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PostPosted: Thu Apr 22, 2010 06:24 
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I have created a race that converts SURVIVING units, not CASUALTIES, and I am wondering whether this can be easily coded, because I have only seen conversions as involving casualties:

viewtopic.php?f=18&t=14835

Here are the specifics:

"-6% of surviving Keshiks on successful "normal" attacks are automatically re-trained and "promoted" to Cataphract.
-3% of surviving Cataphracts on successful "normal" attacks against you are automatically re-trained and "demoted" to Keshik. (Note that this demotion also applies only to those Cataphracts who were home defending.)"

And here's the part in the race description that explains it:

"The Ungol society is a military aristocracy, divided into the nobles who form the Cataphract heavy cavalrymen and the commoners who constitute the Keshik horse archers. This hierarchy, however, is not frozen as those of the soft, civilized human societies tend to be; the Ungols know by harsh necessity that the ultimate test of merit must be found on the battlefield. As a result, those who prove their worth in battle are frequently promoted to the nobility, whereas those who disgrace themselves are reduced to commoner status."

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Last edited by MisterBarca on Thu Apr 22, 2010 19:11, edited 3 times in total.

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PostPosted: Thu Apr 22, 2010 06:42 
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This is really a question for Zip. And I can tell you point blank - Zip does NOT read this forum. So you are not gonna get an answer in this thread, you are gonna just have to ask him (via pm or msn). However, I suspect he can do it.

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PostPosted: Thu Apr 22, 2010 15:32 
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Imo, anything can be done =) Creating races is all about being creative and bringing something new to the table!

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PostPosted: Thu Apr 22, 2010 18:18 
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I would guess yes. How does the program get conversions from casualties? It gets the number of casualties. Well, surely the program can get the number of survivors and compute from that also.


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PostPosted: Thu Apr 22, 2010 18:48 
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Joined: Wed Jun 17, 2009 23:09
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Ok, I will keep it in, assuming that it can be coded. This issue is moot unless my race gets consideration anyways--though I plan on using this feature for every race I create until it makes it into the game! :mrgreen:

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Our pack's Royal Family Message every round now:

"Please don't hit active guys with huge OP--even if they leave land DP!!!"


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