I found your race and I like the concept of gaining more Minions in relation on experience, but it's hard to calculate the efficiency of Minions and Sleuth.
First off I have to say the data fits on the units very nice. The only units I'm concerned about is Abyss and Token, 50% casualties is rather huge, perhaps raising it a tiny bit.
I'm thinking that TG could slowly "generate" the minions up to heroes experience, like spiderslavery to DD, and making them killable. And retaining their 3 offensive power. And lowering the chance of gaining more heroes due to academy, they got minions to kickass and boss around people with.
And since the race can focus on questing maybe switching the race spell OR having two race spells:wink:, but one that shortens injury time ONETIME use per 3h?
Keep in mind that I'm just tossing out ideas and I'm rather new to this, so no need to follow them.
Overall I like the race, but it's hard to know how to balance it.
And yes, the storyline need some fine tuning, I don't even know what Terranoids are