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lemmie
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Posted: Wed Sep 01, 2010 10:11 |
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Joined: Mon Jul 09, 2007 21:52 Posts: 133
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Does anyone know what races we will be chooseing from next round? Are they going to be easy like vamps and more gold based races, for us noobs or is it going to be a mix of single resouce and multi resource races?
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Raz
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Posted: Wed Sep 01, 2010 10:16 |
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Joined: Sun Aug 29, 2010 13:25 Posts: 41 Location: Denmark
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That would depend on what your captain plans to do. You should talk to him directly as I am sure he do not want to share with everyone what he will do. 
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Amuril
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Posted: Wed Sep 01, 2010 10:20 |
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Joined: Sun Jan 15, 2006 22:23 Posts: 366 Location: Prague, Czech Republic
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I think that we will have same races for the next round as we have now. Maybe there will be max one or two replacements.
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B
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Posted: Wed Sep 01, 2010 13:42 |
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Joined: Tue Jan 04, 2005 12:28 Posts: 2570 Location: The Netherlands
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I vote for no replacement, since the alignements both look good now. Some races are under-played cuz of the round length/difficutly level.
I am not too fond of introducing new races in a draft round too.
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-dB
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Posted: Wed Sep 01, 2010 13:48 |
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Joined: Sat Mar 06, 2010 11:40 Posts: 413 Location: Down Under
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Do we really need Flameweavers?
No one has really played them for the last few rounds...
_________________ 150.100.80.
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B
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Posted: Wed Sep 01, 2010 14:09 |
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Joined: Tue Jan 04, 2005 12:28 Posts: 2570 Location: The Netherlands
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I think that's because of the round length. They were playable for this round, but after the last round Orc's domination, the always strong Leshkin and the new Troll (a race everyone wants to play and call himself Basher  ), everyone wanted to play these races and FW got passed. Past few rounds were also 4, 4.5 and 5 weeks and FW wasnt boosted then. No surprise no one played them in such short to midlong round. Same reason no one played Shin competitively. Good was also the supreme faith until last rd. FW have been boosted a bit recently, so maybe they will be played somewhere in the future  I want them to stay in, cuz they are an easy race for Evil for the newbies in the draftpack. Good spec OP, undying offense with turtle and a alright defensive elite. Just need some Ore Mines and DMs, but you always need DMs 
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Kalle
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Posted: Wed Sep 01, 2010 14:10 |
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Joined: Wed Mar 17, 2004 18:50 Posts: 3054 Location: Umeå, Sweden
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I was thinking no race-replacements. Easier work for me and zip...okey, mostly zip. hehe
_________________ In his last Budget as chancellor in 2007, Gordon Brown said: “We will never return to the old boom and bust.”
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-dB
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Posted: Wed Sep 01, 2010 14:26 |
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Joined: Sat Mar 06, 2010 11:40 Posts: 413 Location: Down Under
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That's the thing, so far pretty much every round length has been played, but no one really played FW at all. Might be easy for newbs, but they [including myself] need to learn the complexities of the other races! But, there is that issue of an introduced race being overpowered. B wrote: They were playable for this round, but after the last round Orc's domination, the always strong Leshkin and the new Troll (a race everyone wants to play and call himself Basher  ), everyone wanted to play these races and FW got passed. Well I don't know about everyone else...but Basher ftw! 
_________________ 150.100.80.
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quaffle
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Posted: Wed Sep 01, 2010 15:45 |
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Joined: Sun Apr 24, 2005 20:20 Posts: 6868 Location: Chi-Town
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Kalle wrote: I was thinking no race-replacements. Easier work for me and zip...okey, mostly zip. hehe Haha, fair enough. For the sake of the Draft round though, I hope there is at least one race change. Then you could discuss how to evaluate race changes. How the new race could effect the game play. Although, this can be done by learning to evaluate a race in general.
_________________ The Age of Despair :: Round 2 :: 1 El Norte The Age of Wisdom :: Round 4 :: 1 SmoochyWoochyPoochy The Age of Wisdom :: Round 6 :: 1 Goblin Rings The Age of Achievements :: Round 1 :: 1 Hufflepuff's Cup
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Dante
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Posted: Wed Sep 01, 2010 16:07 |
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Joined: Wed Dec 10, 2008 17:13 Posts: 1564
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Yeah, i think fw is viable in 5.5-6w rounds, but not in anything shorter really.
It doesnt matter much for me if we get race changes or not, i can understand both quaffles and kalles (zips) argument.
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MisterBarca
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Posted: Wed Sep 01, 2010 16:11 |
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Joined: Wed Jun 17, 2009 23:09 Posts: 1288
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Dante wrote: Yeah, i think fw is viable in 5.5-6w rounds, but not in anything shorter really.
It doesnt matter much for me if we get race changes or not, i can understand both quaffles and kalles (zips) argument. I think it's telling that no elite or even middle-tier player went with the Flameweavers in a max-length round. The fact of the matter is that Evil is full of good long-round choices with Troll, Leshkin, and--in the view of some--Orc. So I don't really see a place for the Flameweavers in the current evil race line-up.
_________________ Our pack's Royal Family Message every round now:
"Please don't hit active guys with huge OP--even if they leave land DP!!!"
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Sizzler
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Posted: Wed Sep 01, 2010 18:24 |
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Joined: Sun Mar 21, 2004 10:35 Posts: 145
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Zorb in for troll please =)
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Kalle
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Posted: Wed Sep 01, 2010 18:32 |
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Joined: Wed Mar 17, 2004 18:50 Posts: 3054 Location: Umeå, Sweden
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Troll just came back!!
_________________ In his last Budget as chancellor in 2007, Gordon Brown said: “We will never return to the old boom and bust.”
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080
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Posted: Wed Sep 01, 2010 22:15 |
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Joined: Thu Oct 09, 2008 07:08 Posts: 645
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I think Quaffle is right that 1 change might be nice. It lets the people who normally aren't on forums who are participating in the draft to see how things are run and why different changes are made. And yes FW would be a good switch for something else since it really has run its course for a while now and produced nothing
_________________ Oh Eighty ____________________ Wonderland says he is pwning you with a wooden spoon! Immor says i use chopstick
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reddaddy32
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Posted: Wed Sep 01, 2010 23:12 |
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Joined: Mon Jun 26, 2006 22:36 Posts: 1507 Location: CBUS
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Im fine with taking out FWer, but if you do it and put in frostzorb, I dont see how anyone in their right mind goes good....so, either dont put in fz, or make changes to keep good playable if you add FZ
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