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PostPosted: Sat Feb 14, 2009 21:22 
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Joined: Mon Mar 15, 2004 19:43
Posts: 4656
someone's multi wrote:
The post above is gold.

However unfortunately relatively plays an important role. If every race gets a +2% plat bonus, and humans only get a +1%, that's not very good.

Change is FTW!!!

They'd still be losing relatively the same amount proportionate to land lost.

_________________
Zehahaha


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PostPosted: Tue Feb 17, 2009 08:16 
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Joined: Wed Apr 13, 2005 21:25
Posts: 1856
Location: Michigan
Or tie it to land. .

Raid Attacks: Target LD / (25 * Attackers ld)
Normal attacks: Target LD / (20 * Attackers ld)
Conquest Attacks: Target LD / (16 * Attackers ld)

Ld %| Raid |Normal |Conquest
110%|4.40% |5.50% | 6.875%
100%|4.00% | 5.00% | 6.250%
90% |3.60% | 4.50% | 5.625%
80% |3.20% | 4.00% | 5.000%
70% |2.80% | 3.50% | 4.375%
60% |------- | 3.00% | --------

While we are at it, Let's change the the Casualties for the attacker as well.
Raid Attacks: Attackers LD / (20 * Target LD)
Normal Attacks: Attackers LD / (16 * Target LD)
Conquest Attacks: Attackers LD / ( * Target LD)

Ld %| Raid |Normal |Conquest
110%|4.54% | 6.06% | 15.15%
100%|5.00% | 6.25% | 16.67%
90% |5.55% | 6.94% | 18.51%
80% |6.25% | 7.81% | 20.83%
70% |7.14% | 8.92% | 23.80%
60% |------- | 10.4% | --------


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