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PostPosted: Sat May 12, 2007 17:21 
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Suggest stuff that are missing in the guide or should be explained better or stuff that should be moved or a section.

Explain simple and don't overdo your posts.

If you want to comment other peoples suggestions be very short, if you don't like a suggestion don't bother posting just because you don't like it.
Spelling errors are not to be posted here, they are to be posted on the bugs board.
This thread was started after I read bobills latest thread here, which I deleted*.

It would be helpful if you use bold or something for your suggestions and normal or Italic for comments on other suggestions. Helps speed-reading.

edit:locked to deleted

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Last edited by Kalle on Mon May 14, 2007 22:25, edited 2 times in total.

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PostPosted: Sat May 12, 2007 17:23 
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How about it states that you are not allowed to defect with your troops out on the actual page. Might be helpful.

Bobills suggestion.

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PostPosted: Sat May 12, 2007 17:59 
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for uncommon heroes state that they cannot be sacrificed (unless this was finally changed)?

*edit 1*

also that experience gains are decreased if a you finish a quest with little health.

OK /zip


*edit 2*

possibly state that in the mages/spies portion that you have 100% usable spy power initally, and that you gain __% each hour (because i don't even know how that works).

OK /zip

*edit 3*

i believe people have stated that you can find items/runes in attacks, if this is so, than in the introduction portion, that would be nice to see under your economy.

OK /zip

Also that runes are only used for improvements, excepting in the case of certain races which use runes for their units.

OK /zip

*edit 4*

possibly that banking improvements grow faster than the others, followed by housing, followed by the others.

*edit 5*

Zip changed it that you can no longer attack same realm, in the military portion you might wanna update that to say it also.

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PostPosted: Mon May 14, 2007 22:25 
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It is now a sticky thread.

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PostPosted: Mon May 14, 2007 22:30 
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okay i haven't been checking for more, but i will start thinking in about a half hour, i'll continually edit this post with more.

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 Post subject: :D
PostPosted: Thu May 31, 2007 14:22 
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what are the spirits conversions?


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 Post subject: Only small
PostPosted: Wed Jul 11, 2007 06:28 
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It's ony small but
In the race by race section list what each resource is used for by that race
Just think it might help people get off their feet.


Write what turns are used for and what they do. How many you need to attack someone, and how many to quest (something I don't know)

Write a better explanation for the stats. Better badly set out imo. Maybe have two columns (one for quests and another for attacks).

Edit* Poor experience by me, thanks for explaning the turns. Just goes to show that it could be stated in the guide, incase anyone else is like me.


Last edited by Lex152 on Wed Jul 11, 2007 12:20, edited 1 time in total.

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 Post subject: Re: Only small
PostPosted: Wed Jul 11, 2007 06:48 
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Lex152 wrote:
Write what turns are used for and what they do. How many you need to attack someone


o_O

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 Post subject: Re: Only small
PostPosted: Wed Jul 11, 2007 07:00 
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Graduated Plum wrote:
Lex152 wrote:
Write what turns are used for and what they do. How many you need to attack someone


o_O


in other words lex - you need 20 turns to quest, but you can attack with 0 turns. Turns don't factor in to your ability to attack.

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PostPosted: Sat Jan 19, 2008 10:57 
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edit Labs & Alchemies to note imp bonuses are calculated in the backend and are not seen or need to be added when calculating Dp or Op for example.

same for The Alchemist Hero.

it is confusing as all other bonuses (such as tavern) need to be added in manually in calculations and there is no info in forums about this, well other than me claiming there were bugs to these imps.

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PostPosted: Sat Jan 19, 2008 23:49 
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Add a third Column to the unique hero table that explains the bonuses of that unique hero.

It would make heroes easier to compare, and It would marginally reduce bandwidth use.


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PostPosted: Sun Feb 17, 2008 01:31 
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"Each realm will hold a maximum of 10 kingdoms."
Should now be..
"Each realm will hold a maximum of 12 kingdoms."
This is in the opening statement of the guide.

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PostPosted: Tue Feb 19, 2008 03:33 
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how do u become council cleaner, and what deos that do for u?


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PostPosted: Tue Feb 19, 2008 07:23 
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Simon wrote:
how do u become council cleaner, and what deos that do for u?


Council cleaner affects the Realm Council. You have to be given the Council Cleaner ability by your Realm Monarch. It allows you to delete posts made by anyone.

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PostPosted: Mon Jul 28, 2008 09:16 
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Add the fact that minotaurs cannot build guild quarters to the guide pls.

OK /zip

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