Legends of Elveron
Forums for Legends of Elveron

Home Guide Forum Archive
FAQ SearchRegisterLogin



Post new topic Reply to topic  [ 56 posts ]  Go to page Previous  1, 2, 3, 4  Next

All times are UTC + 1 hour [ DST ]

Author Message
 Post subject: Re: Minotaur
PostPosted: Tue Sep 07, 2010 18:32 
Offline

Joined: Sat Mar 06, 2010 11:40
Posts: 413
Location: Down Under
It's lame how those that are most active or have a good memory will actually be able to play this race and if you are neither of the aforementioned then you will suffer harshly.

Having a unique aspect is good, but for that unique aspect to be diminished by a racial spell kind of defeats the purpose.

What Raz suggested seems plausible - having a spell which does the opposite and provides perhaps an economical bonus?

Maybe introduce a new building which somehow ties in with the minotaur. Perhaps, a "Labyrinth" in which the amount of population Minotaurs takes up is reduced by the % of Labyrinths? Not too sure, just throwing the idea out there.

_________________
150.100.80.


Top
 Profile  
 
 Post subject: Re: Minotaur
PostPosted: Tue Sep 07, 2010 18:42 
Offline
User avatar

Joined: Sat Dec 19, 2009 10:36
Posts: 580
ok here are my thoughts on how to change this :

1. Remove the Unit eating ability
2. +30k gold, +5k iron ore on minotaur. +6times more than Living Grotto.
3. Cannot build frost temples
4. I add 2 new building of some sort
5. Change the spell
6. What spell is better:
1) Minotaurs eat 1 Newborn each. Their DP turns to OP. (SELF, ONE-TIME) it lasts for 1 turn
1md per acre
2) Minotaurs eat 5 Newborns each. Get +5% OP. (SELF, ONE-TIME) it lasts 1 turn.
1md per acre

_________________
There's only one thing real about this world and that's us! The players!
Getting stronger and defeating others!
That's the way this game is played!


Top
 Profile  
 
 Post subject: Re: Minotaur
PostPosted: Tue Sep 07, 2010 19:24 
Offline
User avatar

Joined: Sat Dec 19, 2009 10:36
Posts: 580
I am adding new buildings :

Labyrinth - Holds 1 Minotaur and no population.
Shrine of the Bull (Tower , Highland) - Produce +50md per turn


Minotaurs eat 25food each.

_________________
There's only one thing real about this world and that's us! The players!
Getting stronger and defeating others!
That's the way this game is played!


Top
 Profile  
 
 Post subject: Re: Minotaur
PostPosted: Wed Sep 08, 2010 07:39 
Offline
User avatar

Joined: Sat Dec 19, 2009 10:36
Posts: 580
ok overnight i thought of these few adjustments :

1. +25% rezone costs
2. Buildings :
1. Wheat Farm (Farm , Grassland)
Temple ( Tundra ) - For every % of this building u get 0.5% land on succesful attacks, but reduce OP by 0.75%.
3. Introducing my new spells :

Mighty Heroes (Self, INSTANT) :

Minotaurs train 10 bulls to Horned Heroes EACH.
Cost 7.5md per acre

Mighty Roar (Self, ONE-TIME) :

Minotaurs eat 5 Newborns each. Get +7.5% OP.
Cost 8md per acre
- This spell cannot be activated if u have sacrificed Minotaurs the last 96turns (4days)

i will get round to writing them after breakfast :mrgreen:

_________________
There's only one thing real about this world and that's us! The players!
Getting stronger and defeating others!
That's the way this game is played!


Top
 Profile  
 
 Post subject: Re: Minotaur
PostPosted: Wed Sep 08, 2010 09:26 
Offline
User avatar

Joined: Sun Aug 29, 2010 13:25
Posts: 41
Location: Denmark
labyrithn -> maze (We already got a building shorted down to Lab. )

Also if you want to make a race atleast spend a little time thinking about it.

one minotaur is 150 defense.

one "maze" holds one guy with 150 defense.

a home with no population bonus houses 40 population.

150/40 = 3,75 Defense per military unit.

See how inefficient you just made him? Also remember if the population bonus do not affect the building, then homes and other military units overshine the minotaur even more.

Try something simple before you make it more complex. Complexability do not make a good concept. Once you found something uniq as a concept, try to make it easier to understand and use.


Top
 Profile  
 
 Post subject: Re: Minotaur
PostPosted: Wed Sep 08, 2010 11:01 
Offline
User avatar

Joined: Sat Dec 19, 2009 10:36
Posts: 580
Maby u didnt understand my race very well. I made it History/Fantasy based. Thats why u arent suppose to have hundreds or thousands of Minotaurs. And that is why a Labyrinth holds 1 Minotaur. Why it costs so much is that why it creates workers.

Labyrinth sounds better than a Maze ;)


Spill it out who are you lol. No new players are writing any calculations :D

_________________
There's only one thing real about this world and that's us! The players!
Getting stronger and defeating others!
That's the way this game is played!


Top
 Profile  
 
 Post subject: Re: Minotaur
PostPosted: Wed Sep 08, 2010 11:54 
Offline
User avatar

Joined: Sun Aug 29, 2010 13:25
Posts: 41
Location: Denmark
Never said I was new. (I played for 14 years on and off, if you include all the games like this I have played)

I have not played elveron for a few years.

With what you have now NOONE would ever use labyrinths and minotaurs.

1 Minotaur in 1 building means ONE minotaur is equal to 1 home full of soldiers.

Thats what my numbers are about. And one home full of soldiers compared to a minotaur, means he is actually MUCH less than 150def per unit.

RAW defense per unit when you look at a minotaur is 3.75 Defense. And THEN you pay an insane cost for such a unit!


Top
 Profile  
 
 Post subject: Re: Minotaur
PostPosted: Wed Sep 08, 2010 13:38 
Offline
User avatar

Joined: Sat Dec 19, 2009 10:36
Posts: 580
Yea about that , read my race from code to bottom :)

U would see u cant train Slaves. Only Minotaurs can. If u Sacrifice the Minotaur u have at the beginning u wont get any workers and have a hard time getting iron ore because u cant build iron mines. Thats why getting Minotaurs is a must. U will need overall 5-10 Minotaurs at the end or middle to always have a high number of workers. That also means 10land for Labyrinths.

I hope i answered ur question :)

EDIT:

Minotaurs are immortal. And other troops die at 150cas.

_________________
There's only one thing real about this world and that's us! The players!
Getting stronger and defeating others!
That's the way this game is played!


Top
 Profile  
 
 Post subject: Re: Minotaur
PostPosted: Wed Sep 08, 2010 16:44 
Offline
User avatar

Joined: Sun Aug 29, 2010 13:25
Posts: 41
Location: Denmark
immortality needs an extremely well balance-plan and you just seem to want to make it more complex.

1% of peasants automaticly trained into worker per minotaur is that what you mean?
You do know that other races can only train 1.5% workers not using guilds?

Your just exchanged 20% of acres covered in guilds with 5 acres for this race...

Also starting with 1 minotaur is a bad idea. Have you ever trained workers every hour from first day in protection? You will stun your peasants growth.

A minotaur ONLY has to train about 800 workers to pay for themselves.

very imbalanced. If you feel you still want this or something like it then atleast make the minotaur cost some runes and balance it so it will not outdo all other races in training workers till end of midround.

Rune costs also means people will not sac the minotaur. (well make it a bad idea in 90% of the cases)

Also there is a standard unit in the game called slave. You really should rename your worker.


Top
 Profile  
 
 Post subject: Re: Minotaur
PostPosted: Wed Sep 08, 2010 16:54 
Offline
User avatar

Joined: Sat Dec 19, 2009 10:36
Posts: 580
ill add rune cost, and change the worker train then. After i done the dishes xD

lower the
mino's dp. Make labyrinth hold 10mino's.

Slaves as workers stay......

Wait my changes in 1-2hrs, bye for now :wink:

_________________
There's only one thing real about this world and that's us! The players!
Getting stronger and defeating others!
That's the way this game is played!


Top
 Profile  
 
 Post subject: Re: Minotaur
PostPosted: Wed Sep 08, 2010 17:20 
Offline
User avatar

Joined: Sun Aug 29, 2010 13:25
Posts: 41
Location: Denmark
Still Slaves?

So you think it is cool with two units with the same name in your Farsight/main

Look at that I got Slaves:2253 and I got Slaves:13450!

I am so bored. When will the this round end!


Top
 Profile  
 
 Post subject: Re: Minotaur
PostPosted: Wed Sep 08, 2010 17:50 
Offline
Site Admin
User avatar

Joined: Wed Mar 17, 2004 18:50
Posts: 3054
Location: Umeå, Sweden
The round will end in 2 days and 13 hours.

_________________
In his last Budget as chancellor in 2007, Gordon Brown said: “We will never return to the old boom and bust.”


Top
 Profile  
 
 Post subject: Re: Minotaur
PostPosted: Wed Sep 08, 2010 17:51 
Offline
User avatar

Joined: Sat Dec 19, 2009 10:36
Posts: 580
1 would be at 0.

Due to the fact i made them unable to build slave pits from the start. Meaning stealing is imposible also.

If u mean people brag about having slaves and then know ur playing as a Minotaur it all will be understood.

If u have some other name or word that has the same meaning as a Slave please tell me :D

And here come the updates

_________________
There's only one thing real about this world and that's us! The players!
Getting stronger and defeating others!
That's the way this game is played!


Top
 Profile  
 
 Post subject: Re: Minotaur
PostPosted: Wed Sep 08, 2010 17:56 
Offline
User avatar

Joined: Sun Aug 29, 2010 13:25
Posts: 41
Location: Denmark
servant, prisoner/captive, serf, thrall, vassal, workhorse, republican.


Top
 Profile  
 
 Post subject: Re: Minotaur
PostPosted: Wed Sep 08, 2010 17:59 
Offline
User avatar

Joined: Sat Dec 19, 2009 10:36
Posts: 580
The Posible changes:

1. Labyrinth houses only 10 Minotaurs
2. Minotaur down to 25 DP
3. Minotaur cost 10k gold, 1k iron ore and 1rune.
4. Minotaurs train 0.1% Slaves each, every turn
5. Slaves changed to Servants
6. New building :
Castle Wall (Mountain) - for every % built on this building u get +0.3% DP. This building houses no population

_________________
There's only one thing real about this world and that's us! The players!
Getting stronger and defeating others!
That's the way this game is played!


Top
 Profile  
 
Display posts from previous:  Sort by  

All times are UTC + 1 hour [ DST ]

Post new topic Reply to topic  [ 56 posts ]  Go to page Previous  1, 2, 3, 4  Next

All times are UTC + 1 hour [ DST ]


Who is online

Users browsing this forum: No registered users and 0 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  





Elveron - the online strategy game
Elveron phpBB3 style by Ulf Frisk and Michael Schaeffer
Copyright © Ulf Frisk, Michael Schaeffer 2007.
Powered by phpBB® Forum Software © phpBB Group