Sacramento Tzar wrote:
For starters, I have to randomly note that I don't like the powercreep that I am seeing in some of the latest races. Unless there is a balancing factor (other than price as a general rule), it just doesn't work. There that out of my system...
"Servants only produce 3g, but if there is one other unit(military) to accompany it, it produces 4g."
What does that mean? So as long as you have more other military units than workers all of your workers produce 4g instead of 3g?
Buildings cost = Gold + Lumber OR Gold only OR Lumber only. This is how the game is coded. I will have to do a quick check and if it isn't already there I will have to put that into the guide. It might have been something that I forgot since it comes up so rarely.
You need some limit on the Caged production to prevent the race from overpopping itself too easily.
Yes, if you have more military units than workers, servants produce 4g each. I was thinking that with the efficiency of the units, that you would never really have more military than workers, that's why I didn't put a population penalty on them.
EDIT: Let me elaborate a little. If you have 10k military NOT including workers, and 15k Workers then 10k of those workers produce 4g and the rest produce 3g.
So I'll have to change it to only lumber then. Oke.
And what sort of penalty would be fit? Maybe that the auto-training stops if you hit say...5k workers?
Squeoo wrote:
its a nice little collage of all ideas, past and present... but, i just can't help but feel they are gonna get off to a poor start.
For instance, Both of the OOP Specs take diamonds to train, which if u make diamond mines, that gets you 3 per hour, assuming you build 100 the first hour, 48 x 15 = 720 diamonds/3 = 240 spec units... which can not get you any decent OP or DP for starter.
Not only that, I am assuming that you purposely made the caged trained evenly by 10 diamond mines produces one caged, and 10 caged produces one caged... but i just think that this would be hard to do as well.. They would have such a slow start, as well as a slow transition toward elites, when you would only get 10 Offensive elites an hour with 100 diamond mines/cages (most likely diamond mines due to the possibility of prospectors).
I do like the race concepts, but i just feel they would not be playable as they are now..
Seriously, who actually reads the guide before playing this game? DMs produce 10 diamonds each. Say you build 50 DMs first hour.
48*
10*50=24000 diamonds to play with, way too many. Gives you 4800 specs, but generally you can't get enough gold for that many specs. Maybe with this race, but I doubt it.
10 diamond mines produce 100dm per hour, 15 produce enough for one caged per hour, making the cages much more efficient. You're only meant to train them manually if you start lagging behind for offence, hence the large price. You're also meant to use a large quarry % to pay for their D elite AND imps/O elite/shadows. The quarries are slightly less efficent for imps than DMs so that stops them for being used for imps only.
Think of it this way: 10 quarries = 1 defensive elite per hour + small imp contribution/offensive push possibility.
10 Cages = 1 offensive elite per hour