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 Post subject: Slavers
PostPosted: Sun Dec 23, 2007 23:54 
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Joined: Wed May 03, 2006 09:39
Posts: 116
Race: Slavers
Alignment: Evil

Main Overview:
The Slavers are in fact the overlords of the Southernmost continent on Elveron. Having taken complete control of that land mass they are now slowly moving north, claiming territory after territory, island at a time. During a recent storm a few of their slaveships were driven onto our coast and they have managed to form a few basic outposts. Not a threat to the established races of Elveron? Think again…
Their spies are ruthless and threaten the very fabric of our civilizations. Any successful spy operation results in taken slaves as the poor informer hoping to make a quick buck selling military secrets, malcontent from the Ministry of Buildings or humble Clerk in the Treasury quickly find themselves bound hand and foot heading for their new and brutal life as a slave. Not content with stealing a little lumber - they nab the woodcutter as well! Their Slave Raid themselves are stuff of nightmare netting twice the average number of unlucky retches.
All military units take slaves on successful attacks so ingrained is it to their nature.
Corruption is rife but unlike the rest of Elveron’s races where this graft is lost to the lowlifes of society, amongst the Slavers the Government are the most corrupt and venal people around - corruption is doubled but all resources ‘lost’ are actually automatically invested in the economy.
Sadly they are unable to summon the brain power to build Alchemies or Laboratories and the concept of an Ancient Tomb is generations away. Lazy in the extreme, resource buildings net only 50% of what they should but they make the most of slaves. Each ‘pit’ producing a different resource depending on its location.

Bonuses and Penalties:
-50% Resource production.
Corruption % is invested in Kingdom economy equally.

Military:

Code:
Code:
Name        Att.   Def. Ret Trn Cas  Mages  Spies  Price
Kidnapper    3     1    9    9  100%     0   0.25  425g
Press Gang   1     3   12    9  100%     0    0.1  350g
Pirate       7          9    9   75%     0   0.25  1400g 300l
Mamluk             8        12   90%     0         1300g 150r
Crimp                       12           1         1100g
Kanakas            2        12    0      0      2  3000g 40d
Serf         0     0    -         0      0    .05  110


All offensive units capture slaves on successful attacks


Spells
Enslave - SELF, INSTANT - Enslaves 1% of your peasants
Shanghai - ONE-TIME - Doubles slaves taken on raid attack

Building Differences:
Slavers Guild (Guild Quarter)
Auction Block (Court House)
Alchemy Can't Build Alchemies, Labs or Ancient Tombs
Gold Pit (Slave Pit) Mountain Slaves produce 3.2 gold/hour
Food Pit (New) Grassland Slaves produce 4.5 Food/hour
Dust Pit (New) Swamp Slaves produce 2.5 Magic Dust/hour
Lumber Pit (New) Forest Slaves produce 5 Lumber/hour
Diamond Pit (New) Highland Slaves produce .50 Diamond/hour
Iron Pit (New) Mountain Slaves produce 4.8 Iron Ore/hour


Last edited by Glacier on Fri Dec 28, 2007 22:02, edited 1 time in total.

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 Post subject: Re: Slavers
PostPosted: Mon Dec 24, 2007 00:03 
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Joined: Wed May 03, 2006 09:39
Posts: 116
i couldn't get the race formatterto format the race - kind of makes it impossible to see what i'm getting at though. Any ideas as to how to tidy it up?


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 Post subject: Re: Slavers
PostPosted: Mon Dec 24, 2007 05:04 
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Joined: Mon Mar 15, 2004 04:57
Posts: 3912
Location: Sacramento, Ca
Put the troop info in code and then use the preview button alot. Either that or quote a race from somewhere else and then copy/paste it into your thread. At that point you edit the whole race. This second method also worships the preview button.

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 Post subject: Wombles
PostPosted: Tue Jan 01, 2008 22:24 
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Joined: Sat Aug 18, 2007 03:13
Posts: 825
a

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Foe: Borealelf


Last edited by homerbadman on Sun Jan 06, 2008 06:12, edited 1 time in total.

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 Post subject: Re: Slavers
PostPosted: Tue Jan 01, 2008 22:25 
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Joined: Sat Aug 18, 2007 03:13
Posts: 825
dam it, tried to use the code and start my own thread but it put it in here, oh well.

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 Post subject: Re: Slavers
PostPosted: Wed Jan 02, 2008 06:06 
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Joined: Mon Mar 19, 2007 03:11
Posts: 834
Location: Indiana
homerbadman wrote:
dam it, tried to use the code and start my own thread but it put it in here, oh well.


Delete it then...

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popcorn10
have you seen zany banz?

BFiddy
?

popcorn10
probably not in china yet
bracelets that make shapes
like those rubber things that were popular when we were in hs
but they make shapes when you take them off

BFiddy
hmm
condoms?


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 Post subject: Re: Slavers
PostPosted: Sat Jan 05, 2008 21:20 
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Joined: Wed May 03, 2006 09:39
Posts: 116
i did wonder what relevence it had to my Slaver race I must admit


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