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 Post subject: The Silent(Awesome)
PostPosted: Sat Apr 07, 2007 14:03 
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Joined: Sun Oct 01, 2006 15:52
Posts: 3032
Location: ...in a purple jellybean.
Race: The Silent
Alignment: Good

Main Overview:
Commonly referred to as 'those weird ones down there'. The Silent do not have a traditional name as they have never found it necessary. Living in
small underground caverns, they have never had the need far a language, simple gestures ia all they use. Not very social, they tend to avoid contact with other races, even with their own kind. They have organised marriages from birth, and never has one broken that agreement. Not natural warriors, they have been forced to learn to fight when war is upon them. Their silence and 'resistence' to humor and temptations makes them good spies and mages.

Bonuses and Penalties:
Need only Lumber to construct buildings


Military:
Code:
Name         Att.  Def.  Ret  Trn  Cas  Mages  Spies  Price
Bladesman       3         12    9   90%               320g 5dm
Coiler                3   12    9  100%               320g 5dm
Caged          12     5   10   12   65%               5500g 150dm
Earth-Shifter   4    13   12   12   65%               3700g 500r
Cranker                                   1.7         1500g 100f
Shadow                1             20%          1.5  2200g 5dm
Servant                         W                     90g

    Every 50 Earth-Shifters decrease rezoning costs .3%

    Shadows do not take up population space and do not eat

    Servants only produce 3g, but if there is one other unit(military) to accompany it, it produces 4g.


Spells
Rock Pressure - SELF, INSTANT - Transforms 10% of your tundra into mountains. (Obviously this will cost 1*land :P)

Building Differences:
Cave (Home) Mountain
Cage (New) Swamp Every 10 Cages produce 1 Caged every hour.


Quarry (New) Highland Produces 6dm and 50r.

------------------------------------------------------------------------
How boring and unimaginative. Comment and flame me bitchs.

EDIT: Stupid coding!

_________________
I want the public schools to leave my children alone. No condoms, no heterosexual ed. Under the guise of sex ed, public schools are trying to instill un-Catholic views into our children. The public schools, and the gay lobby, want access to MY CHILDREN.


Last edited by Graduated Plum on Mon Apr 09, 2007 02:20, edited 1 time in total.

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 Post subject:
PostPosted: Sat Apr 07, 2007 17:08 
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Joined: Fri Mar 04, 2005 14:58
Posts: 1073
Location: where am i... wow... pretty colors
its a nice little collage of all ideas, past and present... but, i just can't help but feel they are gonna get off to a poor start.

For instance, Both of the OOP Specs take diamonds to train, which if u make diamond mines, that gets you 3 per hour, assuming you build 100 the first hour, 48 x 15 = 720 diamonds/3 = 240 spec units... which can not get you any decent OP or DP for starter.

Not only that, I am assuming that you purposely made the caged trained evenly by 10 diamond mines produces one caged, and 10 caged produces one caged... but i just think that this would be hard to do as well.. They would have such a slow start, as well as a slow transition toward elites, when you would only get 10 Offensive elites an hour with 100 diamond mines/cages (most likely diamond mines due to the possibility of prospectors).

I do like the race concepts, but i just feel they would not be playable as they are now..


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 Post subject:
PostPosted: Sat Apr 07, 2007 18:39 
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Joined: Mon Mar 15, 2004 04:57
Posts: 3912
Location: Sacramento, Ca
For starters, I have to randomly note that I don't like the powercreep that I am seeing in some of the latest races. Unless there is a balancing factor (other than price as a general rule), it just doesn't work. There that out of my system...

"Servants only produce 3g, but if there is one other unit(military) to accompany it, it produces 4g."

What does that mean? So as long as you have more other military units than workers all of your workers produce 4g instead of 3g?

Buildings cost = Gold + Lumber OR Gold only OR Lumber only. This is how the game is coded. I will have to do a quick check and if it isn't already there I will have to put that into the guide. It might have been something that I forgot since it comes up so rarely.

You need some limit on the Caged production to prevent the race from overpopping itself too easily.

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http://www.imaginarydaughter.com = Funny weird webcomic that I recently found and that I think you should check out as well. Personally I can't wait to see where it goes next.

PS. Thanks to LUF for making me this imaginary daughter avatar.


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 Post subject:
PostPosted: Sat Apr 07, 2007 19:07 
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Joined: Sun Oct 01, 2006 15:52
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Location: ...in a purple jellybean.
Sacramento Tzar wrote:
For starters, I have to randomly note that I don't like the powercreep that I am seeing in some of the latest races. Unless there is a balancing factor (other than price as a general rule), it just doesn't work. There that out of my system...

"Servants only produce 3g, but if there is one other unit(military) to accompany it, it produces 4g."

What does that mean? So as long as you have more other military units than workers all of your workers produce 4g instead of 3g?

Buildings cost = Gold + Lumber OR Gold only OR Lumber only. This is how the game is coded. I will have to do a quick check and if it isn't already there I will have to put that into the guide. It might have been something that I forgot since it comes up so rarely.

You need some limit on the Caged production to prevent the race from overpopping itself too easily.


Yes, if you have more military units than workers, servants produce 4g each. I was thinking that with the efficiency of the units, that you would never really have more military than workers, that's why I didn't put a population penalty on them.

EDIT: Let me elaborate a little. If you have 10k military NOT including workers, and 15k Workers then 10k of those workers produce 4g and the rest produce 3g.

So I'll have to change it to only lumber then. Oke.

And what sort of penalty would be fit? Maybe that the auto-training stops if you hit say...5k workers?

Squeoo wrote:
its a nice little collage of all ideas, past and present... but, i just can't help but feel they are gonna get off to a poor start.

For instance, Both of the OOP Specs take diamonds to train, which if u make diamond mines, that gets you 3 per hour, assuming you build 100 the first hour, 48 x 15 = 720 diamonds/3 = 240 spec units... which can not get you any decent OP or DP for starter.

Not only that, I am assuming that you purposely made the caged trained evenly by 10 diamond mines produces one caged, and 10 caged produces one caged... but i just think that this would be hard to do as well.. They would have such a slow start, as well as a slow transition toward elites, when you would only get 10 Offensive elites an hour with 100 diamond mines/cages (most likely diamond mines due to the possibility of prospectors).

I do like the race concepts, but i just feel they would not be playable as they are now..


Seriously, who actually reads the guide before playing this game? DMs produce 10 diamonds each. Say you build 50 DMs first hour.

48*10*50=24000 diamonds to play with, way too many. Gives you 4800 specs, but generally you can't get enough gold for that many specs. Maybe with this race, but I doubt it.

10 diamond mines produce 100dm per hour, 15 produce enough for one caged per hour, making the cages much more efficient. You're only meant to train them manually if you start lagging behind for offence, hence the large price. You're also meant to use a large quarry % to pay for their D elite AND imps/O elite/shadows. The quarries are slightly less efficent for imps than DMs so that stops them for being used for imps only.

Think of it this way: 10 quarries = 1 defensive elite per hour + small imp contribution/offensive push possibility.
10 Cages = 1 offensive elite per hour

_________________
I want the public schools to leave my children alone. No condoms, no heterosexual ed. Under the guise of sex ed, public schools are trying to instill un-Catholic views into our children. The public schools, and the gay lobby, want access to MY CHILDREN.


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 Post subject:
PostPosted: Mon Apr 09, 2007 02:14 
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Joined: Sun Oct 01, 2006 15:52
Posts: 3032
Location: ...in a purple jellybean.
Well THAT died quickly.

_________________
I want the public schools to leave my children alone. No condoms, no heterosexual ed. Under the guise of sex ed, public schools are trying to instill un-Catholic views into our children. The public schools, and the gay lobby, want access to MY CHILDREN.


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 Post subject:
PostPosted: Mon Apr 09, 2007 02:16 
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Joined: Fri Jul 28, 2006 02:03
Posts: 1066
I think that the Bladesmen are a tad underpriced.


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 Post subject:
PostPosted: Mon Apr 09, 2007 02:19 
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Joined: Sun Oct 01, 2006 15:52
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Location: ...in a purple jellybean.
Currently, they're 330g, maybe a little underpriced yes.

_________________
I want the public schools to leave my children alone. No condoms, no heterosexual ed. Under the guise of sex ed, public schools are trying to instill un-Catholic views into our children. The public schools, and the gay lobby, want access to MY CHILDREN.


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