Legends of Elveron
Forums for Legends of Elveron

Home Guide Forum Archive
FAQ SearchRegisterLogin



Post new topic Reply to topic  [ 13 posts ] 

All times are UTC + 1 hour [ DST ]

Author Message
 Post subject: Collective
PostPosted: Wed May 07, 2008 00:33 
Offline

Joined: Tue Feb 12, 2008 03:33
Posts: 109
Alignment: Good

Overview: They utilize souls for their own gains with the promise that some of the souls will be reborn. In a new body. They seek to unite and assimilate all the races of elveron under their way of life. Collectors stir up trouble often because their ways of life conflict with the morals of most races.

Bonus and Penalties:
+4% power against all other faiths
No +10% power against opposite faith
No +5% power against opposite alignment

Military:

Code:
Name        Att   Def   Rtn   Trn   Cas   Mag   Spy   Cost
Wretch             4            9    100              500g
Zealot       4           12     9    100              500g
Death Dealer 4     4     12    12     90    .5        1250g 200md
Dawn Knight  5     2     10    12     90              775g 50r
Redeemer     8     6     10    12     80              1700g 100r
Soul                                 200   .06
Recuits                                          .12  120g

Redeemer, Dawn Knight, and Death Dealer are built require one soul as well as worker.
10 Death Dealers produce 1 Soul and stop producing Souls if there are more than 10 Sould per 1 Death Dealer./b]
Soul doesn't eat or taken up space. 1 Soul can compensate as 1 magic dust when there is a lack of magic dust.

Other ways of getting souls; Redeemer, Dawn Knight, and Death Dealer capture 1 peasant on attack and turns them into souls.

[b]Spell:
Living Dead -- duration -- Soul gets .5 defense and can now defend.

Buildings:
Cannot build Taverns or Slave Pits


Last edited by Hap on Thu May 08, 2008 23:45, edited 2 times in total.

Top
 Profile  
 
 Post subject: Re: Collective
PostPosted: Wed May 07, 2008 03:18 
Offline

Joined: Tue Feb 19, 2008 03:15
Posts: 452
Why the hell would anyone make d.d.s when wretches and zealots have the same stats for less than half the price? I think it'd just be simpler to have one mage with no stats. And I think it'd be better to make a clear def. elite with mainly defence and a clear att. elite with mainly attack.


Top
 Profile  
 
 Post subject: Re: Collective
PostPosted: Wed May 07, 2008 08:06 
Offline
User avatar

Joined: Sun Oct 01, 2006 15:52
Posts: 3032
Location: ...in a purple jellybean.
Simon wrote:
Why the hell would anyone make d.d.s when wretches and zealots have the same stats for less than half the price?


...because Death Dealers take half the space?

...:D

_________________
I want the public schools to leave my children alone. No condoms, no heterosexual ed. Under the guise of sex ed, public schools are trying to instill un-Catholic views into our children. The public schools, and the gay lobby, want access to MY CHILDREN.


Top
 Profile  
 
 Post subject: Re: Collective
PostPosted: Wed May 07, 2008 13:12 
Offline

Joined: Tue Feb 12, 2008 03:33
Posts: 109
I make the fix later but do you like where my idea is going? There is much to fix and write I guess this is just a rough draft.


Top
 Profile  
 
 Post subject: Re: Collective
PostPosted: Wed May 07, 2008 17:55 
Offline

Joined: Tue Feb 19, 2008 03:15
Posts: 452
Nowhere does it say that DDs take up half the space. I think he should just have a mage with no stats. I like the theme though.


Top
 Profile  
 
 Post subject: Re: Collective
PostPosted: Wed May 07, 2008 22:08 
Offline

Joined: Tue Feb 12, 2008 03:33
Posts: 109
I doesn't say that but one could say that soul is just as apart of the DD as lets say a conjoint twin.


Top
 Profile  
 
 Post subject: Re: Collective
PostPosted: Thu May 08, 2008 04:48 
Offline

Joined: Tue Feb 19, 2008 03:15
Posts: 452
It still takes up normal space


Top
 Profile  
 
 Post subject: Re: Collective
PostPosted: Thu May 08, 2008 07:58 
Offline
User avatar

Joined: Sun Oct 01, 2006 15:52
Posts: 3032
Location: ...in a purple jellybean.
Simon wrote:
It still takes up normal space


I was more so referring to the fact that you'd need two pop space to get 4/4 with the specs while one with the Death Dealers. They do take twice the space.

_________________
I want the public schools to leave my children alone. No condoms, no heterosexual ed. Under the guise of sex ed, public schools are trying to instill un-Catholic views into our children. The public schools, and the gay lobby, want access to MY CHILDREN.


Top
 Profile  
 
 Post subject: Re: Collective
PostPosted: Thu May 08, 2008 18:18 
Offline

Joined: Tue Feb 19, 2008 03:15
Posts: 452
Since when do they take up two pop?


Top
 Profile  
 
 Post subject: Re: Collective
PostPosted: Fri May 09, 2008 00:03 
Offline
User avatar

Joined: Sun Oct 01, 2006 15:52
Posts: 3032
Location: ...in a purple jellybean.
Simon wrote:
Since when do they take up two pop?


To get 4 OP and 4 DP with the specs, you need TWO troops. One wretch and one zealot. To get 4 OP and 4 DP with the Death Dealers, you need ONE troop.

_________________
I want the public schools to leave my children alone. No condoms, no heterosexual ed. Under the guise of sex ed, public schools are trying to instill un-Catholic views into our children. The public schools, and the gay lobby, want access to MY CHILDREN.


Top
 Profile  
 
 Post subject: Re: Collective
PostPosted: Fri May 09, 2008 00:19 
Offline

Joined: Tue Feb 12, 2008 03:33
Posts: 109
You guys are too difficult I am fixing this once and for all!!!

Alignment: Good

Overview: They utilize souls for their own gains with the promise that some of the souls will be reborn. In a new body. They seek to unite and assimilate all the races of elveron under their way of life. Collectors stir up trouble often because their ways of life conflict with the morals of most races.

Bonus and Penalties:
+4% power against all other faiths
No +10% power against opposite faith
No +5% power against opposite alignment

Military:

Code:
Name        Att   Def   Rtn   Trn   Cas   Mag   Spy   Cost
Wretch             3            9    100              375g
Zealot       3           12     9    100              400g
Dawn Knight  6           10    12     80              800g 25r
Redeemer           6           12     80              775g 25r
Death Dealer                   12           .5  .5    2000g 200md
Soul                     9            75   .01  .01
Recuits                                               120g


10 Death Dealers produce 1 soul every hour.
5 Dawn Knights captures 1 soul on attack.
5 Redeemers captures 1 soul on defense.
They each individually stop such abilities if their are 10x as many souls for those units.
Souls take up no space and require no food.

Spell:
Stir the Graves -- Duration -- Each Soul gets 1 defense and can now defend.
Nightmarish vision -- Duration -- Each Soul gets 1 attack and can now attack

Buildings:
Cannot build Taverns
Cannot build Slave pits
And the admins can jumble up the rest of the land or however the feel.
And I thought of adding a building that held 250 souls or a house the held 100 extra souls but whatever


Top
 Profile  
 
 Post subject: Re: Collective
PostPosted: Fri May 09, 2008 00:27 
Offline

Joined: Tue Feb 12, 2008 03:33
Posts: 109
Sorry but I have decided to kill this race because I have a better idea for this race.


Top
 Profile  
 
 Post subject: Re: Collective
PostPosted: Fri May 09, 2008 03:18 
Offline

Joined: Tue Feb 19, 2008 03:15
Posts: 452
Oh, that logic. But 2 DDs is the same as 1 wretch and 1 zealot.
You can't have the defence of a DD while one's on attack. For example, you usually (or I usually) designate 7000 of one of those units for defence and 3000 for attack, and it's the same as if they'd been trained as two elites. You have flexibility when you need it, which is great, but not worth twice the cost. When they're not on attacks, the attack power is useless and when they're on attacks, the defence is useless: D


Top
 Profile  
 
Display posts from previous:  Sort by  

All times are UTC + 1 hour [ DST ]

Post new topic Reply to topic  [ 13 posts ] 

All times are UTC + 1 hour [ DST ]


Who is online

Users browsing this forum: No registered users and 0 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  
cron




Elveron - the online strategy game
Elveron phpBB3 style by Ulf Frisk and Michael Schaeffer
Copyright © Ulf Frisk, Michael Schaeffer 2007.
Powered by phpBB® Forum Software © phpBB Group