might add some additional bonuses or penalties. The fewer bonuses/penalties needed, the better.
If a (new) player looks at the race, they shouldn't need to read a list of racial changes that is bigger than the lists of all the other races together. Also a big list of racial changes makes that more likely some sort of loophole is present.
I realize myself as well that it's hard to simplify a race (I have the same problem with my race), but keep in mind that a race would otherwise be smothered by all the ideas.
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Deivis111
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Posted: Wed Sep 08, 2010 19:21 |
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Joined: Sat Dec 19, 2009 10:36 Posts: 580
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I can make Horned heroes trainable. Take out the 6% of bulls on succesful attacks turn to Horned Heroes And make Minotaurs eat 0.3 food as other units. That would take out 3racial bonuses Others are needed but i can try merge them 
_________________ There's only one thing real about this world and that's us! The players! Getting stronger and defeating others! That's the way this game is played!
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Ping Pong
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Posted: Wed Sep 08, 2010 19:32 |
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Joined: Sat Sep 04, 2010 13:47 Posts: 160
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Deivis111
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Posted: Wed Sep 08, 2010 20:27 |
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Joined: Sat Dec 19, 2009 10:36 Posts: 580
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i have changed them but now let me try input the price and train time on Horned Heroes 
_________________ There's only one thing real about this world and that's us! The players! Getting stronger and defeating others! That's the way this game is played!
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Deivis111
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Posted: Wed Sep 08, 2010 21:25 |
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Joined: Sat Dec 19, 2009 10:36 Posts: 580
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Sorry for taking it so long , i moved to a house and 3 15-16year guys were showing me the neibhourhood. U wont know how much Ladies(my age) i have seen  I coded it, look if its understandable, if not tell me how much spaces i need to put  EDIT: Every time i wake up i get a good idea, lets just see what i get tomorow mornin  Good night guys
_________________ There's only one thing real about this world and that's us! The players! Getting stronger and defeating others! That's the way this game is played!
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Deivis111
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Posted: Thu Sep 09, 2010 06:53 |
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Joined: Sat Dec 19, 2009 10:36 Posts: 580
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Didnt come up with anythin  Tho today ill be more to looking at other races to see the prices and compare to mine with a little diference, feel free to critic me, ill also be in school for 5-8hrs so cya later 
_________________ There's only one thing real about this world and that's us! The players! Getting stronger and defeating others! That's the way this game is played!
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Deivis111
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Posted: Thu Sep 09, 2010 15:49 |
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Joined: Sat Dec 19, 2009 10:36 Posts: 580
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Price changes :
1. Bull 875g, 195r --> 966g, 115r 2. Horned Warrior 825g, 225r --> 1050g, 125r 3. Horned Hero 2715g, 695r --> 3000g, 335r 4. Newborn 1500g --> 705g 5. Minotaur 10000g, 1000r, 1ru --> 12500g, 2500r, 1ru 6. Red Monk 4000g --> 5000g 7. Servants
Are the prices good? Or needs a little more adjustment?
_________________ There's only one thing real about this world and that's us! The players! Getting stronger and defeating others! That's the way this game is played!
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Deivis111
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Posted: Fri Sep 10, 2010 14:57 |
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Joined: Sat Dec 19, 2009 10:36 Posts: 580
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I guess this race is done. 
_________________ There's only one thing real about this world and that's us! The players! Getting stronger and defeating others! That's the way this game is played!
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Deivis111
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Posted: Thu Oct 14, 2010 18:19 |
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Joined: Sat Dec 19, 2009 10:36 Posts: 580
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bump
_________________ There's only one thing real about this world and that's us! The players! Getting stronger and defeating others! That's the way this game is played!
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