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 Post subject: Re: Rashnoid
PostPosted: Tue Jan 12, 2010 12:12 
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Joined: Sun Apr 24, 2005 20:20
Posts: 6868
Location: Chi-Town
Oh damn, thanks Ceekayed.

Ive decided to stick with the increase production version of Training Grounds, but I have changed to to Training Grounds%/2 since 50% of Training Grounds in the other version could have been producing 5 diamonds per hour. Ive also modified the amount of extra Minions it provides. I also capped the increased amount of XP you can gain through questing.

I reduced Minions to 2 op... mainly do to the fact of their insane runaway potential early on. Also, when I think of a minion, I think of a trillion little tiny things swarming mindlessly to eat jo face! Ive edited some military prices and points also.

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The Age of Despair :: Round 2 :: 1 El Norte
The Age of Wisdom :: Round 4 :: 1 SmoochyWoochyPoochy
The Age of Wisdom :: Round 6 :: 1 Goblin Rings
The Age of Achievements :: Round 1 :: 1 Hufflepuff's Cup


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 Post subject: Re: Rashnoid
PostPosted: Tue Jan 12, 2010 12:40 
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Grrr, okay, here are the problems I am seeing with this race right now.

The largest problem is the Sleuth unit. Do Training Grounds and Minions make the Sleuth too overpowered? For a bit of math crunching - At a week into this round, average top land was just over 1000 land and top average XP (for a land player) was ~500. So with the full Training Grounds % to maximize questing, that is 1125 XP. 25% Training Grounds (which maxes quest gains) gives you 2812 minions. This gives you 422 spy strength which is .42 SPA at 1000 land. And the Sleuth becomes around 200g/p at about just over 1 SPA. To get there you will need just over 3800 specs. Which I believe is VERY obtainable, so I plan on lowering the specs spa/mpa. Suggestions/thoughts?

Another problem is the Training Ground building. Is it too powerful? 25% Training Grounds produces 1.25 diamonds/hour and 27.5 iron/hour. This ability of it is strongest early game, similar to Gryphons merchant guild. Does the max on the XP gain through questing limit their options?

Would you like to see iron costs be involved with the spec units instead of all diamonds? Same goes for the Elites but reverse.

_________________
The Age of Despair :: Round 2 :: 1 El Norte
The Age of Wisdom :: Round 4 :: 1 SmoochyWoochyPoochy
The Age of Wisdom :: Round 6 :: 1 Goblin Rings
The Age of Achievements :: Round 1 :: 1 Hufflepuff's Cup


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 Post subject: Re: Rashnoid
PostPosted: Wed Jan 13, 2010 20:22 
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Joined: Sun Apr 24, 2005 20:20
Posts: 6868
Location: Chi-Town
Adjusted the mage/spy powers of the units.

_________________
The Age of Despair :: Round 2 :: 1 El Norte
The Age of Wisdom :: Round 4 :: 1 SmoochyWoochyPoochy
The Age of Wisdom :: Round 6 :: 1 Goblin Rings
The Age of Achievements :: Round 1 :: 1 Hufflepuff's Cup


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 Post subject: Re: Rashnoid
PostPosted: Tue Feb 23, 2010 21:58 
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Joined: Sat Dec 19, 2009 10:36
Posts: 580
Nice race.

The only thing i found that needs correcting is ur race introduction. It is not very interesting compared to other races. I think u should get rid of the sentences where they say its similar to Terranoid , because ur making a new race. Not a copy of Terranoids hehe

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Getting stronger and defeating others!
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 Post subject: Re: Rashnoid
PostPosted: Fri Feb 26, 2010 01:03 
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Joined: Wed Feb 24, 2010 07:39
Posts: 21
Hi there,
I found your race and I like the concept of gaining more Minions in relation on experience, but it's hard to calculate the efficiency of Minions and Sleuth.

First off I have to say the data fits on the units very nice. The only units I'm concerned about is Abyss and Token, 50% casualties is rather huge, perhaps raising it a tiny bit.

I'm thinking that TG could slowly "generate" the minions up to heroes experience, like spiderslavery to DD, and making them killable. And retaining their 3 offensive power. And lowering the chance of gaining more heroes due to academy, they got minions to kickass and boss around people with.:D

And since the race can focus on questing maybe switching the race spell OR having two race spells:wink:, but one that shortens injury time ONETIME use per 3h?

Keep in mind that I'm just tossing out ideas and I'm rather new to this, so no need to follow them.:) Overall I like the race, but it's hard to know how to balance it.:D

And yes, the storyline need some fine tuning, I don't even know what Terranoids are :?

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