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 Post subject: Goblins & Techies
PostPosted: Sat Aug 15, 2009 17:22 
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Joined: Mon Mar 15, 2004 02:06
Posts: 1293
Location: Imperial Sanctum
It was brought to my attention that the handling for techies wasn't correctly moved in manual mode with my last round of updates. This handling has been restored and should, to the best of my knowledge, be working properly. I haven't tested the implementation, as I am not playing this round.

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 Post subject: Re: Goblins & Techies
PostPosted: Mon Aug 17, 2009 19:55 
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Joined: Sat Nov 12, 2005 00:38
Posts: 4883
Calc is still not working for techies.


I already sent Izzi info, I am mainly posting here just cuz I seeing some bounces on gobbos. You guys are gonna need to hand calc these feckers for the time being.


Here is what you need to calc gobbo:

From the SoM/FS:
# of Conscripts
# of Alchemists
# of Techies

From the SoL
Mtn %
Tundra %

From the SoI:
R.walls
K.walls

(Also, don't forget to check for tavs too)

Here is how you calc after you have collected the above info:

Lets say, for example, we have 500 of each of the three troops - 30% in mtn, 30% in tundra -- 1% in r.walls and 3% in k.walls -- 0 Taverns

Conscripts/Alchemists each provide 2 pts per unit.
500*2 = 1000
500*2 = 1000
Techies provide 4 pts per unit +1 defense for every 25% buildings on Mountains and Tundras

To get the techie -- [(mtn+tundra)/25]+4, so for this example: [(30+30)/25]+4 = 6.4

So 500*6.4= 3200

That gives us: 1000+1000+3200 = 5200 for the RAW def

To get modifers, we need: r.walls+k.wall+MS. So, 1+3+5 = 9%

3200*1.09 = 3488


I hope that makes sense for ppls. :)

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