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Posted: Thu Apr 09, 2009 10:56 |
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Joined: Fri Mar 12, 2004 01:04 Posts: 2140 Location: Sweden
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Round 1
The round will last for 3 weeks. Dwarf will return in round 2.
Each barren land holds 15 population instead of 10.
Gold mine +10g production from 60g to 70g.
Sylvan Young Sapling -50l from 950g, 700l to 950g, 650l
Shinobi Crescent Knight +25g from 1,450g to 1,475g
Coven Maven +10% casualties from 100% to 110% Maven +15g from 320g to 335g
Vampire The Kissed +5g from 100g to 105g
Troll Population bonus changes from -25% to -20% Cave Troll -200g from 5,500g, 370fd to 5,300g, 370fd
Dark Dwarf Spider Rider -50g from 1,050g, 75r to 1,000, 75r
Animator Processor Tundra Increases food, lumber, iron ore, magic dust and diamond production by 2.7* Processor% (2.7 changed from 2.5)
Flame Burst OFFENSIVE, INSTANT Burns 5% of the enemys resources (5% increased from 2%)
Land gained from questing will be reduced to 20 acres.
UPDATE 2 Spire Tundra Successful offensive, spyops and magical spells against kingdom, have a chance of getting reflected back 10 * Spire% (max 90%) of the times. Increases spy and magic power by 2.5 * Spire% (no max).
*Offensive spells is not spells giving informating about the kingdom.
Economy Slave gold production increased to 3.5g
Elf +2% Peasant growth rate
Sylvan -5% population
Unique Heroes Jenta, the Virtuous, Order Popcorn, Nature
Relic changes Hero's Sword and Engineer's Manual will be activated. The Golden Buttocks and Inquisitors Hat will be deactivated.
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Posted: Mon May 11, 2009 19:14 |
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Joined: Fri Mar 12, 2004 01:04 Posts: 2140 Location: Sweden
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Round 2Gold Mine production down to 60g from 70g Elf will be replaced by DwarfCorrection - UpdateTroll will be replaced by ElementalFlame Burst OFFENSIVE, INSTANT Burns 1% of the enemys resources, down from 5% Cheaper to cast. Land from quests reduced to 20 acres DwarfIronBreakers 5/5 TerranoidLand houses 25 citizens, buildings house additional 0. That is 5 more than before. -10% experience gain ShinobiCrescent Knight to 7/7 from 6/7 CovenMaven -10% casualties to 100% from 110% Feykith -25g to 900g to 925g Frost Sprite +20% casualties to 100% from 80% AmazonHeroine -10r, +5dm to 500r, 100dm from 510r, 95dm Witch casualties down to 350% Femme Fatale casualties down to 350% VampireThe Kissed -5g to 100g from 105g Dark DwarfGray Raider return time down to 12h from 14h Spy death reduced with 50% on failed operations Spider Slavery (Slave Pit) Houses 50 slaves, No citizens and 100 spiders. 2 Spider Slaverys train one spider each hour. Up from 80 spidersElementalEach acre hold one slave CorrectionAnimators will be replaced by FlameweaversI coded Flameweavers when I was supposed to code Elemental! Anyway it will be 3 races replaced this round then. More statistics added to the Manager. The new values will start working after a restart of the kingdom.
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Posted: Sat Jun 20, 2009 21:23 |
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Joined: Fri Mar 12, 2004 01:04 Posts: 2140 Location: Sweden
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Round 3
The round will last for 5 weeks. Stay in realm will be enabled.
General Changes
Normal- and Raid Attacks Your generals refuses to send out more offense than 170% of the defense left at home in one single attack. 170% is changed from 200%
You will have the option to disable realm banners.
Kingdom action links in the newspaper.
Flame Burst slightly more difficult to cast. Land Warp slightly less powerful.
Race Changes
Sylvan Young Sapling casualties -25% from 100% to 75% Young Sapling -10g from 950g, 650l to 940g, 650l
Elemental Can't build Slave Pits
Coven Apprentice +15m from 50g, 10m to 50g, 25m Feykith +100g from 900g, 75m to 1000g, 75m Feykith +10% casualties from 70% to 80% Frost Sprite +100g from 900g, 75m to 1000g, 75m
Shinobi Rokkaku Adept +20% casualties from 80% to 100% Ronin +20% casualties from 80% to 100% Cyrstal Assassins Max 80% of Crystal Assassins 'normal casualties' on successful attacks or defenses are automatically reborn as Shadowsylphs. 80% was 75%
Human Battle Mage -2dp from 5/2 to 5/0
Flameweaver Magmasur +50g from 1,450g, 100r to 1,500, 100r Phoenix -125g from 1,425g, 15dm to 1,300g, 15dm
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Posted: Sat Aug 01, 2009 13:38 |
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Joined: Fri Mar 12, 2004 01:04 Posts: 2140 Location: Sweden
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Round 4
The round will last for 5 weeks. Stay in realm will not be enabled.
General Changes
Donations A new in game donation link will be set up with instant activation of the ordinary features.
Normal- and Raid Attacks Your generals refuses to send out more offense than 150% of the defense left at home in one single attack. 150% is changed from 170%
Each acre of land houses 10 citizens (10 down from 15)
Conquest Attacks 2.5 times more losses (down from 3)
Raid Attacks More resources raided
Race Changes
Goblin will replace Amazon
Gryphon will replace Coven
Dwarf Corruption penalty removed Berserker -100r from 3,850r to 3,750r
Terranoid Land houses 20 citizens, buildings house additional 0 (20 down from 25)
Shinobi Ronin -20g from 400g to 380g Crescent Knight -25g from 1,475g to 1,450g
Vampire Vampire Lord -25g from 1,525g to 1,500g
Elemental Anger Elemental -5m from 450g, 50m to 450g, 45m
FlameWeaver Phoenix casualties -50% from 200% to 150%
Unique Heroes will not have any faith, just alignment. Changes to the different heroes may be necessary.
Slave gold production down to 3.2g for each slave, down from 3.5 This is due to the change to population on barren land.
Search function will be connected to the realm and not the kingdom. Instead you will have to see the search function as an experiment because modifications may come in the middle of the round.
Terranoid spies are one full spy
Flameweaver Phoenix +5dm to 20dm from 15dm - Some Phoenixes are not reborn when conquesting.
"some" has increased, meaning more will die when conquesting.
Sylvan Young Sapling to 925g, 650l no pop penalty
Gryphon Noble Lord 5dp 500g, 2ru to 10dp 3,000g, 1 ru Master Hunter 5op 500g, 2ru to 10op 3,000g, 1 ru worker 300% Casualties
All relics, except Dreamcatcher, will be available. Some with changed bonuses.
Changes;
The Golden Buttocks % gold production 2-10% down to 2-8% Ring of Barin % offense 2-10% down to 2-7% The Onyx Table % resource return from dead troops 10-30% down to 5-15% Gauntlet of Might % population 1-5% down to 1-4% Fool's Cap % extra trainable workers each hour 1-3% up to 1%-no maximum
No changes;
The Alchemical Apparatus % extra kingdom improvements Swords of the Sun and Moon % offense against good races during the night, and evil races during the day Gem of the Soulless % less casualties Arkbeth's Amulet % rezone cost Inquisitors Hat % less corruption Hero's Sword % experience gains Engineer's Manual h less return time for troops The Iron Thong % chance of reflecting ops
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Kalle
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Posted: Thu Sep 17, 2009 22:59 |
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Joined: Wed Mar 17, 2004 18:50 Posts: 3054 Location: Umeå, Sweden
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Round 5Round will be 5 weeks. There will be some draft packs with pack-size of 8 or 9. Normal pack size will be 6 players, as usually. It won't be possible to have two packs in one realm. Schedule will come. General ChangesTwo packs won't be placed in same realm. When a kingdom is defecting the system will search for an active realm in the first place. Race Changeshumanno change dwarfno change sylvanno change terranoidno change shinobino change gryphonworkers on 400% casualties Workers returning from an attack no longer generate gold. changed for when corruption kicks in based on ore stash. Higher ore stash possible. GoblinTechie 1,190g, 120r to 1,200g, 150r Alchemist 1,350g, 440r to 1,350g, 450r dark dwarfSpider Slavery (Slave Pit) Forest Houses 50 slaves, No citizens and 100 spiders. 2 Spider Slaverys train one spider each hour. Changed to housing 75 spiders. Gray Raider 1,200g, 125r to 1,250g, 150r vampireno change ElementalEnvy Elemental from 420g, 35m to 410g, 35m Anger Elemental from 450g, 45m to 435g, 40m FrostzorbExchanged for Exchanged for IlithFor some reason the buildings on that old guide has the wrong link, here is the real one where you can see their building differences. All this will of course be in the guide soon. http://www.elveron.com/elveron/archive/ ... dings.htmlNeuronBlaster 5.0 7.0 100 1,350g, 30m Changed to 6/7 with 75% casualties and 1,300g, 30m Amnesia cost is acresx19 Flameweaverno change
_________________ In his last Budget as chancellor in 2007, Gordon Brown said: “We will never return to the old boom and bust.”
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Kalle
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Posted: Thu Oct 29, 2009 16:16 |
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Joined: Wed Mar 17, 2004 18:50 Posts: 3054 Location: Umeå, Sweden
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Round 6
The round will be 4 weeks, ie 672 hours.
RACE REPLACEMENTS UNDEAD will replace vampire. See guide. Terranoid will be removed and elemental will be moved to the GOOD side, PLAGUEBEARER will be introduced to the EVIL side. See guide.
Kingdoms will start with 10 towers.
Undead +35% build and destruction cost
Military Zombie +30g, from 320g, 20m to 350g, 20m Skeleton +0.5 Attack, +30g, from 0.5/2.7 320g, 20r to 1.0/2.7 350g, 20r Necromancer +250g trains from peasants and 0.75 mages. From 1,550g 150m to 1,800g 150m
Flameweaver Flame Invoker -30g, from 350g to 320g Flame Acolyte -15g, from 325g to 310g
Shinobi Crystal Assassin -20g, from 885g to 865g
Plaguebearer Wight -150g, +230l, -50% casualties, from 150%, 600g, 20l to 100%, 450g, 250l Ghoul-200g, +230fd, from 900g, 20fd to 700g, 250fd Decayed One +0.5/0.5, from 4.0/4.0 to 4.5/4.5 The Decayed Ones are summoned hourly from decay. One for every 1200 decaying food, lumber or magic dust. 1200 Changed to 1000
_________________ In his last Budget as chancellor in 2007, Gordon Brown said: “We will never return to the old boom and bust.”
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Kalle
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Posted: Thu Dec 10, 2009 20:13 |
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Joined: Wed Mar 17, 2004 18:50 Posts: 3054 Location: Umeå, Sweden
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Round 7
The round will be 4 weeks and 3 days, i.e. 744 hours.
No race replacements.
HUMAN no change
DWARF -150 ore on Berserkers, from 3750r to 3600r
SYLVAN no change
ELEMENTAL no change
SHINOBI Crescent Knight -50g, from 1,450g to 1,400g
GRYPHON no change
GOBLIN No Change
DARK DWARF No Change
ILITH NeuronBlaster back to 100% casualties and +25g and +25m, from 1300g, 30m to 1325g, 55m
UNDEAD +35% building construction and destruction cost changed to +15%
Zombie 350g, 20m changed to 380g Wraith 750g, 50m changed to 800g Necromancer 1,800g, 150m changed to 1,750g, 75m
Take away the scaled by land on vampire converts.
PLAGUEBEARER Blight 350g, 25fd changed to 365g, 25fd Stitched Horror 200g, 5fd changed to 210g, 10fd Wight 450g, 250l changed to 550g, 200l Ghoul 700g, 250fd changed to 775g, 200fd
-The Decayed Ones are summoned hourly from decay. One for every 1,000 decaying food, lumber or magic dust. Changed to 1,050
FLAMEWEAVER Flame Invoker 320g to 450g and trained directly from peasants. Phoenix 1,300g, 20dm +50g to 1,350g, 20dm Magmasur 1,500g, 100r -50g to 1,450g, 100r
-Each Phoenix will have +1 offense for each matching Flame Invoker sent on attack (compare to the Dark Dwarf ability on spider and spider riders).
_________________ In his last Budget as chancellor in 2007, Gordon Brown said: “We will never return to the old boom and bust.”
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Kalle
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Posted: Thu Jan 21, 2010 01:32 |
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Joined: Wed Mar 17, 2004 18:50 Posts: 3054 Location: Umeå, Sweden
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Round 8GENERAL CHANGESkidnap scaled by land similiar to resource stealing. Realm improvements changed As a realm you will need to invest more points to reach the same percentage, roughly you need 10% more points. This still means it is easier to increase realm improvement percentages together as a realm than for each individual kingdom to increase its own kingdom improvements the same percentage (of course this comparison only works when comparing the same initial percentage). Before to reach HALF of maximum percentage you needed roughly 80% of the points per acre of kingdom improvements to get the same realm improvements. Now that number is roughly 90%. The investment point share in realm improvements are no longer based on number of kingdoms in the realm, but based on the individual kingdoms land share of the total realm land (explained in detail on page 4 in this thread). RACE CHANGESHUMANno change DWARFIronbreaker 5/5 400g, 1,300r changed to 5.5/5.5 and +30g, +100r to 430g, 1400r Berserkers +150r, from 3,600r to 3,750r SYLVANno change ELEMENTALno change SHINOBICrystal Assassin +10g, from 865g to 875g Crescent Knight +25g, from 1,400g to 1425g GRYPHON+1,000g on Noble Lord and Master Hunter from 3,000g, 1ru to 4,000g, 1ru GOBLINno change DARK DWARFWeb Filled Cave houses 220 spiders instead of 200. Tavern houses 10 spiders. ILITHMindTrull +20g, from 280g, 10r to 300g, 10r ThoughtEater +25m, from 1,150g, 75m to 1,150g, 100m NeuronBlaster -5m, from 1,325g, 55m to 1325g, 50m UNDEADUndead will lose the +15% population bonus in favour of; *Each acre of land houses 10 citizens changed to houses 15 citizens, meaning 15, 25, 30, 45 base population for barren, building, academies, homes zombies +0.5dp into 2.7/1 wraith +0.4dp +100g into 1/4.5 900g Vampire +1 dp -25g into 4/2 875g Necromancer +50g, +25m into 1,800g, 100m The cap of the vampire conversion has doubled. FLAMEWEAVERno change PLAGUEBEARERreplaced for ORC ORCPain is all an Orc knows. Orcs are brought into the world in a particularly painful childbirthing process that tortures both the mother and child. Infants are hurt deliberatly out of spite by older siblings and other relatives. Orcish children know no joy other than the delight that they learn from taking advantage of those who are weaker than themselves. When an Orc is old enough to try this with the opposite gender in a perverted manner, they are ready for the rite of passage. In it, they are forcefully held down and made to recieve mutilating piercings and ritualistic tatoos all over their body. They also recieve an unhealable scar. This scar is a constant reminder of how living is nothing but pain and suffering. As a result of their life of misery, is it any surprise that Orcs are so hateful and warlike? Can't invest in Policing SPELLBloodlust Orc, SELF, ONE-TIME Every 10 shamans increases offense equal to 1 Torture Chamber (does not affect defense or corruption), and casualties are increased by the same % BUILDINGSOrcs can't build tavern or Court Houses as separate buildings.Torture Chamber (Court House and taverns), built on forest. Reduces corruption by 1.5 * CourtHouse% Increases offense and defense with 0.5 * Tavern% (no max) Can build home (hut) on all land types;Grass Hut Grassland Reed Hut Swamp Wood Hut Forest Stone Hut Mountain Sod Hut Highland Ice Hut Tundra Code: Name Attack Defense Return Train Casualties M S Price Thug 3.0 12.0 9.0 100 365g, 15r Lackey 3.0 9.0 100 355g, 30r Bloodblade 6.5 6.5 12.0 12.0 100 1,220g, 150r Half-Breed 4.0 7.5 12.0 12.0 100 1,480g, 150l Shaman 2.5 12.0 12.0 100 0.75 1000g, 40m Villain 2.0 12.0 100 0.75 1100g Chamber servant 100g
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Kalle
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Posted: Sun Mar 14, 2010 20:11 |
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Joined: Wed Mar 17, 2004 18:50 Posts: 3054 Location: Umeå, Sweden
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Round 9GENERAL CHANGESKingdoms that start and restart late into the roundKingdoms that start late will no longer start with extra military, but they will start with extra gold instead. The longer into the round, the more gold. This should mean that those that verify but are not active will be easier targets for those that actually are active. Kingdoms that sign up on the 6th day and forward of the round will have Take Daily bonus: ONKingdoms that are in protection after Game Time > 144 (one week) will not be able to invest in realm imps until they are out of protection. Faith/alignment bonusesguide wrote: Each faith gives 10% attack power versus kingdoms of the opposing faith. Each faith gives 5% attack power against faiths aligned with the opposing faith. For example: a life realm has 10% attack power versus death realms and 5% attack power versus chaos and might realms. 10% will now be 6% 5% will now be 3% Each faith gives 6% attack power versus kingdoms of the opposing faith. Each faith gives 3% attack power against faiths aligned with the opposing faith. For example: a life realm has 6% attack power versus death realms and 3% attack power versus chaos and might realms.The Elemental spell will be also be changed.Note: The faith and alignment bonuses of the unique/uncommon heroes will stay as they are. Realm improvements Slightly increased investment possible "early" in the round. RACE CHANGESHUMANno change DWARFno change SYLVANno change ELEMENTALElementin -10g, from 120g to 110g SHINOBICrystal Assassin -15g, from 875g to 860g Crescent Knight -25g, from 1,425g to 1,400g GRYPHONreplaced by NymphGOBLINno change DARK DWARFno change ILITHreplaced by LeshkinUNDEADWraith +2op -25g to 3/4.5 875g Vampire -25g to 850g Necromancer -75g, -50m to 1,725g 50m and trained from WORKERS - Vampires turns up to 70% of the enemys casualties from the battlefield into skeletons and zombies. Will be taken out from the guide and replaced by 26 Vampires turns two of the enemys casualties from the battlefield into one skeleton and one zombie (you can never get more converts than enemy's casualties).This will mean less vampires needed for the same converts, the old cap of 70%*1.3=91% isn't there anymore, but it will simply be 100% Undead building changesSlave pits hold 55 slaves Guild Quarter 2.5 * is now 3 *. Reduces price on mages, spies, workers with 3 * Guild% to max 50%. Rate of price reduction is slowed down for units worth less than 1 spy or mage. Increases trainable workers per hour with 10 * Guild%. FLAMEWEAVERFlame Invoker -15g from 450g to 435g Flame Acolyte -10g from 310g to 300g Phoenix -25g from 1,350g, 20dm to 1,325g, 20dm Magmasur -25g from 1,450g, 100r to 1,425g, 100r ORCThug -10g from 365g, 15r to 355g, 15r Lackey -10g from 355g, 30r to 345g, 30r Bloodblade -45g, -50r from 1,220g, 150r to 1,175g, 100r. Down to 90% casualties Half-Breed -80g, -25l from 1,480g, 150l to 1,400g, 125l. Shaman +1 offensive power, from 2.5 to 3.5. Down to 90% casualties. Up to 0.85 Mage power from 0.75. Cost changed to 1,000g, 40dm. Villian down to 100% casualties.
_________________ In his last Budget as chancellor in 2007, Gordon Brown said: “We will never return to the old boom and bust.”
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