You guys are too difficult I am fixing this once and for all!!!Alignment:
They utilize souls for their own gains with the promise that some of the souls will be reborn. In a new body. They seek to unite and assimilate all the races of elveron under their way of life. Collectors stir up trouble often because their ways of life conflict with the morals of most races.Bonus and Penalties:
+4% power against all other faiths
No +10% power against opposite faith
No +5% power against opposite alignmentMilitary:
Name Att Def Rtn Trn Cas Mag Spy Cost
Wretch 3 9 100 375g
Zealot 3 12 9 100 400g
Dawn Knight 6 10 12 80 800g 25r
Redeemer 6 12 80 775g 25r
Death Dealer 12 .5 .5 2000g 200md
Soul 9 75 .01 .01
10 Death Dealers produce 1 soul every hour.
5 Dawn Knights captures 1 soul on attack.
5 Redeemers captures 1 soul on defense.
They each individually stop such abilities if their are 10x as many souls for those units.
Souls take up no space and require no food.Spell:
Stir the Graves -- Duration -- Each Soul gets 1 defense and can now defend.
Nightmarish vision -- Duration -- Each Soul gets 1 attack and can now attackBuildings:
Cannot build Taverns
Cannot build Slave pits
And the admins can jumble up the rest of the land or however the feel.
And I thought of adding a building that held 250 souls or a house the held 100 extra souls but whatever