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PostPosted: Thu Apr 05, 2007 01:59 
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Location: Sacramento, Ca
It's not tradition, it's how the game is programed. This is one of those restrictions that are built into the game sort of like how you can't have train times over 12 hours or more tahn 24 hour cast time for spells. That's just how the game works. I remember V saying so in the past.

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PostPosted: Thu Apr 05, 2007 06:04 
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Location: Wrapping Roy Orbison in clingfilm. Yes, I know he's dead. So what?
Sacramento Tzar wrote:
It's not tradition, it's how the game is programed. This is one of those restrictions that are built into the game sort of like how you can't have train times over 12 hours or more tahn 24 hour cast time for spells. That's just how the game works. I remember V saying so in the past.


Seriously? Damn. The bit with the Amazons (Yes, I know they had two workers, not zero) led me to believe the worker thing wasn't completely static.

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PostPosted: Thu Apr 05, 2007 13:38 
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Joined: Wed Apr 04, 2007 03:27
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Location: Canada
allright i think i shall make the mind slaves workers. And the slaves jsut defenders

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PostPosted: Thu Apr 05, 2007 15:52 
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How about you have the military units called slaves be called something else since they are completly differnt from the slaves that are held in slave pits and naming them both the same things would confuse newer players?

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http://www.imaginarydaughter.com = Funny weird webcomic that I recently found and that I think you should check out as well. Personally I can't wait to see where it goes next.

PS. Thanks to LUF for making me this imaginary daughter avatar.


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PostPosted: Thu Apr 05, 2007 23:21 
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Location: Canada
allright i think i will? any good name for a worker unit?

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PostPosted: Thu Apr 05, 2007 23:55 
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Location: where am i... wow... pretty colors
midgets!

nipplefaces!

dunce!

um... pineapples!

any of these good?


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PostPosted: Fri Apr 06, 2007 00:26 
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Location: ...in a purple jellybean.
Well, since DDs are gone, Labourers are free.

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PostPosted: Fri Apr 06, 2007 03:25 
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Oooohhhhh.... I am taking Labourers :twisted:


Just want to add this forum is great as far as feed back goes. Some other games i would probably still be waiting for my first response right now :D

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PostPosted: Fri Apr 06, 2007 13:32 
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Ignoring all balance dynamics/pricing and all that overpowered/underpowered jazzola, I just wanted to say I like the basic concept idea behind this race.

Oh, and Sac is indeed correct regarding the number of military units required. Viruz stated many times in the past, that would be a requirement due to the way the coding is set up.

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PostPosted: Sun Apr 08, 2007 15:21 
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There i changed some stuff around. Now all I want to see is how balanced everything is? Does anyone else notice anything thats too expensive ro too powerful?

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