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quaffle
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Posted: Sat Aug 21, 2010 07:58 |
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| Development Team Spokesperson |
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Joined: Sun Apr 24, 2005 20:20 Posts: 6870 Location: Chi-Town
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Pixie Good Small, magical creatures of folklore. The general Pixie has pointed ears and fast fluttering wings in which you can see through. Thought simliar in looks, Pixie tend to be very independent or travel in large packs. Niether cursed nor blessed by the Gods, Pixie bless the land and appear non-threatening to the races of Elveron. Very strong at heart and with a driven personality, Pixie can accomplish any task they put their mind to. - -10% population
- -20% gold production
Code: Name Attack Defense Return Train Casulities Mage Spy Price Mini 4.0 12.0 12.0 50 400g, 35m Fae 4.5 12.0 50 500g, 35m Pixie Knight 8.0 3.0 12.0 12.0 50 1360g, 35m Pixie Guardian 7.0 12.0 50 1140g, 35m Victorian 16.0 4.0 12.0 10.0 50 100m, 95dm Duende 9.0 0.5 400g Pyske WORKER 0.15 80g, 20m - Victorian requires 1 Pixie Knight and 1 Pixie Guardian and no Pyske to train.
- Victorians in training contribute 7 defense.
Pixie Dust (SELF) Increases investment points of magic dust with 50% while spell is active when investing. Pixie Hive (Home)
_________________ The Age of Despair :: Round 2 :: 1 El Norte The Age of Wisdom :: Round 4 :: 1 SmoochyWoochyPoochy The Age of Wisdom :: Round 6 :: 1 Goblin Rings The Age of Achievements :: Round 1 :: 1 Hufflepuff's Cup
Last edited by quaffle on Mon Aug 23, 2010 04:27, edited 2 times in total.
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KOTW10
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Posted: Sat Aug 21, 2010 11:56 |
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Joined: Thu Jun 14, 2007 19:39 Posts: 554
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victorian defense for bewing in training = fail. = uberbounce :p
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quaffle
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Posted: Sun Aug 22, 2010 00:05 |
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| Development Team Spokesperson |
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Joined: Sun Apr 24, 2005 20:20 Posts: 6870 Location: Chi-Town
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Right... have you bounced on an Elemental before?
_________________ The Age of Despair :: Round 2 :: 1 El Norte The Age of Wisdom :: Round 4 :: 1 SmoochyWoochyPoochy The Age of Wisdom :: Round 6 :: 1 Goblin Rings The Age of Achievements :: Round 1 :: 1 Hufflepuff's Cup
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Deivis111
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Posted: Sun Aug 22, 2010 00:28 |
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Joined: Sat Dec 19, 2009 10:36 Posts: 581
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i can proudly say i did that twice 
_________________ There's only one thing real about this world and that's us! The players! Getting stronger and defeating others! That's the way this game is played!
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quaffle
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Posted: Mon Aug 23, 2010 04:34 |
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| Development Team Spokesperson |
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Joined: Sun Apr 24, 2005 20:20 Posts: 6870 Location: Chi-Town
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Changes: They eat again and can build farms Magic Dust decays fully again
Im going for more of a mid-late round race. A lot of races have nice "get huge OOP and convert" strategies. This one I was hoping is meant to not get strong until mid round (like Humans). But have an option to get even more efficient for late rounds, instead of giving them some type of speed boost (like Battle Mages).
So the point of the Victorian is to make the offense way more efficient, so you can reduce your military by 1/3 (since you will probably need to train another Guardian when you upgrade).
The race is very predictable as far as its military goes, but you can tell how much they will be committed to the long run by when they upgrade. Im thinking of adding two special buildings to give them some flexibility there, suggestions?
_________________ The Age of Despair :: Round 2 :: 1 El Norte The Age of Wisdom :: Round 4 :: 1 SmoochyWoochyPoochy The Age of Wisdom :: Round 6 :: 1 Goblin Rings The Age of Achievements :: Round 1 :: 1 Hufflepuff's Cup
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Ceekayed
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Posted: Mon Aug 23, 2010 06:48 |
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Joined: Wed Jul 06, 2005 02:17 Posts: 2758 Location: Finland
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I like the elites and the conversion idea. We would need a one race that does that.
_________________ www.ceekayed.com
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KOTW10
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Posted: Mon Aug 23, 2010 10:44 |
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Joined: Thu Jun 14, 2007 19:39 Posts: 554
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quaffle wrote: Right... have you bounced on an Elemental before? yaaaa i would have had to have read the first line about victorians to have noticed that they were trained from the elites... haha i feel like i may have been drunk when i posted the last time :/
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Deivis111
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Posted: Tue Aug 24, 2010 20:57 |
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Joined: Sat Dec 19, 2009 10:36 Posts: 581
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how about this :
u make them abit more to the magic dust side. Less gold more md as they are pixies (magic creatures)
make a building to reduce magic dust decay but at the same time reduce gold production or somethin.
Or in other words Magic Cave , +75md an hour, -15gold an hour.
MIX UP somethin like that ;D
_________________ There's only one thing real about this world and that's us! The players! Getting stronger and defeating others! That's the way this game is played!
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Lordrahl22
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Posted: Tue Aug 24, 2010 23:47 |
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Joined: Wed Nov 25, 2009 04:56 Posts: 455 Location: True as toasted toads
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KOTW10 wrote: quaffle wrote: Right... have you bounced on an Elemental before? yaaaa i would have had to have read the first line about victorians to have noticed that they were trained from the elites... haha i feel like i may have been drunk when i posted the last time :/ Hes drunk so much he doesnt even know when hes drunk. 
_________________ Nick says: brb putting pizza in the oven lol typing it so much fun like think about it you're pressing lil buttons lol
Shane says: haha
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Ping Pong
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Posted: Sun Sep 05, 2010 15:06 |
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Joined: Sat Sep 04, 2010 13:47 Posts: 160
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They definately need something so that they shouldn't worry about decay too much. The race should also be accessible to anyone who doesn't log in every 2 hours.
Possible suggestions : - a racial spell similar like Elves - a bonus added to some building (everyting except towers)
Furthermore, the -20% gold production hits the race hard. Exploring is not a really viable option with it. While I don't say that all races should be perfect for exploring, lots of casual players are not into attacking so races which do badly for explorers will tend to draw few people to it.
Last comment : Pixies, ain't that little fragile things that have to worry about not being stamped on by anything the size of a human or bigger ? So I have problems imagining a pixie equivaling a Mountain Troll in terms of stats.
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KOTW10
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Posted: Mon Sep 06, 2010 21:03 |
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Joined: Thu Jun 14, 2007 19:39 Posts: 554
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no explorer should ever be able to win, and no race should ever be balanced for exploring to be a viable option. exploring is something that you nerf races against.
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Ping Pong
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Posted: Mon Sep 06, 2010 21:18 |
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Joined: Sat Sep 04, 2010 13:47 Posts: 160
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I don't say that explorers should be able to win the round, but I don't see any reason to cripple all exploring-options. Some races are better suitable for exploring than others (Flameweavers and Humans probably the best suited, Dwarves and Terranoids the least suited). But with crippling exploring abilities, you also cripple a lot of a race's popularity. Because a lot of people DO explore in Elveron, especially the new people.
Back to topic :
Are pixies really that tough to constitute for 50% casualty-rate ?
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KOTW10
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Posted: Mon Sep 06, 2010 21:24 |
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Joined: Thu Jun 14, 2007 19:39 Posts: 554
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the 50% casualty rate helps offset their expensive cost even though they have the negative population and gold production. Though i wouldn't be one to comment on the the actual toughness of the race from a creative standpoint.
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