Legends of Elveron
Forums for Legends of Elveron

Home Guide Forum Archive
FAQ SearchRegisterLogin



Post new topic Reply to topic  [ 12 posts ] 

All times are UTC + 1 hour [ DST ]

Author Message
 Post subject: Elves/ Imps
PostPosted: Wed Apr 30, 2008 20:26 
Offline

Joined: Mon Apr 28, 2008 15:33
Posts: 20
Does the percentages from laboratories/ alcehemies apply to the points accumulated from SE's? If not, is there any point in building alchs/labs??


Top
 Profile  
 
 Post subject: Re: Elves/ Imps
PostPosted: Wed Apr 30, 2008 20:50 
Offline
User avatar

Joined: Sun Mar 14, 2004 21:31
Posts: 2849
Location: The Netherlands
SE are your full automatic Diamond Mines. No need to login and invest, no they are on automode and will do it for you! Labs/alchs work the same for every race, and increase your base bonus%. They do not increase the amount you can invest or have invest, they only increase the bonus.

Lets say your imps would look like this (kind, bonus, total amount invested):
Banking 10% 1,000,000

It would look like this after 10% alchs:
Banking 12,5% 1,000,000

I hope this helps.


Top
 Profile  
 
 Post subject: Re: Elves/ Imps
PostPosted: Wed Apr 30, 2008 21:19 
Offline
User avatar

Joined: Tue Apr 29, 2008 19:54
Posts: 63
Location: Germany for studies Lithuania for beer
At approx what point in the round is it worthwhile to start building SE?

_________________
Life's a bitch and then you're raped by a pack of wild boars


Top
 Profile  
 
 Post subject: Re: Elves/ Imps
PostPosted: Wed Apr 30, 2008 21:36 
Offline
User avatar

Joined: Sun Mar 14, 2004 22:40
Posts: 3104
Location: NOT USA
ASAP - as soon as you settle down and stop attacking OOP waves. Logically, the longer you keep SE'saround, the better they'll pay off.

_________________
It's a bird!
No! It's a plane!
No! It's the amazing1weekflare! :mrgreen:


Top
 Profile  
 
 Post subject: Re: Elves/ Imps
PostPosted: Wed Apr 30, 2008 22:09 
Offline
User avatar

Joined: Tue Apr 29, 2008 19:54
Posts: 63
Location: Germany for studies Lithuania for beer
yes, but they are rather expensive, hence my question :P.

_________________
Life's a bitch and then you're raped by a pack of wild boars


Top
 Profile  
 
 Post subject: Re: Elves/ Imps
PostPosted: Wed Apr 30, 2008 22:19 
Offline
User avatar

Joined: Sun Mar 14, 2004 22:40
Posts: 3104
Location: NOT USA
Well, the answer is then, ASAP after you stop training military for additional OOP hits. You might want to max out your econ first, and then train the SEs, but quite frankly, it's very round dependent on how much offense is flowing around. You might want to through them up quicker for emergency defence.

Two main school of thoughts are - train the amount of SEs you need for the round in one go (anywhere between 8k-12k depending on who you ask) or separate them into 2-3 batches and train military for grabs in between so you don't fall too behind on land. *shruGs* again, preference.

_________________
It's a bird!
No! It's a plane!
No! It's the amazing1weekflare! :mrgreen:


Top
 Profile  
 
 Post subject: Re: Elves/ Imps
PostPosted: Sat May 03, 2008 05:15 
Offline

Joined: Sat May 15, 2004 05:20
Posts: 322
Two rounds ago when Joel and I came 2nd & 3rd with Elves we went for the full train of 7-8k starting at 800 acres and finishing at 1000 acres (approximately).

For a round this long you would be looking at a MAX of 10k SE, but only if you complete them within the first week and a half. If you want to keep grabbing and stay in touch with the top, training in batches, feel free, but realise you will probably need more.

Of course, if you realm is ghetto and no one is investing in realm imps (I.E. you cap realm early) then you wont need anywhere near as many as that. 7k would be heaps.


Top
 Profile  
 
 Post subject: Re: Elves/ Imps
PostPosted: Sat Jul 17, 2010 00:14 
Offline

Joined: Wed Jun 17, 2009 23:09
Posts: 1288
Belgarion wrote:
Two rounds ago when Joel and I came 2nd & 3rd with Elves we went for the full train of 7-8k starting at 800 acres and finishing at 1000 acres (approximately).

For a round this long you would be looking at a MAX of 10k SE, but only if you complete them within the first week and a half. If you want to keep grabbing and stay in touch with the top, training in batches, feel free, but realise you will probably need more.

Of course, if you realm is ghetto and no one is investing in realm imps (I.E. you cap realm early) then you wont need anywhere near as many as that. 7k would be heaps.


Do you build Diamond Mines at all with Elves?

_________________
Our pack's Royal Family Message every round now:

"Please don't hit active guys with huge OP--even if they leave land DP!!!"


Top
 Profile  
 
 Post subject: Re: Elves/ Imps
PostPosted: Sat Jul 17, 2010 00:22 
Offline

Joined: Wed Jun 30, 2004 23:11
Posts: 50
Gold Mine Elves cannot build Gold Mines
Iron Mine Elves cannot build Iron Mines
Diamond Mine Elves cannot build Diamond Mines
Guild Quarter Elves cannot build Guild Quarters


Top
 Profile  
 
 Post subject: Re: Elves/ Imps
PostPosted: Sat Jul 17, 2010 00:33 
Offline

Joined: Wed Jun 17, 2009 23:09
Posts: 1288
Sven wrote:
Gold Mine Elves cannot build Gold Mines
Iron Mine Elves cannot build Iron Mines
Diamond Mine Elves cannot build Diamond Mines
Guild Quarter Elves cannot build Guild Quarters


Oops, thanks :)

_________________
Our pack's Royal Family Message every round now:

"Please don't hit active guys with huge OP--even if they leave land DP!!!"


Top
 Profile  
 
 Post subject: Re: Elves/ Imps
PostPosted: Sat Jul 17, 2010 05:41 
Offline
Development Team Spokesperson
User avatar

Joined: Sun Apr 24, 2005 20:20
Posts: 6870
Location: Chi-Town
Ah man, they cant build GMs either, I forgot about that!

_________________
The Age of Despair :: Round 2 :: 1 El Norte
The Age of Wisdom :: Round 4 :: 1 SmoochyWoochyPoochy
The Age of Wisdom :: Round 6 :: 1 Goblin Rings
The Age of Achievements :: Round 1 :: 1 Hufflepuff's Cup


Top
 Profile  
 
 Post subject: Re: Elves/ Imps
PostPosted: Sat Jul 17, 2010 20:37 
Offline
User avatar

Joined: Mon Jun 26, 2006 22:36
Posts: 1507
Location: CBUS
Sven wrote:
Gold Mine Elves cannot build Gold Mines
Iron Mine Elves cannot build Iron Mines
Diamond Mine Elves cannot build Diamond Mines
Guild Quarter Elves cannot build Guild Quarters


I can only LOL that this is one of 38 posts...


Top
 Profile  
 
Display posts from previous:  Sort by  

All times are UTC + 1 hour [ DST ]

Post new topic Reply to topic  [ 12 posts ] 

All times are UTC + 1 hour [ DST ]


Who is online

Users browsing this forum: No registered users and 0 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  





Elveron - the online strategy game
Elveron phpBB3 style by Ulf Frisk and Michael Schaeffer
Copyright © Ulf Frisk, Michael Schaeffer 2007.
Powered by phpBB® Forum Software © phpBB Group